Silence Vehicle Persistence
by Silence_AUS
1.0.7
hopefully fixed the hook not working, and despawning in 22.5 mins if fuel is under 25% or 45 mins if fuel is over 26%
- Game Version
- 1.7.0.54
- Created
- Fri, 03 Jul 2026 09:43:31 GMT
- Last Modified
- Fri, 03 Jul 2026 09:43:35 GMT
1.0.6
now using base game prox detection and updating despawn time to be 1350 seconds which is ~22mins. when doubled due to fuel this means 45 mins
- Game Version
- 1.7.0.54
- Created
- Tue, 30 Jun 2026 12:11:53 GMT
- Last Modified
- Tue, 30 Jun 2026 12:12:02 GMT
1.0.5
simplfied to help with memory leak
- Game Version
- 1.7.0.49
- Created
- Tue, 23 Jun 2026 13:34:18 GMT
- Last Modified
- Tue, 23 Jun 2026 13:34:22 GMT
1.0.4
Performance & Memory Leak Fixes ARGC_VehicleCleanupComponent.c Same as QOL Fixes: removed per-frame EOnFixedFrame polling, component is now a state holder only. Same as QOL Fixes: added OnDelete hook to clean up map entries before the entity pointer goes stale (fixes memory leak). Stripped all UI and Game Master facing functions — this mod has no HUD or scoreboard dependency. ARGC_VehicleCleanupManager.c Same as QOL Fixes: fixed OnQueryVehicle O(n) m_aTrackedVehicles.Find() replaced with O(1) map lookups. Same as QOL Fixes: ScanForVehicles initial delay changed from 2 s to 17 s to avoid coinciding with CheckAllVehicles. Same as QOL Fixes: ScanForVehicles repeat interval changed from 10 s to 60 s. ARGC_VehicleCleanupComponent.c Changed m_bEnableCleanup default from false to true. Previously attaching the component to a vehicle prefab did nothing until the checkbox was manually enabled in Workbench. Now attaching the component is sufficient — the 45-minute abandoned-vehicle timer and 15-minute never-driven timer activate automatically. The global VehicleCleanupManager already tracks all vehicles on the map without needing the component; the component provides per-vehicle override control and its own independent check loop.
- Game Version
- 1.7.0.49
- Created
- Tue, 23 Jun 2026 13:08:05 GMT
- Last Modified
- Tue, 23 Jun 2026 13:08:09 GMT
1.0.3
actually fixed menu and added control+t keybind to show despawn timer (fingers crossed)
- Game Version
- 1.7.0.49
- Created
- Sun, 21 Jun 2026 10:08:33 GMT
- Last Modified
- Sun, 21 Jun 2026 10:08:39 GMT
1.0.2
Fixed context menu
- Game Version
- 1.7.0.49
- Created
- Sun, 21 Jun 2026 09:00:10 GMT
- Last Modified
- Sun, 21 Jun 2026 09:00:14 GMT
1.0.1
Added GM toggle to view timer of vehicle despawn and status
- Game Version
- 1.7.0.49
- Created
- Sun, 21 Jun 2026 08:33:44 GMT
- Last Modified
- Sun, 21 Jun 2026 08:33:48 GMT
1.0.0
- Game Version
- 1.7.0.49
- Created
- Sun, 21 Jun 2026 06:18:05 GMT
- Last Modified
- Sun, 21 Jun 2026 06:18:11 GMT
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