Silence Vehicle Persistence

by Silence_AUS

1.0.7

hopefully fixed the hook not working, and despawning in 22.5 mins if fuel is under 25% or 45 mins if fuel is over 26%
Game Version
1.7.0.54
Created
Fri, 03 Jul 2026 09:43:31 GMT
Last Modified
Fri, 03 Jul 2026 09:43:35 GMT

1.0.6

now using base game prox detection and updating despawn time to be 1350 seconds which is ~22mins. when doubled due to fuel this means 45 mins
Game Version
1.7.0.54
Created
Tue, 30 Jun 2026 12:11:53 GMT
Last Modified
Tue, 30 Jun 2026 12:12:02 GMT

1.0.5

simplfied to help with memory leak
Game Version
1.7.0.49
Created
Tue, 23 Jun 2026 13:34:18 GMT
Last Modified
Tue, 23 Jun 2026 13:34:22 GMT

1.0.4

Performance & Memory Leak Fixes 
ARGC_VehicleCleanupComponent.c 
Same as QOL Fixes: removed per-frame EOnFixedFrame polling, component is now a state holder only.
Same as QOL Fixes: added OnDelete hook to clean up map entries before the entity pointer goes stale (fixes memory leak).
Stripped all UI and Game Master facing functions — this mod has no HUD or scoreboard dependency. 
ARGC_VehicleCleanupManager.c 
Same as QOL Fixes: fixed OnQueryVehicle O(n) m_aTrackedVehicles.Find() replaced with O(1) map lookups.
Same as QOL Fixes: ScanForVehicles initial delay changed from 2 s to 17 s to avoid coinciding with CheckAllVehicles.
Same as QOL Fixes: ScanForVehicles repeat interval changed from 10 s to 60 s. 
ARGC_VehicleCleanupComponent.c 
Changed m_bEnableCleanup default from false to true. Previously attaching the component to a vehicle prefab did nothing until the checkbox was manually enabled in Workbench. Now attaching the component is sufficient — the 45-minute abandoned-vehicle timer and 15-minute never-driven timer activate automatically. The global VehicleCleanupManager already tracks all vehicles on the map without needing the component; the component provides per-vehicle override control and its own independent check loop.
Game Version
1.7.0.49
Created
Tue, 23 Jun 2026 13:08:05 GMT
Last Modified
Tue, 23 Jun 2026 13:08:09 GMT

1.0.3

actually fixed menu and added control+t keybind to show despawn timer (fingers crossed)
Game Version
1.7.0.49
Created
Sun, 21 Jun 2026 10:08:33 GMT
Last Modified
Sun, 21 Jun 2026 10:08:39 GMT

1.0.2

Fixed context menu
Game Version
1.7.0.49
Created
Sun, 21 Jun 2026 09:00:10 GMT
Last Modified
Sun, 21 Jun 2026 09:00:14 GMT

1.0.1

Added GM toggle to view timer of vehicle despawn and status
Game Version
1.7.0.49
Created
Sun, 21 Jun 2026 08:33:44 GMT
Last Modified
Sun, 21 Jun 2026 08:33:48 GMT

1.0.0

Game Version
1.7.0.49
Created
Sun, 21 Jun 2026 06:18:05 GMT
Last Modified
Sun, 21 Jun 2026 06:18:11 GMT

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