SunshineCore

by it_is_Sunshine

1.0.67

Game Version
1.8.0.10
Created
Thu, 13 Aug 2026 16:40:20 GMT
Last Modified
Thu, 13 Aug 2026 16:40:29 GMT

1.0.66

Game Version
1.8.0.10
Created
Thu, 13 Aug 2026 16:25:19 GMT
Last Modified
Thu, 13 Aug 2026 16:25:29 GMT

1.0.65

Fannying about with the server hero image.
Game Version
1.8.0.10
Created
Thu, 13 Aug 2026 16:15:28 GMT
Last Modified
Thu, 13 Aug 2026 16:15:40 GMT

1.0.64

MISC' TWEAKS
- Local Voice Chat: Custom volume drop off curve changed slightly to produce less steep drop off after 10m
- Updated welcome banner image to include QR code for a Discord invite.
- Bandage usage time increased: 
- SELF 24s -> 30s; OTHER 12s -> 22s. 
- NEW (Reforger v1.8) Medic Actions Boost: SELF 30s -> 20s; OTHER 22 -> 14s
`The goal is to make medics essential for reliably saving the lives of casualties in time. The new speed boost to medical actions that MEDIC classes get results in this.`

COMMANDER ASSASSINATION TWEAKS
- Commander can once again resign but cannot do so for 30 mins after he becomes commander.
- Voting to kick your commander will cause all current team tasks to be deleted as if he has been killed - this is to prevent an exploit/workaround of current penalties.
- A voluntarily resigning commander will NOT cause all current tasks to be deleted.
Game Version
1.8.0.10
Created
Thu, 13 Aug 2026 16:05:33 GMT
Last Modified
Thu, 13 Aug 2026 16:05:43 GMT

1.0.63

MISCELLANEOUS TWEAKS:
- Footstep audio increased and audible at slightly longer distance;
- Arsenal trucks now capable of rearming vehicle weapons (LAVs/heli rocketpods);
- Jerrycans now cost 10 supplies and can no longer be refunded;
- Igla is now considered a launcher for the launcher slot;
- Death penalty set to -125xp;
- KingLT disabled as this was not available for use over a decade after Reforger is set. To clear airways, medics can still use the "lift chin", "clear vomit" actions and/or keep patients in the recovery position.

COMMANDER ASSASSINATION TWEAKS:
- Commander can no longer resign;
- When commander dies, all current tasks are deleted resulting in a significant disruption to enemy planning and expansion.
Game Version
1.7.0.54
Created
Mon, 10 Aug 2026 13:25:17 GMT
Last Modified
Mon, 10 Aug 2026 13:25:22 GMT

1.0.62

-Increased "direct" voice chat volume. 
-Reduced "direct" voice chat audible distance by roughly 40%.
-Custom audibility curves for distance + volume.
Game Version
1.7.0.54
Created
Fri, 07 Aug 2026 16:04:58 GMT
Last Modified
Fri, 07 Aug 2026 16:05:06 GMT

1.0.61

- Additional fix: interaction prompt suppression will now check if the player is inside a vehicle compartment. If so, prompts will never be suppressed. This should address an issue that a few players were having inside vehicles after aiming down commander or gunner optics.
Game Version
1.7.0.54
Created
Tue, 04 Aug 2026 16:30:29 GMT
Last Modified
Tue, 04 Aug 2026 16:30:34 GMT

1.0.60

- Addressed issue where going uncon whilst weapon was raised cause interaction prompts to still be suppressed when regaining consciousness, despite hands being empty. 
 - Additional onboarding hints regarding VON, death penalty and increased XP gains.
 - XP reward for destroying enemy supplies (same as killing enemy player)
 - XP penalty for destroying friendly supplies (same as killing friendly player)
 - FIA also receive XP reward for destroying supplies that have no owner, to incentivise the denial of hidden resources to the major forces.
 - Adjusted damage multipliers against supply crates, making wooden supply stacks less vulnerable to frags and indirect explosions. TNT/C4 or direct rocket hits are most effective way to destroy supplies.
Game Version
1.7.0.54
Created
Tue, 04 Aug 2026 15:24:26 GMT
Last Modified
Tue, 04 Aug 2026 15:24:31 GMT

1.0.59

-Tweak to improve door interaction prompts.
Game Version
1.7.0.54
Created
Sun, 02 Aug 2026 08:40:25 GMT
Last Modified
Sun, 02 Aug 2026 08:40:29 GMT

1.0.58

- Increased AI budget limit for GM.
Game Version
1.7.0.54
Created
Sat, 01 Aug 2026 12:02:43 GMT
Last Modified
Sat, 01 Aug 2026 12:02:51 GMT

1.0.57

Game Version
1.7.0.54
Created
Sat, 01 Aug 2026 11:15:23 GMT
Last Modified
Sat, 01 Aug 2026 11:15:26 GMT

1.0.56

- I have been forced to restore automatic generation of resupply and building tasks. The former was deeply tied to how AI logistics teams are capable of functioning.
 - Refinements on interaction radii. The goal is to make interaction prompts as unobstructive as possible due to how this plays havoc with adjust feature inputs like adjust stance and adjust speed.
Game Version
1.7.0.54
Created
Sat, 01 Aug 2026 10:55:52 GMT
Last Modified
Sat, 01 Aug 2026 10:55:56 GMT

1.0.55

Game Version
1.7.0.54
Created
Fri, 31 Jul 2026 16:47:35 GMT
Last Modified
Fri, 31 Jul 2026 16:47:38 GMT

1.0.54

-Removed default inventory from ACE medical medkits (due to MSAR workaround)
-Removed NCD kits, KING-LTs, chest seals and oxygen masks from default loadout's IFAKs (for period-accuracy)
-Introduced a variety of OPERATION SUNSHINE hints to help with onboarding. This includes indications of when fuel flips from/to the fresh/stale states.
Game Version
1.7.0.54
Created
Fri, 31 Jul 2026 16:44:40 GMT
Last Modified
Fri, 31 Jul 2026 16:44:48 GMT

1.0.53

ACE Medical
 - Removed the default contents of medical kits since they were providing 100s of supplies worth of refundable items, allowing infinite MSAR.

Recondo's IFAK
Removed the following items from the default contents of the IFAK to reflect the '89 setting:
 - NCD kit
 - Chest seals
 - KING LTs
 - Oxygen masks
Game Version
1.7.0.54
Created
Fri, 31 Jul 2026 05:29:06 GMT
Last Modified
Fri, 31 Jul 2026 05:29:09 GMT

1.0.52

GENERAL POLISH
* Killing a friendly C.O. immediately sets you to the Renegade rank (no matter what rank you are).
* Removed other automatic AI commander tasks: "build support structures", "resupply base" and hopefully anything else.

NEW FEATURE: CUSTOM FUELLING XP
Introduced a "Fresh Fuel Supplied" XP award as fuel logistics are now incredibly important. 
This system is designed in a way to reduce exploitative XP farming as simply awarding XP for the act of refuelling something was terribly abusable; so a more complex solution was necessary.
The goal is to reward players who are delivering fuel that did not already exist in the team's logistics network and not for shuffling around fuel that was already there.

Also designed with SweetPotatoh's "Limited Fuel Depot" mod in mind.

* Fuelling XP can only be gained by filling a target from a fuel lorry with "fresh" fuel.
* The fuel within a fuel lorry will have a "fresh or "stale" status based on where it received its fuel.
* "Fresh" fuel is received from a fuel depot available from a world location (in towns, docks, etc.). Distributing fuel from a fuel lorry supplied like this will generate XP.
* "Stale" fuel is received from a source that is not a world location e.g. from a fuel bowser built in your own base.
* The act of filling up a fuel truck in the first place does not grant XP reward as it is not introducing new fuel into your logistics network. You need to distribute that fresh fuel to vehicles or to base-storage to gain the XP for it.
* It takes currently takes a hard-coded 15 ticks to turn fresh fuel stale. Makes it a bit more forgiving to preserve the "fresh" status.

Liable to change. Also possibly just a placeholder until the XP awards become a part of SweetPotatoh's LTD mod.`
`There is currently no way to know if the fuel in a lorry is fresh or stale other than it not giving you XP when delivering.
Game Version
1.7.0.54
Created
Thu, 30 Jul 2026 16:57:53 GMT
Last Modified
Thu, 30 Jul 2026 16:57:57 GMT

1.0.51

Fixed issue where players, when connecting to the server during the commander cooldown period (as part of the "Commander Assassination" feature), were not presented with the failure message containing the remaining cooldown time when they viewed the commander's volunteer signpost at command tents.
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 13:56:01 GMT
Last Modified
Wed, 29 Jul 2026 13:56:05 GMT

1.0.50

Sorry for spam. I am committed to testing the new features in a live server environment using this specific mod. One day I will create a dev/test version.
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 13:35:05 GMT
Last Modified
Wed, 29 Jul 2026 13:35:08 GMT

1.0.49

Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 13:19:21 GMT
Last Modified
Wed, 29 Jul 2026 13:19:26 GMT

1.0.48

Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 12:37:28 GMT
Last Modified
Wed, 29 Jul 2026 12:37:36 GMT

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