FF - ResistanceRP

by GrybasTV

1.0.53

Game Version
1.7.0.54
Created
Sat, 11 Jul 2026 12:55:32 GMT
Last Modified
Sat, 11 Jul 2026 12:55:36 GMT

1.0.52

Game Version
1.7.0.54
Created
Sat, 11 Jul 2026 12:10:32 GMT
Last Modified
Sat, 11 Jul 2026 12:10:37 GMT

1.0.51

menu fix
Game Version
1.7.0.54
Created
Sat, 11 Jul 2026 11:57:54 GMT
Last Modified
Sat, 11 Jul 2026 11:57:59 GMT

1.0.50

Game Version
1.7.0.54
Created
Mon, 06 Jul 2026 10:23:17 GMT
Last Modified
Mon, 06 Jul 2026 10:23:20 GMT

1.0.49

## [1.2.25] — 2026-07-04


### Civilian RP notifications


- **Legacy / Enlist:** unaffiliated civilians get a **welcome popup** on spawn with `#faction` instructions.
- **All FIA/US online** get a **new civilian alert** (throttled) with area name (HQ, town, or field).
- Every **5 minutes**, FIA/US members **within 200 m** of an unaffiliated civ get a **recruit hint** (no weapon check).
- **Off mode** — notifications disabled.


---


## [1.2.24] — 2026-07-04


### Civilian spawn (Legacy & Enlist)


- **Legacy** and **Enlist** now spawn players as **unaffiliated civilians** until they use `#faction fia|usa`.
- **Legacy:** `#faction fia|usa` remains **free and instant** (no rep, no cash).
- **Enlist:** unchanged — rep + `#enlist yes` + 1000 cash (HQ/town fallback when faction offline).
- **Spawn map:** civilians can respawn at **towns** and **HQ hideout**; **FIA/US FOB** blocked until enlisted.
- **Off mode:** vanilla FIA spawn; faction switching disabled for players.


---


## [1.2.23] — 2026-07-04


### Admin UI — simpler faction setting


- One **Faction change** control cycles **Off → Legacy → Enlist** (default **Legacy**).
- No more confusing separate “faction change” + “enlist” toggles.
- Chat unchanged: `#faction on/off`, `#enlist on/off` map to the same three modes.


---


## [1.2.22] — 2026-07-04


### Enlistment mode (optional)


- Admin: **`#enlist on`** — switching to FIA or US now needs a **nearby faction rep**, their **`#enlist yes <name>`**, and **1000 cash** (when **`#faction on`**).
- **`#enlist off`** (default) — instant **`#faction fia|usa`** like before.
- If the target faction has **nobody online**, enlist works at **HQ/hideout** or a **town** (200 m) — still costs cash.
- **`#faction civ`** is **admin-only** for players in enlist mode.
- **Admin UI:** **Pause → Admin → Resistance RP settings** — new **Enlistment mode** toggle (5 toggles total). Fixed: button placement (2nd row after Open settings) and RPC sync for enlist toggle.


---


## [1.2.21] — 2026-07-04


### Admin settings panel


- **Pause → Admin → Resistance RP settings** (panel title: **Resistance RP**; entry is the **second button**, right after **Open settings**).
- Toggle without chat: **player faction switching**, **FIA vs US war**, **uniform enforcement**, **FF dev mode**.
- **Apply** saves to the server; matching chat commands stay in sync: **`#faction on/off`**, **`#war`**, **`#uniform`**, **`#dev`**.
- War / uniform / faction / dev toggles **persist across server restart** on persistent servers.
- Compile fix: admin menu button uses the correct button component type.


---


## [1.2.20] — 2026-07-04


### Uniform rules & feedback


- **`#uniform on`** (default): to kill rivals cleanly you need **your faction pants + jacket** (or USSR stand-in). Wearing **rival pants + jacket** during war → lightning (headwear **not** checked).
- **`#uniform off`** — any clothing; no uniform lightning or kill-gate.
- Punishment popups are readable again (no black-on-black chat).
- Instant lightning on illegal rival kills (not only after a long griefer score buildup).
- **`#uniform status`** shows your pants/jacket and kill license.


### USSR counter-attacks


- Owner faction **offline** → attack **pauses** (timer frozen) instead of cancelling — logging out no longer protects the base.
- Longer warning windows (15 min prep + 10 min defend phase).
- Rival faction only sees counter-attack alerts when **`#war off`**.


### Other


- **250** build/placeable slots per FOB/MOB zone (up from vanilla 63/127).


---


## [1.2.19] — 2026-07-04


### Admin: `#uniform`


- **`#uniform on|off|status`** — turn uniform enforcement on or off (default **on**). Persists on dedicated servers.


---


## [1.2.18] — 2026-07-04


### Fixes


- FIA AI no longer shoots FIA players in US Humvees during war.
- Ambient helicopters/planes spawn **only at airports** — not at every MOB.
- USSR strategic counter-attacks target **towns and cities only** — not villages.
Game Version
1.7.0.54
Created
Sat, 04 Jul 2026 13:34:25 GMT
Last Modified
Sat, 04 Jul 2026 13:34:31 GMT

1.0.48

Game Version
1.7.0.54
Created
Fri, 03 Jul 2026 12:28:21 GMT
Last Modified
Fri, 03 Jul 2026 12:28:28 GMT

1.0.47

Game Version
1.7.0.54
Created
Thu, 02 Jul 2026 11:38:48 GMT
Last Modified
Thu, 02 Jul 2026 11:38:56 GMT

1.0.46

Game Version
1.7.0.54
Created
Wed, 01 Jul 2026 23:20:29 GMT
Last Modified
Wed, 01 Jul 2026 23:20:35 GMT

1.0.45

Town fix
Game Version
1.7.0.54
Created
Wed, 01 Jul 2026 23:17:31 GMT
Last Modified
Wed, 01 Jul 2026 23:17:35 GMT

1.0.44

Description fix
Game Version
1.7.0.54
Created
Wed, 01 Jul 2026 22:59:04 GMT
Last Modified
Wed, 01 Jul 2026 22:59:12 GMT

1.0.43

Money item
Game Version
1.7.0.54
Created
Wed, 01 Jul 2026 22:55:46 GMT
Last Modified
Wed, 01 Jul 2026 22:55:55 GMT

1.0.42

Influance faction keys replaced to faction names
Game Version
1.7.0.54
Created
Wed, 01 Jul 2026 17:22:12 GMT
Last Modified
Wed, 01 Jul 2026 17:22:17 GMT

1.0.41

Aded USA radio to fob
Game Version
1.7.0.54
Created
Wed, 01 Jul 2026 17:13:00 GMT
Last Modified
Wed, 01 Jul 2026 17:13:04 GMT

1.0.40

Faction name update
Game Version
1.7.0.54
Created
Wed, 01 Jul 2026 16:15:32 GMT
Last Modified
Wed, 01 Jul 2026 16:15:35 GMT

1.0.39

town usssr recapture wipe all support and influance
Game Version
1.7.0.54
Created
Tue, 30 Jun 2026 23:37:30 GMT
Last Modified
Tue, 30 Jun 2026 23:37:32 GMT

1.0.38

Game Version
1.7.0.54
Created
Tue, 30 Jun 2026 16:43:44 GMT
Last Modified
Tue, 30 Jun 2026 16:43:47 GMT

1.0.37

Remove lices to kill requcremetn to have hat/helmet. Recere only pants and jacket.

Added USA helemets i fob inventory.
Game Version
1.7.0.54
Created
Tue, 30 Jun 2026 16:23:44 GMT
Last Modified
Tue, 30 Jun 2026 16:23:47 GMT

1.0.36

Game Version
1.7.0.54
Created
Tue, 30 Jun 2026 01:10:34 GMT
Last Modified
Tue, 30 Jun 2026 01:10:37 GMT

1.0.35

TOws influance
Game Version
1.7.0.54
Created
Tue, 30 Jun 2026 00:17:24 GMT
Last Modified
Tue, 30 Jun 2026 00:17:28 GMT

1.0.34

Game Version
1.7.0.54
Created
Tue, 30 Jun 2026 00:14:56 GMT
Last Modified
Tue, 30 Jun 2026 00:15:00 GMT

1.0.33

Game Version
1.7.0.54
Created
Mon, 29 Jun 2026 15:25:58 GMT
Last Modified
Mon, 29 Jun 2026 15:26:02 GMT

1.0.32

Game Version
1.7.0.54
Created
Mon, 29 Jun 2026 12:01:16 GMT
Last Modified
Mon, 29 Jun 2026 12:01:19 GMT

1.0.31

## [1.1.74] — 2026-06-29


### Parked cars fix


Fixed parked empty cars not appearing at all (1.1.73). Town parking spots sit in neighbouring grid cells — we now keep a **3×3 activation ring** (like vanilla) with **550 m** cells instead of 1000 m. Still tighter than vanilla, but cars show up again in towns.


---


## [1.1.73] — 2026-06-29


### Ambient streaming (MP performance)


Tighter simulation radius on servers — less ambient AI and vehicles loaded far from players:


- **Town civilians** — spawn/despawn ~450 m (was ~800 m vanilla).
- **Road traffic** — spawns closer; abandoned traffic clears sooner when nobody is near.
- **Parked empty cars** — map parking spots use a smaller grid (~450 m around you, not ~1.5 km).


World may feel quieter until you approach a town or parking area. Recruitment tents, battles, and garrisons are unchanged.
Game Version
1.7.0.54
Created
Mon, 29 Jun 2026 11:46:17 GMT
Last Modified
Mon, 29 Jun 2026 11:46:21 GMT

1.0.30

Share buiilding fix.
Tow flip rework
Game Version
1.7.0.54
Created
Mon, 29 Jun 2026 11:29:24 GMT
Last Modified
Mon, 29 Jun 2026 11:29:31 GMT

1.0.29

When **`#war on`**, rival-faction PvP now follows clear, readable rules. **A weapon makes you a target — but only a recognizable faction uniform earns the right to kill rivals.**


- **Uniform = license to kill.** To cleanly kill a rival player you must wear your faction's uniform: **pants + jacket + headwear** (cap **or** helmet). Short on your own kit? A full **USSR** set (the same three pieces) works as a stand-in. Boots aren't required.
- **No more "civ snipers".** A civilian — or anyone out of uniform — who shoots a rival is now punished, **even with a weapon in hand**. Gear up before you pick a fight.
- **Rival disguise is zapped.** Wearing the enemy faction's **jacket + headwear** during war gets you struck by lightning. Don't impersonate the other side.
- **Clear feedback.** Every punishment now tells you **why** in chat — *"wear your faction uniform…"*, *"you killed a non-combatant civilian"*, *"rival uniform not allowed during war"*. No more mystery lightning strikes.
- **Who can kill you is unchanged** — armed rivals, or anyone standing inside enemy territory.
- **Peacetime = allies.** With war off, FIA and US are one team; none of these rules apply and you can wear whatever you like. **USSR AI and civilians stay PvE** at all times.


> **Tip:** Headwear isn't guaranteed on a fresh FIA spawn — pick up a cap or helmet at your **FOB** or **captured-base equipment store** before heading into a fight.
Game Version
1.7.0.54
Created
Sun, 28 Jun 2026 18:39:25 GMT
Last Modified
Sun, 28 Jun 2026 18:39:28 GMT

1.0.28

Fixes tent spawn. Adjustes player respawn rate.
Game Version
1.7.0.54
Created
Sun, 28 Jun 2026 15:36:41 GMT
Last Modified
Sun, 28 Jun 2026 15:36:45 GMT

1.0.27

Game Version
1.7.0.54
Created
Sat, 27 Jun 2026 14:33:20 GMT
Last Modified
Sat, 27 Jun 2026 14:33:25 GMT

1.0.26

Game Version
1.7.0.54
Created
Sat, 27 Jun 2026 13:06:20 GMT
Last Modified
Sat, 27 Jun 2026 13:06:23 GMT

1.0.25

Game Version
1.7.0.54
Created
Sat, 27 Jun 2026 13:03:58 GMT
Last Modified
Sat, 27 Jun 2026 13:04:01 GMT

1.0.24

Game Version
1.7.0.54
Created
Sat, 27 Jun 2026 12:47:51 GMT
Last Modified
Sat, 27 Jun 2026 12:47:57 GMT

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