FreedomFighters_Reoccupation

by Erdfuchs

1.6.2

Only minor changes. Slightly higher spawn distance of recons, lower number of patrols (changed from max 3 to max 2).
Game Version
1.7.0.54
Created
Thu, 09 Jul 2026 13:58:21 GMT
Last Modified
Thu, 09 Jul 2026 13:58:23 GMT

1.6.1

Small changes to patrol behavior
Game Version
1.7.0.54
Created
Thu, 09 Jul 2026 06:22:19 GMT
Last Modified
Thu, 09 Jul 2026 06:22:22 GMT

1.6.0

The required number of radio towers to be captured is now scaled to the total numbe (1 Tower, 25%, 40%, 55%, 70%, 85%).

A sufficient number of radio Towers (85%) will provide additional geographic information in priority reports prior to counterattacks.

Reoccupation-specific messages are now queued instead of being displayed simultaneously.

Patrols now dispatch from enemy bases that can penetrate deep into FIA-controlled territory and may carry Intel.

Occupation patrols can now be reported by civilians when entering FIA-controlled settlements.

Destroying an occupation patrol may now yield valuable intelligence.

Both Recon teams and Occupation Patrols now use a much more reliable route generation system. They also remain fully active regardless of player distance through permanent LOD protection

Routes of Patrols and recons will in most cases avoid water.

Many small improvements and finetuning.
Game Version
1.7.0.54
Created
Wed, 08 Jul 2026 21:23:38 GMT
Last Modified
Wed, 08 Jul 2026 21:23:43 GMT

1.5.3

Game Version
1.7.0.54
Created
Wed, 08 Jul 2026 21:14:01 GMT
Last Modified
Wed, 08 Jul 2026 21:14:03 GMT

1.5.2

Reduction of counterattack strength from 1.75 to 3.5 times to 1.25 to 2.75 times.

Reduction of artillery fire ranges before attacks to increase the total duration of fire and make it slightly easier to locate them.

Increased the base probability of artillery attacks during a counterattack from 50 to 75 percent.

Delayed counterattacks now occur after 2 to 6 hours instead of 2 to 4 hours, to give players a little more breathing room.

The minimum counterattack timer has been increased from 30 to 45 minutes. The first 45 minutes after a server restart are therefore always free of counterattacks.
Game Version
1.7.0.54
Created
Mon, 06 Jul 2026 17:57:07 GMT
Last Modified
Mon, 06 Jul 2026 17:57:10 GMT

1.5.1

- Only 15 counterattack timers can now be active at the same time to ensure the mod remains playable even on maps with a large number of factories and bases to capture. If the Resistance has more than 15 facilities, 15 facilities are randomly selected to receive a counterattack plan.

- Optimized pathfinding for Recons. Recons now spawn 25 to 35 minutes before a planned counterattack and move step by step toward the facility from a greater distance. They make stops along the way to observe.

- If a Recon successfully reaches its observation point 120 to 220 m in front of a facility and survives until the start of the battle, the subsequent artillery strikes will be guaranteed and highly precise. Combat effectiveness increases by another 50 percent. It is therefore now even more important to seek them out and eliminate them.
Game Version
1.7.0.54
Created
Thu, 02 Jul 2026 19:17:52 GMT
Last Modified
Thu, 02 Jul 2026 19:17:54 GMT

1.5.0

Successful reconnaissance missions now lead to stronger attacks and increased artillery accuracy. If these are located and neutralized before an attack, the probability and accuracy of artillery fire are reduced.

Reconnaissance missions are now carried out by specialized units.

Implementation of despawn routines for reconnaissance units.

If enemy units successfully conduct reconnaissance, intercepted radio messages are relayed.
Game Version
1.7.0.54
Created
Thu, 02 Jul 2026 09:18:48 GMT
Last Modified
Thu, 02 Jul 2026 09:18:50 GMT

1.4.1

FreedomFighters_Reoccupation has been updated!

New Features in public Version 1.4.1:

- New Recon System: Enemy reconnaissance units now scout Resistance bases and factories before major counterattacks. Recon teams attempt to gather intelligence before the attack begins.

- Recon teams approach their objective using off-road infiltration routes and establish concealed observation positions instead of moving directly into the target area.

- If a reconnaissance unit is detected and eliminated, an intelligence report with its last known map grid is generated, allowing players to anticipate the likely direction of the upcoming counterattack.

- Recon units that successfully complete their mission improve the effectiveness of the following counterattack by increasing the attack strength and providing more accurate artillery targeting.

- Intelligence reports have been improved and now provide clearer information about the timing of the next expected counterattack.

- Various improvements and optimizations to the reconnaissance and counterattack systems.

I highly recommend to use the following mods to enhance your experience with the implemented artillery counterattacks:

1. Smoke Mortar Fix (64F646B29F299B8A). The original Smoke Mortar leave much to be desired, last very shortly. So use this mod!
2. Bigger Mortars by Tonnie (667771246E11136D). Makes the mortars mehr effective and scarry, thus they will more likely destroy walls and other defensive measures, making it harder to defend. For everyone, who want the extra challenge.
Game Version
1.7.0.54
Created
Tue, 30 Jun 2026 13:54:50 GMT
Last Modified
Tue, 30 Jun 2026 13:54:52 GMT

1.4.0

New Features in public Version 1.4.0:

- New Recon System: Enemy reconnaissance units now scout Resistance bases and factories before major counterattacks. Recon teams attempt to gather intelligence before the attack begins.

- Recon teams approach their objective using off-road infiltration routes and establish concealed observation positions instead of moving directly into the target area.

- If a reconnaissance unit is detected and eliminated, an intelligence report with its last known map grid is generated, allowing players to anticipate the likely direction of the upcoming counterattack.

- Recon units that successfully complete their mission improve the effectiveness of the following counterattack by increasing the attack strength and providing more accurate artillery targeting.

- Intelligence reports have been improved and now provide clearer information about the timing of the next expected counterattack.

- Various improvements and optimizations to the reconnaissance and counterattack systems.
Game Version
1.7.0.54
Created
Tue, 30 Jun 2026 13:51:49 GMT
Last Modified
Tue, 30 Jun 2026 13:51:53 GMT

1.3.1

Small bug fixes.
Game Version
1.7.0.54
Created
Sun, 28 Jun 2026 06:27:07 GMT
Last Modified
Sun, 28 Jun 2026 06:27:11 GMT

1.3.0

Artillery now occasionally uses smoke shells to conceal attacks and confuse the enemy.

Improvements to the formatting of intelligence reports and attack warnings.

Longer and more varied news reports on world events during peacetime.

Optimization of artillery counterattack parameters.

Capturing 9 radar towers results in reports every 30 minutes.

Live success notifications when radar towers are captured.
Game Version
1.7.0.54
Created
Sat, 27 Jun 2026 09:47:59 GMT
Last Modified
Sat, 27 Jun 2026 09:48:02 GMT

1.2.1

Game Version
1.7.0.54
Created
Sat, 27 Jun 2026 09:46:31 GMT
Last Modified
Sat, 27 Jun 2026 09:46:34 GMT

1.2.0

More realistic artillery barrages, with longer intervals between individual shells and variable durations, making them feel more realistic and causing the attacks to last longer.
Game Version
1.7.0.54
Created
Thu, 25 Jun 2026 20:53:45 GMT
Last Modified
Thu, 25 Jun 2026 20:54:09 GMT

1.1.15

Test!
Game Version
1.7.0.54
Created
Thu, 25 Jun 2026 20:22:27 GMT
Last Modified
Thu, 25 Jun 2026 20:22:30 GMT

1.1.14

Test, Use 1.1.12!
Game Version
1.7.0.54
Created
Thu, 25 Jun 2026 20:16:00 GMT
Last Modified
Thu, 25 Jun 2026 20:16:03 GMT

1.1.13

Testversion! Use 1.1.12! Testing lower and variable cadence of Artillery-Shells making it more realistic.
Game Version
1.7.0.54
Created
Thu, 25 Jun 2026 20:09:29 GMT
Last Modified
Thu, 25 Jun 2026 20:09:31 GMT

1.1.12

Game Version
1.7.0.54
Created
Thu, 25 Jun 2026 08:32:10 GMT
Last Modified
Thu, 25 Jun 2026 08:32:12 GMT

1.1.11

Testversion, dont use this version! Use 1.1.10!
Game Version
1.7.0.54
Created
Thu, 25 Jun 2026 08:27:31 GMT
Last Modified
Thu, 25 Jun 2026 08:27:33 GMT

1.1.10

Delayed counterattacks are now postponed by between 2 and 4 hours, rather than between 2 and 6 hours.
Game Version
1.7.0.54
Created
Thu, 25 Jun 2026 08:17:25 GMT
Last Modified
Thu, 25 Jun 2026 08:17:27 GMT

1.1.9

Delayed counterattacks are now delayed by between 1 and 4 hours, rather than between 1 and 6 hours.
Game Version
1.7.0.54
Created
Thu, 25 Jun 2026 08:12:43 GMT
Last Modified
Thu, 25 Jun 2026 08:12:45 GMT

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