Advanced AI Command

by HOLLOWxPOINT

1.0.8

1.0.8
- Playing as a character now shows only your own faction's squads on the map, even if you have Game Master or admin rights. "Control all factions" still lets everyone see and command every faction.
- New Game Master setting: "AAC - Game Master sees all factions" (default on). While the editor is open, choose whether the GM sees every faction's squads or only their own.
- New Game Master setting: "AAC - Map icons" (default on). Turn it off to hide everything AAC draws on the map (squad icons, waypoint lines, soldier dots, AAC player markers) for all players. Map commanding is disabled while it's off. Applies live, no need to reopen the map.
Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 19:39:54 GMT
Last Modified
Sat, 26 Sep 2026 19:40:16 GMT

1.0.7

v1.0.7
- Fixed: the AAC options in Game Master (Scenario properties > Game: "Control all factions" and "AAC player markers") did not appear in game modes that don't include the vanilla additional-settings component, such as Overthrow. Both settings now live on the game mode itself, so they show up in every scenario.
- Settings still sync to all players and default to off, same as before.
Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 18:22:32 GMT
Last Modified
Sat, 26 Sep 2026 18:22:46 GMT

1.0.6

Controller: LB chains waypoints and fire mission targets on the map.
Game Version
1.8.0.13
Created
Mon, 21 Sep 2026 01:12:00 GMT
Last Modified
Mon, 21 Sep 2026 01:12:17 GMT

1.0.5

Vehicles got a full rework this patch. AAC's per-soldier systems were being applied
to men sitting in trucks, which is what made parked vehicles drive off on their own
and shuffle back and forth. Mounted squads are now handled as vehicles, not infantry.

Mortars can now be given fire missions from the map.

Mortars and artillery
- A squad on a mortar or static gun shows a mortar icon on the map
- New Fire Mission order: click a target and pick how many rounds go on it, from a
  single round up to firing until told to stop
- Spread setting puts the rounds across a beaten zone instead of stacking them on
  one point
- A range ring shows how far the tube can reach; targets outside it are refused
  instead of becoming an order that never fires
- Hold Ctrl to walk a shoot across several targets, fired in the order you placed them
- Drag a target marker to move it, or hover it and press Delete to cancel that target
- A crew stays a mortar unit even when they step off the gun, until you tell them to
  Get Out
- The range is read from the tube's own elevation limits and the shell's charges, so
  it is correct for each weapon and for modded ones

Convoys
- Vehicles travel in Column and hold their order for the whole drive
- Trucks keep their spacing from the one in front instead of rear-ending it, so the
  column stops behind a gate and moves off again together
- The lead slows down when the column strings out, and never leaves anyone behind
- Trucks pull out one at a time in order instead of all at once
- If the lead vehicle is destroyed, the next truck takes over and continues the order
- A truck that gets out of position drops back into line on its own
- Trailing vehicles close up on the lead once it stops
- Attached vehicles show on the map like attached infantry, and now show for everyone
  on a server rather than the host alone

New
- Return Fire behaviour: the squad holds fire until something shoots at them, then
  engages
- Get In works with mortars, static weapons and other emplacements, not just vehicles

Fixes
- Controller: X / A works on the command menu again (broken in 1.0.4)
- Auto, Open Fire and Hold Fire no longer lock up the squad when picked
- Parked vehicles no longer drive off with no orders given
- Vehicles no longer creep forward and back when a squad mounts up or arrives
- Garrison / Clear Building: the order is dropped if the building is destroyed, and
  rubble no longer shows as enterable
- Enemy squads can no longer be attached to your own
- Intermediate waypoints can actually be grabbed and dragged now
Game Version
1.8.0.13
Created
Mon, 21 Sep 2026 00:56:03 GMT
Last Modified
Mon, 21 Sep 2026 00:56:19 GMT

1.0.4

Advanced AI Command 1.0.4
Command menu
Hovering and clicking menu rows now uses proper widget input instead of cursor hit-testing. Rows highlight and fire reliably, no more missed or swallowed clicks.
The menu now shows a header with the squad type (Infantry Squad, Vehicle Squad, Rotary Wing, Fixed Wing) and its current strength.
Formations, Stances, Behavior, Entry, Vehicle and Attach/Detach moved under a collapsible "More" section to keep the main menu short.
Panel widened to fit the header and longer labels.
Player markers
New Game Master option in Scenario properties: "AAC - Enable player markers". Off by default.
With it off, AAC leaves the vanilla friendly-player map markers alone and draws none of its own, so it no longer doubles up with Units Map Markers or other marker mods. Turn it on to get AAC's own markers as before.
Vanilla markers are correctly restored when the map is closed.
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 21:38:39 GMT
Last Modified
Sat, 19 Sep 2026 21:39:02 GMT

1.0.3

1.8 compatibility 
Updated for the renamed group-command parameter and the changed recruit-agent signature in 1.8. AAC would not compile against 1.8 before this; no other part of the mod was affected by the update.
Game Version
1.8.0.13
Created
Fri, 18 Sep 2026 19:23:47 GMT
Last Modified
Fri, 18 Sep 2026 19:24:08 GMT

1.0.2

Compatibility: the mod's input config is now additive instead of overriding the whole vanilla config. This fixes RHS (and other input mods') radial menus not opening when AAC was loaded. Ctrl-waypoint-chaining is unchanged.
Game Version
1.7.0.54
Created
Mon, 29 Jun 2026 23:14:25 GMT
Last Modified
Mon, 29 Jun 2026 23:14:52 GMT

1.0.1

New: "Control all factions" Game Master setting
Added a new toggle under Edit Scenario Properties → Game: AAC - Control all factions.
Off by default — behavior is unchanged; you command only your own faction's AI.
When on, any player can command every faction's AI on the map (move, force move, attack/defend, get in/out, garrison, attach/convoy, formation, stance, hold fire, cancel — all work across factions).
Each faction keeps its own color on squad icons, order lines, and destination markers, so it's clear who you're directing.
The setting is host-controlled and applies to everyone in the session; you can flip it on or off mid-game. Turning it off leaves any orders already in progress running — it just hands those other-faction squads back to the AI and removes them from your map.
Game Version
1.7.0.49
Created
Mon, 22 Jun 2026 01:58:27 GMT
Last Modified
Mon, 22 Jun 2026 01:59:04 GMT

1.0.0

Game Version
1.7.0.49
Created
Thu, 18 Jun 2026 01:17:08 GMT
Last Modified
Thu, 18 Jun 2026 01:17:44 GMT

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