Silence QOL Fixes

by Silence_AUS
Silence QOL Fixes

Summary

Persistent XP, ranks & combat stats, staff tiers, GM stealth & moderation tools, full-hide visibility (maps/AI), entity & vehicle persistence, and server cleanup tuning.

Description

SILENCE QOL FIXES
Server-side quality-of-life, progression & GM power tools for Arma Reforger.

Replaces Server Admin Tools and GM Tools on ARGC servers when used with GM Tiers and Queue. No code from either of those mods is used, and they are not required.

>>> WORK IN PROGRESS - core systems are stable; the newest additions are still being play-tested. Status list at the bottom. <<<

--- PLAYER PROGRESSION ---
* Persistent XP & ranks: players keep XP across sessions and restarts, saved server-side. A per-server switch (PersistentXP_Enabled.txt) lets each server choose: XP carries over, or resets every restart for session-based ops.
* Extended ranks: progression continues past vanilla into two custom tiers
* Starting XP floor (PersistentXP_StartingXP.txt): raise every joining player to a chosen XP so a season can start at a free rank. Never lowers anyone.
* Promote / Demote from the right-click menu; a Staff Rank dropdown in a player's Edit Attributes jumps straight to a tier or strips it.
* Season resets: wipe all XP (stats untouched) via a server file edit or a two-step in-game GM action (arm + confirm).
* Stats overlay (F10): borderless readout of rank, XP, XP to next rank, kills, deaths, K/D, vehicle kills, captures, score and live global rank. Numpad 4/6/8/2 repositions, 5 resets.

--- GAME MASTER TOOLS ---
* Toggle Visibility - hide/reveal any AI, vehicle, player or prop. Hidden players vanish COMPLETELY: model, nametag, vanilla squad map markers, Player Map Markers, interaction prompts - and AI break off attacks on them. Network-safe for reconnects and late joins. GRS ATAK coverage via the Silence ARGC Patches - GRS companion.
* GM Stealth (checkbox in a player's Edit Attributes): everything above PLUS hidden from other Game Masters' editors, exempt from Reveal All, and no player collision - walk through crowds unnoticed. Only your own editor still shows you, so you can always untoggle. Made for moderation; gate GM access with your admin tooling.
* Spectate (first person) and Stealth Listen - moderation views for watching and hearing a player exactly as they do.
* Levitate - pin any character 12 m up (stack higher with repeat uses); Stop lowers them gently with no fall damage.
* Reveal All - one-click recovery of hidden entities (stealthed GMs excluded by design).
* Toggle Damage - invincibility; protected vehicles also shield occupants.
* Smite - lightning strike kills/destroys the target with explosion and thunder for everyone nearby. ACE Medical compatible.
* EMP integration via the companion Silence EMP GM addon.
* Teleport to Leader / to Squadmate - moves the player, seating them in the target's vehicle when a spot is free.
* Eject from Vehicle / staggered realistic Disembark.
* Entity persistence - mark placed entities (incl. whole AI groups) to survive restarts; marked vehicles also restore fuel, damage and cargo, and are exempt from cleanup.
* GM clipboard - copy/paste selections (F11/F12) with paste orientation cycling.
* Intel folders - place readable intel items; edit title/body in the attribute window.

--- GM MODULES (placeable Systems) ---
* Add Garrison - AI group garrisons a chosen building.
* Spawn Reinforcements - crewed vehicle (ground or heli) delivers groups to an LZ, unloads, holds or returns. Troops move to a Rally Point.
* Ambient Flybys - Mi-8MT or UH-1H atmosphere flights, self-despawning.

--- GM ATTRIBUTE WINDOW ---
* Staff rank dropdown and GM Stealth checkbox (player characters).
* Per-character AI skill plus server-wide Global AI Skill (applies to later spawns too).
* Stance and formation pickers with icons; waypoint radius slider and type dropdown.
* Enable-damage checkboxes synced with the right-click action.

--- SERVER HOUSEKEEPING ---
* Vehicle cleanup on the base-game garbage system - zero overhead. ~22.5 min lifetime, doubled (~45 min) over 25% fuel or supplies. GM-persisted vehicles never clean up. (Supersedes the standalone Silence Vehicle Persistence addon - don't run both.)
* Stuck-AI cleanup: members of oversized AI-only squads that stop moving are culled; every value host-tunable in StuckAICleanup.txt (interval, checks, radius, squad size, kill cap, on/off).
* GM-placed wheeled vehicles spawn in gear.

Credits
- GME Mod Team: Game Master Enhanced (https://reforger.armaplatform.com/workshop/5964E0B3BB7410CE-GameMasterEnhanced). Some GM modules, context actions, attributes, intel and helper files are adapted from GME. That material stays under the Arma Public License (APL), and this mod's APL-ND licence does not restrict anyone's rights to it. The full file list is in THIRD_PARTY_NOTICES.txt. Thanks to the GME team.
Everything else is original work by Silence (ARGC).

Feedback and bug reports welcome - especially on the stealth suite, levitate and console icons.

License

Arma Public License Share Alike (APL-SA)

Rating
33%
Version
2.0.42
Game Version
1.9.0.37
Version size
9.98 MB
Downloads
1,104
Created
17.06.2026
Last Modified
08.11.2026
ID
699E8C555BA7ADDD

Dependencies