Custom Attachments by Silence

by Silence_AUS

1.2.23

- ARGC magazines (gold, crimson, smoke and see-through PMAGs, AK 40 and 60 rounders, D60 drums) now fit GRS vests, belts and leg rigs again.
- Note: they no longer fit Minnesinger pouches.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 07:15:47 GMT
Last Modified
Sat, 07 Nov 2026 07:16:23 GMT

1.2.22

Custom Attachments for ARGC
- New: AK 40rnd See-Through (Smoke and Clear)
- New: AK 60rnd See-Through (Smoke and Clear), with a proper four-column round stack
- Changed: gold rounds now have crimson tips, silver rounds now have gold tips, across all ARGC mags that show rounds
- Fixed: AK 60 rounds now sit correctly in a four-column stack instead of bunching at the floorplate
- D60 drum: emblem centred on the back plate on the drum axis, sitting inside the cutouts.
- 
- D60 drum: front emblem moved up and reduced in size to sit fully on the domed face.
- Removed the plain .308 AP HOT and .308 AP/APIT STANAG mags from the arsenal; the branded ARGC mags carry the same ammo.
- All mags: Apocalypse Riders emblem restored on the textures (an earlier update had put back the old horsemen emblem).
- AK60 See-Through - Clear: now the crimson version, with a crimson floorplate, crimson follower and crimson ARGC lettering. Renamed “Clear Crimson”.
- AK60 see-through: removed the grey dummy rounds built into the original model, which showed through the clear body.
- AK60 see-through: rounds no longer poke through the body; ones that couldn’t fit are left out.
- AK60 see-through: spring no longer hangs out the bottom.
Reduced mod size: Prism scope textures cut from 4K to 2K; vertical grip, flash hider and offset mount textures cut from 2K to 1K.
Game Version
1.8.0.13
Created
Thu, 05 Nov 2026 11:01:02 GMT
Last Modified
Thu, 05 Nov 2026 11:06:37 GMT

1.2.21

- All ARGC magazine emblems updated to the new Apocalypse Riders crest (D60, AK40, AK60, 6L31, USGI30, Window mags)
- New Workshop cover
- ARGC magazines now tagged as rifle ammo so they fit GRS rifle pouches and placards regardless of load order
Game Version
1.8.0.13
Created
Fri, 30 Oct 2026 04:57:15 GMT
Last Modified
Fri, 30 Oct 2026 05:05:14 GMT

1.2.20

- Parachute system moved to its own mod, Silence Parachutes, so its APL-SA licence is kept separate
- Removed all parachute scripts, models, backpack rigs and their 31 arsenal entries from this mod
- Removed a duplicate file left over from an edit conflict
- No changes to attachments or magazines
Game Version
1.8.0.13
Created
Mon, 19 Oct 2026 09:34:02 GMT
Last Modified
Mon, 19 Oct 2026 09:34:31 GMT

1.2.19

- Added 10 custom-model magazines:
  • 5.56 STANAG: Translucent PMAG 30 (Crimson, Smoke), USGI 30 (Black and Gold), Windowed 30 (War Crimson, Conquest Gold), D60 60rnd drum (War Crimson, Conquest Gold). Loaded with ARGC .308 AP/HOT ammo
  • 5.45 AK: 40rnd (Black and Gold), 60rnd (Black and Crimson), 6L31 60rnd (Black and Gold)
- LA5B laser now uses its own light prefab instead of overriding a shared one
- Removed leftover WCS-era textures and unused 6.8 / .300 BLK / 9x18 HOT ammo
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 14:33:30 GMT
Last Modified
Sun, 18 Oct 2026 14:34:07 GMT

1.2.18

Removed WCS_Weapons and WCS_Attachments from the dependencies. 
WCS_Attachments was used by nothing.
WCS_Weapons was used by one file, and that file was a hidden compliance problem (next point).
Fixed the .308 AP-W round. Its file said its parent was your own Ammo_308_AP, but the ID it pointed to was WCS’s 5.56 M995 round. The game follows the ID, so it was still a WCS-derived round. It now inherits from your own Ammo_308_AP. Its ballistics settings are unchanged: both parents use the vanilla bullet base’s component, so all its values carry over exactly.
Kept: 
Attachment Framework: 5 laser and light prefabs use it.
Attachment Framework-Core: your laser-colour and pulse-flashlight scripts modify its AFW_ classes.
Game Version
1.8.0.13
Created
Sun, 18 Oct 2026 07:25:42 GMT
Last Modified
Sun, 18 Oct 2026 07:25:59 GMT

1.2.17

Reupdating dependency and cleaning up
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 11:41:00 GMT
Last Modified
Fri, 09 Oct 2026 11:41:57 GMT

1.2.16

Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 10:50:54 GMT
Last Modified
Mon, 05 Oct 2026 10:51:13 GMT

1.2.15

Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 12:06:51 GMT
Last Modified
Thu, 01 Oct 2026 12:07:12 GMT

1.2.14

Game Version
1.8.0.13
Created
Thu, 01 Oct 2026 10:15:51 GMT
Last Modified
Thu, 01 Oct 2026 10:16:11 GMT

1.2.13

Game Version
1.8.0.13
Created
Tue, 29 Sep 2026 12:39:03 GMT
Last Modified
Tue, 29 Sep 2026 12:39:23 GMT

1.2.12

Game Version
1.8.0.13
Created
Tue, 29 Sep 2026 12:27:34 GMT
Last Modified
Tue, 29 Sep 2026 12:27:53 GMT

1.2.11

Game Version
1.8.0.13
Created
Tue, 29 Sep 2026 08:37:00 GMT
Last Modified
Tue, 29 Sep 2026 08:38:07 GMT

1.2.10

reducing the sun to be a bright light that can go far
Game Version
1.8.0.13
Created
Tue, 29 Sep 2026 07:57:14 GMT
Last Modified
Tue, 29 Sep 2026 07:59:46 GMT

1.2.9

Game Version
1.8.0.13
Created
Sun, 27 Sep 2026 02:10:06 GMT
Last Modified
Sun, 27 Sep 2026 02:10:34 GMT

1.2.8

Game Version
1.8.0.13
Created
Sun, 27 Sep 2026 02:04:31 GMT
Last Modified
Sun, 27 Sep 2026 02:04:56 GMT

1.2.7

Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 21:28:46 GMT
Last Modified
Sat, 26 Sep 2026 21:29:08 GMT

1.2.6

Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 21:02:42 GMT
Last Modified
Sat, 26 Sep 2026 21:04:32 GMT

1.2.5

Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 20:53:19 GMT
Last Modified
Sat, 26 Sep 2026 20:53:45 GMT

1.2.4

Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 07:29:54 GMT
Last Modified
Sat, 26 Sep 2026 07:30:20 GMT

1.2.3

detuning alot of ammo to be more "balanced"
Game Version
1.8.0.13
Created
Sun, 20 Sep 2026 07:09:09 GMT
Last Modified
Sun, 20 Sep 2026 07:11:45 GMT

1.2.2

Removing RHS from mod in preparation for upcoming changes
Game Version
1.8.0.13
Created
Sun, 20 Sep 2026 06:13:02 GMT
Last Modified
Sun, 20 Sep 2026 06:15:49 GMT

1.2.1

CHANGED - APIT INCENDIARY CHANCE
  7.62x51 APIT and 300 BLK APIT raised from 0.15 to 1, so the
  incendiary effect now triggers on every hit rather than 15
  percent of them.
  .308 APIT deliberately left at 0.15, as it is already strong
  for the weapons it is fed through.
- Added [ARGC] 7.62x51 APIT Belt 100rnd (Minimi), 100 rounds of APIT throughout, available in the arsenal
Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 06:31:56 GMT
Last Modified
Sun, 13 Sep 2026 06:32:17 GMT

1.2.0

v1.2
----
NEW: PARACHUTES
  - Controllable parachute system with three flight profiles and five
    canopy patterns across two rig models, 32 rigs total
  - Landing flare now converts forward speed into lift, so flaring
    actually arrests your descent instead of only slowing you down
  - Controlled landings no longer break legs; uncontrolled ones still do
  - Optional Automatic Activation Device, off by default
  - Optional field repack of a used canopy
  - Parachute packs carry reduced stowage, so taking one is a tradeoff
 
NEW: AK AMMUNITION
  - 5.45x39 and 7.62x39 HOT loadings: 7N24M, 7N22, 7N23, 57BZ231
  - New 5.45x39 APIT round
  - 24 AK magazines across nine magazine bodies, in mixed AP/APIT and
    full tracer loads
 
NEW: PISTOL AMMUNITION
  - Uprated 9x19 and 9x18 AP rounds, damage raised from 50 to 90
  - 11 sidearm magazines for M9, P226, Glock, M17, MP443, PM and APS
  - Penetration left at stock; the uplift is damage, so pistols are a
    worthwhile sidearm without becoming carbines
 
CHANGED
  - Strobe flashlight now cycles STEADY -> 4 -> 8 -> 12 Hz, so the
    first step off steady is the gentlest rather than the fastest
  - All magazines renamed to a consistent [ARGC] format stating
    calibre, load, capacity and body
  - Magazine supply costs brought into line across the pack
 
FIXED
  - Four magazines were loading a plain ball round as their final shot
  - One magazine reported 30 rounds while actually holding 40
  - Two magazines displayed the wrong calibre in the arsenal
  - A .308 belt box was mislabelled as 5.56
  - Several custom rounds were replacing their base-game equivalents
    instead of adding alongside them, which changed ammunition in
    magazines outside this mod. All now add rather than replace.
  - Ammunition configs now extend the originals instead of overwriting
    them, so future updates to those dependencies are not discarded
 
v1.1
----
  - Added HOT ammunition for 6.8x51, .300 BLK, .308 and 7.62x51
  - Added APIT and mixed AP/APIT magazines
  - Added L5AWM magazine bodies in Carbon, Blue and Purple
  - 100-round LMG belt boxes
 
v1.0
----
  - Initial release: weapon lasers, strobe flashlight, HF.308 magazines
 
 
CREDITS
-------
  Mod Author
    Silence_AUS
 
  Parachute system
    Based on "Parachute Framework" by Alphaegen.
    Original mod:
      https://reforger.armaplatform.com/workshop/65930CB4CD0237B2-ParachuteFramework
    Source repository:
      https://github.com/Alphaegen/ArmaReforgerParachutes
    Used and modified under the Arma Public License Share Alike
    (APL-SA). See LICENCE NOTICE below.
 
  Weapons, attachments and ammunition base content
    Worst Case Scenario (WCS_Weapons, WCS_RHS_Weapons)
    RHS Team (RHS: Status Quo)
    Attachment Framework authors
 
  No endorsement is implied. None of the authors or teams credited
  above endorse this mod or its use.
 
 
LICENCE NOTICE
--------------
  PARACHUTE SYSTEM — Arma Public License Share Alike (APL-SA)
 
  The parachute system in this mod is Adapted Material derived from
  "Parachute Framework" by Alphaegen, which is licensed under the
  Arma Public License Share Alike (APL-SA).
 
  Full licence text:
    https://www.bohemia.net/community/licenses/arma-public-license-share-alike
 
  As required by APL-SA Section 3(a):
    - Original creator: Alphaegen
    - Original material:
      https://reforger.armaplatform.com/workshop/65930CB4CD0237B2-ParachuteFramework
    - THIS MATERIAL HAS BEEN MODIFIED from the original.
 
  Summary of modifications made by Silence_AUS:
    - Landing flare reworked to convert shed forward speed into lift,
      so flaring arrests descent instead of only slowing forward travel
    - Landing damage gated so controlled touchdowns no longer injure
    - Input binding fixed; the deploy key was silently never bound
    - Added optional automatic activation device (AAD)
    - Added optional field repack of a used canopy
    - Added automatic cleanup of abandoned canopies
    - Canopy is brought to rest on touchdown so the occupant is not
      thrown clear
    - Chute detection fixed to work when the rig is stored inside
      another container, not only in a direct character slot
    - Added three flight profiles and five canopy patterns
    - Black and White canopy textures derived from the original
      MASTER_01 base colour texture
    - Corrected stale material slot assignments on the canopy model
    - Rebalanced the parachute pack's carrying capacity
 
  Because APL-SA is a share-alike licence, the parachute portion of
  this mod is distributed under APL-SA. You are free to adapt and
  share it under the same licence, for non-commercial use, in Arma
  titles only, with attribution retained.
 
  DISCLAIMER OF WARRANTIES: The Licensed Material is provided as-is
  and as-available, without warranties of any kind. See the full
  licence text linked above.
 
 
  OTHER CONTENT
 
  This mod is made for non-commercial, end-use on ARGC servers only.
  WCS and RHS assets remain subject to their respective licences:
 
  WCS Licence:
    Content is available exclusively for non-commercial, end-use in
    ARMA games. Monetization in any form is strictly prohibited.
 
  RHS Licence:
    https://docs.rhsmods.org/rhs-status-quo-user-documentation/
    arma-reforger/rhs-status-quo/eula
Game Version
1.8.0.13
Created
Sat, 05 Sep 2026 08:35:02 GMT
Last Modified
Sat, 05 Sep 2026 08:35:22 GMT

1.0.84

adding in some pistol magazines
Game Version
1.8.0.13
Created
Sat, 05 Sep 2026 08:07:03 GMT
Last Modified
Sat, 05 Sep 2026 08:07:27 GMT

1.0.83

adding in some more AK variants, changing ammo type and some other tweaks
Game Version
1.8.0.10
Created
Sun, 30 Aug 2026 03:54:14 GMT
Last Modified
Sun, 30 Aug 2026 03:54:38 GMT

1.0.82

changing the flash order
Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 03:28:43 GMT
Last Modified
Sat, 29 Aug 2026 03:29:48 GMT

1.0.81

adjusting all damage to be a lower and more realistic
Game Version
1.8.0.10
Created
Sun, 23 Aug 2026 05:48:39 GMT
Last Modified
Sun, 23 Aug 2026 05:50:34 GMT

1.0.80

fixing a misalignment with the AK ammo
Game Version
1.8.0.10
Created
Sun, 23 Aug 2026 01:32:07 GMT
Last Modified
Sun, 23 Aug 2026 01:33:19 GMT

1.0.79

Adding in some hot AK variants, lets have some fun
Game Version
1.8.0.10
Created
Sat, 22 Aug 2026 12:39:17 GMT
Last Modified
Sat, 22 Aug 2026 12:40:22 GMT

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