Custom Attachments by Silence

by Silence_AUS

1.2.4

Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 07:29:54 GMT
Last Modified
Sat, 26 Sep 2026 07:30:20 GMT

1.2.3

detuning alot of ammo to be more "balanced"
Game Version
1.8.0.13
Created
Sun, 20 Sep 2026 07:09:09 GMT
Last Modified
Sun, 20 Sep 2026 07:11:45 GMT

1.2.2

Removing RHS from mod in preparation for upcoming changes
Game Version
1.8.0.13
Created
Sun, 20 Sep 2026 06:13:02 GMT
Last Modified
Sun, 20 Sep 2026 06:15:49 GMT

1.2.1

CHANGED - APIT INCENDIARY CHANCE
  7.62x51 APIT and 300 BLK APIT raised from 0.15 to 1, so the
  incendiary effect now triggers on every hit rather than 15
  percent of them.
  .308 APIT deliberately left at 0.15, as it is already strong
  for the weapons it is fed through.
- Added [ARGC] 7.62x51 APIT Belt 100rnd (Minimi), 100 rounds of APIT throughout, available in the arsenal
Game Version
1.8.0.13
Created
Sun, 13 Sep 2026 06:31:56 GMT
Last Modified
Sun, 13 Sep 2026 06:32:17 GMT

1.2.0

v1.2
----
NEW: PARACHUTES
  - Controllable parachute system with three flight profiles and five
    canopy patterns across two rig models, 32 rigs total
  - Landing flare now converts forward speed into lift, so flaring
    actually arrests your descent instead of only slowing you down
  - Controlled landings no longer break legs; uncontrolled ones still do
  - Optional Automatic Activation Device, off by default
  - Optional field repack of a used canopy
  - Parachute packs carry reduced stowage, so taking one is a tradeoff
 
NEW: AK AMMUNITION
  - 5.45x39 and 7.62x39 HOT loadings: 7N24M, 7N22, 7N23, 57BZ231
  - New 5.45x39 APIT round
  - 24 AK magazines across nine magazine bodies, in mixed AP/APIT and
    full tracer loads
 
NEW: PISTOL AMMUNITION
  - Uprated 9x19 and 9x18 AP rounds, damage raised from 50 to 90
  - 11 sidearm magazines for M9, P226, Glock, M17, MP443, PM and APS
  - Penetration left at stock; the uplift is damage, so pistols are a
    worthwhile sidearm without becoming carbines
 
CHANGED
  - Strobe flashlight now cycles STEADY -> 4 -> 8 -> 12 Hz, so the
    first step off steady is the gentlest rather than the fastest
  - All magazines renamed to a consistent [ARGC] format stating
    calibre, load, capacity and body
  - Magazine supply costs brought into line across the pack
 
FIXED
  - Four magazines were loading a plain ball round as their final shot
  - One magazine reported 30 rounds while actually holding 40
  - Two magazines displayed the wrong calibre in the arsenal
  - A .308 belt box was mislabelled as 5.56
  - Several custom rounds were replacing their base-game equivalents
    instead of adding alongside them, which changed ammunition in
    magazines outside this mod. All now add rather than replace.
  - Ammunition configs now extend the originals instead of overwriting
    them, so future updates to those dependencies are not discarded
 
v1.1
----
  - Added HOT ammunition for 6.8x51, .300 BLK, .308 and 7.62x51
  - Added APIT and mixed AP/APIT magazines
  - Added L5AWM magazine bodies in Carbon, Blue and Purple
  - 100-round LMG belt boxes
 
v1.0
----
  - Initial release: weapon lasers, strobe flashlight, HF.308 magazines
 
 
CREDITS
-------
  Mod Author
    Silence_AUS
 
  Parachute system
    Based on "Parachute Framework" by Alphaegen.
    Original mod:
      https://reforger.armaplatform.com/workshop/65930CB4CD0237B2-ParachuteFramework
    Source repository:
      https://github.com/Alphaegen/ArmaReforgerParachutes
    Used and modified under the Arma Public License Share Alike
    (APL-SA). See LICENCE NOTICE below.
 
  Weapons, attachments and ammunition base content
    Worst Case Scenario (WCS_Weapons, WCS_RHS_Weapons)
    RHS Team (RHS: Status Quo)
    Attachment Framework authors
 
  No endorsement is implied. None of the authors or teams credited
  above endorse this mod or its use.
 
 
LICENCE NOTICE
--------------
  PARACHUTE SYSTEM — Arma Public License Share Alike (APL-SA)
 
  The parachute system in this mod is Adapted Material derived from
  "Parachute Framework" by Alphaegen, which is licensed under the
  Arma Public License Share Alike (APL-SA).
 
  Full licence text:
    https://www.bohemia.net/community/licenses/arma-public-license-share-alike
 
  As required by APL-SA Section 3(a):
    - Original creator: Alphaegen
    - Original material:
      https://reforger.armaplatform.com/workshop/65930CB4CD0237B2-ParachuteFramework
    - THIS MATERIAL HAS BEEN MODIFIED from the original.
 
  Summary of modifications made by Silence_AUS:
    - Landing flare reworked to convert shed forward speed into lift,
      so flaring arrests descent instead of only slowing forward travel
    - Landing damage gated so controlled touchdowns no longer injure
    - Input binding fixed; the deploy key was silently never bound
    - Added optional automatic activation device (AAD)
    - Added optional field repack of a used canopy
    - Added automatic cleanup of abandoned canopies
    - Canopy is brought to rest on touchdown so the occupant is not
      thrown clear
    - Chute detection fixed to work when the rig is stored inside
      another container, not only in a direct character slot
    - Added three flight profiles and five canopy patterns
    - Black and White canopy textures derived from the original
      MASTER_01 base colour texture
    - Corrected stale material slot assignments on the canopy model
    - Rebalanced the parachute pack's carrying capacity
 
  Because APL-SA is a share-alike licence, the parachute portion of
  this mod is distributed under APL-SA. You are free to adapt and
  share it under the same licence, for non-commercial use, in Arma
  titles only, with attribution retained.
 
  DISCLAIMER OF WARRANTIES: The Licensed Material is provided as-is
  and as-available, without warranties of any kind. See the full
  licence text linked above.
 
 
  OTHER CONTENT
 
  This mod is made for non-commercial, end-use on ARGC servers only.
  WCS and RHS assets remain subject to their respective licences:
 
  WCS Licence:
    Content is available exclusively for non-commercial, end-use in
    ARMA games. Monetization in any form is strictly prohibited.
 
  RHS Licence:
    https://docs.rhsmods.org/rhs-status-quo-user-documentation/
    arma-reforger/rhs-status-quo/eula
Game Version
1.8.0.13
Created
Sat, 05 Sep 2026 08:35:02 GMT
Last Modified
Sat, 05 Sep 2026 08:35:22 GMT

1.0.84

adding in some pistol magazines
Game Version
1.8.0.13
Created
Sat, 05 Sep 2026 08:07:03 GMT
Last Modified
Sat, 05 Sep 2026 08:07:27 GMT

1.0.83

adding in some more AK variants, changing ammo type and some other tweaks
Game Version
1.8.0.10
Created
Sun, 30 Aug 2026 03:54:14 GMT
Last Modified
Sun, 30 Aug 2026 03:54:38 GMT

1.0.82

changing the flash order
Game Version
1.8.0.10
Created
Sat, 29 Aug 2026 03:28:43 GMT
Last Modified
Sat, 29 Aug 2026 03:29:48 GMT

1.0.81

adjusting all damage to be a lower and more realistic
Game Version
1.8.0.10
Created
Sun, 23 Aug 2026 05:48:39 GMT
Last Modified
Sun, 23 Aug 2026 05:50:34 GMT

1.0.80

fixing a misalignment with the AK ammo
Game Version
1.8.0.10
Created
Sun, 23 Aug 2026 01:32:07 GMT
Last Modified
Sun, 23 Aug 2026 01:33:19 GMT

1.0.79

Adding in some hot AK variants, lets have some fun
Game Version
1.8.0.10
Created
Sat, 22 Aug 2026 12:39:17 GMT
Last Modified
Sat, 22 Aug 2026 12:40:22 GMT

1.0.78

adding in the M70 backpack for parachutes now
Game Version
1.8.0.10
Created
Mon, 17 Aug 2026 12:48:16 GMT
Last Modified
Mon, 17 Aug 2026 12:50:12 GMT

1.0.77

changing the parachute positioning and fixing the drop out
Game Version
1.8.0.10
Created
Sat, 15 Aug 2026 04:07:29 GMT
Last Modified
Sat, 15 Aug 2026 04:07:46 GMT

1.0.76

fixing parachutes
Game Version
1.8.0.10
Created
Sat, 15 Aug 2026 02:43:25 GMT
Last Modified
Sat, 15 Aug 2026 02:45:18 GMT

1.0.75

removed a broken bacon dependency i wasnt using, 1.8 baby
Game Version
1.8.0.10
Created
Thu, 13 Aug 2026 13:03:50 GMT
Last Modified
Thu, 13 Aug 2026 13:05:59 GMT

1.0.74

trying to fix the parachutes
Game Version
1.7.0.54
Created
Thu, 13 Aug 2026 09:56:38 GMT
Last Modified
Thu, 13 Aug 2026 10:02:56 GMT

1.0.73

trying to fix the parachute animation
Game Version
1.7.0.54
Created
Thu, 13 Aug 2026 08:07:26 GMT
Last Modified
Thu, 13 Aug 2026 08:07:47 GMT

1.0.72

adjusting parachute to work like a HALO
Game Version
1.7.0.54
Created
Wed, 12 Aug 2026 10:31:41 GMT
Last Modified
Wed, 12 Aug 2026 10:31:59 GMT

1.0.71

PARACHUTES (15 rigs)
  Controllable, steerable parachutes in three flight profiles and
  five canopy patterns.
 
  Flight profiles:
    - Sport    — agile, faster turn and descent
    - Standard — balanced
    - Cargo    — slow, stable, gentle descent
 
  Canopy patterns:
    - Woodland
    - Flecktarn
    - Desert
    - Black
    - White
 
  Features:
    - Flare on landing to arrest descent
    - Forgiving landing damage on controlled touchdowns
    - Optional automatic activation device (AAD), off by default
    - Optional field repack of a used canopy, off by default
 
  All parachute rigs are packed and carry minimal stowage, so taking
  one is a deliberate tradeoff rather than a free backpack.
Parachute system
    Based on "Parachute Framework" by Alphaegen.
    Original mod:
      https://reforger.armaplatform.com/workshop/65930CB4CD0237B2-ParachuteFramework
    Source repository:
      https://github.com/Alphaegen/ArmaReforgerParachutes
    Used and modified under the Arma Public License Share Alike
    (APL-SA). See LICENCE NOTICE below.
 
  Weapons, attachments and ammunition base content
    Worst Case Scenario (WCS_Weapons, WCS_RHS_Weapons)
    RHS Team (RHS: Status Quo)
    Attachment Framework authors
 
  No endorsement is implied. None of the authors or teams credited
  above endorse this mod or its use.
 
 
LICENCE NOTICE
--------------
  PARACHUTE SYSTEM — Arma Public License Share Alike (APL-SA)
 
  The parachute system in this mod is Adapted Material derived from
  "Parachute Framework" by Alphaegen, which is licensed under the
  Arma Public License Share Alike (APL-SA).
 
  Full licence text:
    https://www.bohemia.net/community/licenses/arma-public-license-share-alike
 
  As required by APL-SA Section 3(a):
    - Original creator: Alphaegen
    - Original material:
      https://reforger.armaplatform.com/workshop/65930CB4CD0237B2-ParachuteFramework
    - THIS MATERIAL HAS BEEN MODIFIED from the original.
 
  Summary of modifications made by Silence_AUS:
    - Landing flare reworked to convert shed forward speed into lift,
      so flaring arrests descent instead of only slowing forward travel
    - Landing damage gated so controlled touchdowns no longer injure
    - Added optional automatic activation device (AAD)
    - Added optional field repack of a used canopy
    - Chute detection fixed to work when the rig is stored inside
      another container, not only in a direct character slot
    - Added three flight profiles and five canopy patterns
    - Black and White canopy textures derived from the original
      MASTER_01 base colour texture
    - Corrected stale material slot assignments on the canopy model
    - Rebalanced the parachute pack's carrying capacity
 
  Because APL-SA is a share-alike licence, the parachute portion of
  this mod is distributed under APL-SA. You are free to adapt and
  share it under the same licence, for non-commercial use, in Arma
  titles only, with attribution retained.
 
  DISCLAIMER OF WARRANTIES: The Licensed Material is provided as-is
  and as-available, without warranties of any kind. See the full
  licence text linked above.
 
 
  OTHER CONTENT
 
  This mod is made for non-commercial, end-use on ARGC servers only.
  WCS and RHS assets remain subject to their respective licences:
 
  WCS Licence:
    Content is available exclusively for non-commercial, end-use in
    ARMA games. Monetization in any form is strictly prohibited.
 
  RHS Licence:
    https://docs.rhsmods.org/rhs-status-quo-user-documentation/
    arma-reforger/rhs-status-quo/eula
 
 
================================================================
Custom Attachments for ARGC — v1.1
==========================================
Game Version
1.7.0.54
Created
Tue, 11 Aug 2026 15:13:12 GMT
Last Modified
Tue, 11 Aug 2026 15:13:26 GMT

1.0.70

removed full APIT mags, replaced with AP+APIT and added in more flavours. Flame damage cut to 0.15 across all four, That's roughly a fifth of WCS's lowest incendiary value (0.75) and a tenth of their highest, so ignition will be occasional and the burn itself won't meaningfully contribute to killing anything. The incendiary effect is still present, so you keep the visual and the odd fire, it just won't do the work.
Game Version
1.7.0.54
Created
Sun, 09 Aug 2026 00:38:30 GMT
Last Modified
Sun, 09 Aug 2026 00:40:00 GMT

1.0.69

Changing license
Game Version
1.7.0.54
Created
Sun, 02 Aug 2026 00:29:11 GMT
Last Modified
Sun, 02 Aug 2026 00:30:43 GMT

1.0.68

removing the devtac mod as integrated NVG was not possible
Game Version
1.7.0.54
Created
Sat, 01 Aug 2026 07:37:38 GMT
Last Modified
Sat, 01 Aug 2026 07:37:49 GMT

1.0.67

few visual changes
Game Version
1.7.0.54
Created
Sat, 01 Aug 2026 04:20:31 GMT
Last Modified
Sat, 01 Aug 2026 04:20:41 GMT

1.0.66

changing some visuals for the 556 and 308 rifle mags
Game Version
1.7.0.54
Created
Sat, 01 Aug 2026 04:08:53 GMT
Last Modified
Sat, 01 Aug 2026 04:09:09 GMT

1.0.65

attempting to add integrated Devtac helmet since it was removed from other mods
Game Version
1.7.0.54
Created
Sat, 01 Aug 2026 02:05:22 GMT
Last Modified
Sat, 01 Aug 2026 02:06:24 GMT

1.0.64

changing the 762 box as the model was off in the mk48
Game Version
1.7.0.54
Created
Thu, 30 Jul 2026 14:10:51 GMT
Last Modified
Thu, 30 Jul 2026 14:11:02 GMT

1.0.63

tracer adjust
Game Version
1.7.0.54
Created
Thu, 30 Jul 2026 11:54:45 GMT
Last Modified
Thu, 30 Jul 2026 11:55:35 GMT

1.0.62

playing with the ammo a but
Game Version
1.7.0.54
Created
Thu, 30 Jul 2026 08:18:24 GMT
Last Modified
Thu, 30 Jul 2026 08:18:38 GMT

1.0.61

attempt 2
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 10:01:15 GMT
Last Modified
Wed, 29 Jul 2026 10:01:31 GMT

1.0.60

adding in some more custom ammo. lets see how it goes
Game Version
1.7.0.54
Created
Wed, 29 Jul 2026 08:29:56 GMT
Last Modified
Wed, 29 Jul 2026 08:30:11 GMT

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