Custom Attachments by Silence
by Silence_AUS
1.2.4
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 07:29:54 GMT
- Last Modified
- Sat, 26 Sep 2026 07:30:20 GMT
1.2.3
detuning alot of ammo to be more "balanced"
- Game Version
- 1.8.0.13
- Created
- Sun, 20 Sep 2026 07:09:09 GMT
- Last Modified
- Sun, 20 Sep 2026 07:11:45 GMT
1.2.2
Removing RHS from mod in preparation for upcoming changes
- Game Version
- 1.8.0.13
- Created
- Sun, 20 Sep 2026 06:13:02 GMT
- Last Modified
- Sun, 20 Sep 2026 06:15:49 GMT
1.2.1
CHANGED - APIT INCENDIARY CHANCE 7.62x51 APIT and 300 BLK APIT raised from 0.15 to 1, so the incendiary effect now triggers on every hit rather than 15 percent of them. .308 APIT deliberately left at 0.15, as it is already strong for the weapons it is fed through. - Added [ARGC] 7.62x51 APIT Belt 100rnd (Minimi), 100 rounds of APIT throughout, available in the arsenal
- Game Version
- 1.8.0.13
- Created
- Sun, 13 Sep 2026 06:31:56 GMT
- Last Modified
- Sun, 13 Sep 2026 06:32:17 GMT
1.2.0
v1.2
----
NEW: PARACHUTES
- Controllable parachute system with three flight profiles and five
canopy patterns across two rig models, 32 rigs total
- Landing flare now converts forward speed into lift, so flaring
actually arrests your descent instead of only slowing you down
- Controlled landings no longer break legs; uncontrolled ones still do
- Optional Automatic Activation Device, off by default
- Optional field repack of a used canopy
- Parachute packs carry reduced stowage, so taking one is a tradeoff
NEW: AK AMMUNITION
- 5.45x39 and 7.62x39 HOT loadings: 7N24M, 7N22, 7N23, 57BZ231
- New 5.45x39 APIT round
- 24 AK magazines across nine magazine bodies, in mixed AP/APIT and
full tracer loads
NEW: PISTOL AMMUNITION
- Uprated 9x19 and 9x18 AP rounds, damage raised from 50 to 90
- 11 sidearm magazines for M9, P226, Glock, M17, MP443, PM and APS
- Penetration left at stock; the uplift is damage, so pistols are a
worthwhile sidearm without becoming carbines
CHANGED
- Strobe flashlight now cycles STEADY -> 4 -> 8 -> 12 Hz, so the
first step off steady is the gentlest rather than the fastest
- All magazines renamed to a consistent [ARGC] format stating
calibre, load, capacity and body
- Magazine supply costs brought into line across the pack
FIXED
- Four magazines were loading a plain ball round as their final shot
- One magazine reported 30 rounds while actually holding 40
- Two magazines displayed the wrong calibre in the arsenal
- A .308 belt box was mislabelled as 5.56
- Several custom rounds were replacing their base-game equivalents
instead of adding alongside them, which changed ammunition in
magazines outside this mod. All now add rather than replace.
- Ammunition configs now extend the originals instead of overwriting
them, so future updates to those dependencies are not discarded
v1.1
----
- Added HOT ammunition for 6.8x51, .300 BLK, .308 and 7.62x51
- Added APIT and mixed AP/APIT magazines
- Added L5AWM magazine bodies in Carbon, Blue and Purple
- 100-round LMG belt boxes
v1.0
----
- Initial release: weapon lasers, strobe flashlight, HF.308 magazines
CREDITS
-------
Mod Author
Silence_AUS
Parachute system
Based on "Parachute Framework" by Alphaegen.
Original mod:
https://reforger.armaplatform.com/workshop/65930CB4CD0237B2-ParachuteFramework
Source repository:
https://github.com/Alphaegen/ArmaReforgerParachutes
Used and modified under the Arma Public License Share Alike
(APL-SA). See LICENCE NOTICE below.
Weapons, attachments and ammunition base content
Worst Case Scenario (WCS_Weapons, WCS_RHS_Weapons)
RHS Team (RHS: Status Quo)
Attachment Framework authors
No endorsement is implied. None of the authors or teams credited
above endorse this mod or its use.
LICENCE NOTICE
--------------
PARACHUTE SYSTEM — Arma Public License Share Alike (APL-SA)
The parachute system in this mod is Adapted Material derived from
"Parachute Framework" by Alphaegen, which is licensed under the
Arma Public License Share Alike (APL-SA).
Full licence text:
https://www.bohemia.net/community/licenses/arma-public-license-share-alike
As required by APL-SA Section 3(a):
- Original creator: Alphaegen
- Original material:
https://reforger.armaplatform.com/workshop/65930CB4CD0237B2-ParachuteFramework
- THIS MATERIAL HAS BEEN MODIFIED from the original.
Summary of modifications made by Silence_AUS:
- Landing flare reworked to convert shed forward speed into lift,
so flaring arrests descent instead of only slowing forward travel
- Landing damage gated so controlled touchdowns no longer injure
- Input binding fixed; the deploy key was silently never bound
- Added optional automatic activation device (AAD)
- Added optional field repack of a used canopy
- Added automatic cleanup of abandoned canopies
- Canopy is brought to rest on touchdown so the occupant is not
thrown clear
- Chute detection fixed to work when the rig is stored inside
another container, not only in a direct character slot
- Added three flight profiles and five canopy patterns
- Black and White canopy textures derived from the original
MASTER_01 base colour texture
- Corrected stale material slot assignments on the canopy model
- Rebalanced the parachute pack's carrying capacity
Because APL-SA is a share-alike licence, the parachute portion of
this mod is distributed under APL-SA. You are free to adapt and
share it under the same licence, for non-commercial use, in Arma
titles only, with attribution retained.
DISCLAIMER OF WARRANTIES: The Licensed Material is provided as-is
and as-available, without warranties of any kind. See the full
licence text linked above.
OTHER CONTENT
This mod is made for non-commercial, end-use on ARGC servers only.
WCS and RHS assets remain subject to their respective licences:
WCS Licence:
Content is available exclusively for non-commercial, end-use in
ARMA games. Monetization in any form is strictly prohibited.
RHS Licence:
https://docs.rhsmods.org/rhs-status-quo-user-documentation/
arma-reforger/rhs-status-quo/eula- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 08:35:02 GMT
- Last Modified
- Sat, 05 Sep 2026 08:35:22 GMT
1.0.84
adding in some pistol magazines
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 08:07:03 GMT
- Last Modified
- Sat, 05 Sep 2026 08:07:27 GMT
1.0.83
adding in some more AK variants, changing ammo type and some other tweaks
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 03:54:14 GMT
- Last Modified
- Sun, 30 Aug 2026 03:54:38 GMT
1.0.82
changing the flash order
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 03:28:43 GMT
- Last Modified
- Sat, 29 Aug 2026 03:29:48 GMT
1.0.81
adjusting all damage to be a lower and more realistic
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 05:48:39 GMT
- Last Modified
- Sun, 23 Aug 2026 05:50:34 GMT
1.0.80
fixing a misalignment with the AK ammo
- Game Version
- 1.8.0.10
- Created
- Sun, 23 Aug 2026 01:32:07 GMT
- Last Modified
- Sun, 23 Aug 2026 01:33:19 GMT
1.0.79
Adding in some hot AK variants, lets have some fun
- Game Version
- 1.8.0.10
- Created
- Sat, 22 Aug 2026 12:39:17 GMT
- Last Modified
- Sat, 22 Aug 2026 12:40:22 GMT
1.0.78
adding in the M70 backpack for parachutes now
- Game Version
- 1.8.0.10
- Created
- Mon, 17 Aug 2026 12:48:16 GMT
- Last Modified
- Mon, 17 Aug 2026 12:50:12 GMT
1.0.77
changing the parachute positioning and fixing the drop out
- Game Version
- 1.8.0.10
- Created
- Sat, 15 Aug 2026 04:07:29 GMT
- Last Modified
- Sat, 15 Aug 2026 04:07:46 GMT
1.0.76
fixing parachutes
- Game Version
- 1.8.0.10
- Created
- Sat, 15 Aug 2026 02:43:25 GMT
- Last Modified
- Sat, 15 Aug 2026 02:45:18 GMT
1.0.75
removed a broken bacon dependency i wasnt using, 1.8 baby
- Game Version
- 1.8.0.10
- Created
- Thu, 13 Aug 2026 13:03:50 GMT
- Last Modified
- Thu, 13 Aug 2026 13:05:59 GMT
1.0.74
trying to fix the parachutes
- Game Version
- 1.7.0.54
- Created
- Thu, 13 Aug 2026 09:56:38 GMT
- Last Modified
- Thu, 13 Aug 2026 10:02:56 GMT
1.0.73
trying to fix the parachute animation
- Game Version
- 1.7.0.54
- Created
- Thu, 13 Aug 2026 08:07:26 GMT
- Last Modified
- Thu, 13 Aug 2026 08:07:47 GMT
1.0.72
adjusting parachute to work like a HALO
- Game Version
- 1.7.0.54
- Created
- Wed, 12 Aug 2026 10:31:41 GMT
- Last Modified
- Wed, 12 Aug 2026 10:31:59 GMT
1.0.71
PARACHUTES (15 rigs)
Controllable, steerable parachutes in three flight profiles and
five canopy patterns.
Flight profiles:
- Sport — agile, faster turn and descent
- Standard — balanced
- Cargo — slow, stable, gentle descent
Canopy patterns:
- Woodland
- Flecktarn
- Desert
- Black
- White
Features:
- Flare on landing to arrest descent
- Forgiving landing damage on controlled touchdowns
- Optional automatic activation device (AAD), off by default
- Optional field repack of a used canopy, off by default
All parachute rigs are packed and carry minimal stowage, so taking
one is a deliberate tradeoff rather than a free backpack.
Parachute system
Based on "Parachute Framework" by Alphaegen.
Original mod:
https://reforger.armaplatform.com/workshop/65930CB4CD0237B2-ParachuteFramework
Source repository:
https://github.com/Alphaegen/ArmaReforgerParachutes
Used and modified under the Arma Public License Share Alike
(APL-SA). See LICENCE NOTICE below.
Weapons, attachments and ammunition base content
Worst Case Scenario (WCS_Weapons, WCS_RHS_Weapons)
RHS Team (RHS: Status Quo)
Attachment Framework authors
No endorsement is implied. None of the authors or teams credited
above endorse this mod or its use.
LICENCE NOTICE
--------------
PARACHUTE SYSTEM — Arma Public License Share Alike (APL-SA)
The parachute system in this mod is Adapted Material derived from
"Parachute Framework" by Alphaegen, which is licensed under the
Arma Public License Share Alike (APL-SA).
Full licence text:
https://www.bohemia.net/community/licenses/arma-public-license-share-alike
As required by APL-SA Section 3(a):
- Original creator: Alphaegen
- Original material:
https://reforger.armaplatform.com/workshop/65930CB4CD0237B2-ParachuteFramework
- THIS MATERIAL HAS BEEN MODIFIED from the original.
Summary of modifications made by Silence_AUS:
- Landing flare reworked to convert shed forward speed into lift,
so flaring arrests descent instead of only slowing forward travel
- Landing damage gated so controlled touchdowns no longer injure
- Added optional automatic activation device (AAD)
- Added optional field repack of a used canopy
- Chute detection fixed to work when the rig is stored inside
another container, not only in a direct character slot
- Added three flight profiles and five canopy patterns
- Black and White canopy textures derived from the original
MASTER_01 base colour texture
- Corrected stale material slot assignments on the canopy model
- Rebalanced the parachute pack's carrying capacity
Because APL-SA is a share-alike licence, the parachute portion of
this mod is distributed under APL-SA. You are free to adapt and
share it under the same licence, for non-commercial use, in Arma
titles only, with attribution retained.
DISCLAIMER OF WARRANTIES: The Licensed Material is provided as-is
and as-available, without warranties of any kind. See the full
licence text linked above.
OTHER CONTENT
This mod is made for non-commercial, end-use on ARGC servers only.
WCS and RHS assets remain subject to their respective licences:
WCS Licence:
Content is available exclusively for non-commercial, end-use in
ARMA games. Monetization in any form is strictly prohibited.
RHS Licence:
https://docs.rhsmods.org/rhs-status-quo-user-documentation/
arma-reforger/rhs-status-quo/eula
================================================================
Custom Attachments for ARGC — v1.1
==========================================- Game Version
- 1.7.0.54
- Created
- Tue, 11 Aug 2026 15:13:12 GMT
- Last Modified
- Tue, 11 Aug 2026 15:13:26 GMT
1.0.70
removed full APIT mags, replaced with AP+APIT and added in more flavours. Flame damage cut to 0.15 across all four, That's roughly a fifth of WCS's lowest incendiary value (0.75) and a tenth of their highest, so ignition will be occasional and the burn itself won't meaningfully contribute to killing anything. The incendiary effect is still present, so you keep the visual and the odd fire, it just won't do the work.
- Game Version
- 1.7.0.54
- Created
- Sun, 09 Aug 2026 00:38:30 GMT
- Last Modified
- Sun, 09 Aug 2026 00:40:00 GMT
1.0.69
Changing license
- Game Version
- 1.7.0.54
- Created
- Sun, 02 Aug 2026 00:29:11 GMT
- Last Modified
- Sun, 02 Aug 2026 00:30:43 GMT
1.0.68
removing the devtac mod as integrated NVG was not possible
- Game Version
- 1.7.0.54
- Created
- Sat, 01 Aug 2026 07:37:38 GMT
- Last Modified
- Sat, 01 Aug 2026 07:37:49 GMT
1.0.67
few visual changes
- Game Version
- 1.7.0.54
- Created
- Sat, 01 Aug 2026 04:20:31 GMT
- Last Modified
- Sat, 01 Aug 2026 04:20:41 GMT
1.0.66
changing some visuals for the 556 and 308 rifle mags
- Game Version
- 1.7.0.54
- Created
- Sat, 01 Aug 2026 04:08:53 GMT
- Last Modified
- Sat, 01 Aug 2026 04:09:09 GMT
1.0.65
attempting to add integrated Devtac helmet since it was removed from other mods
- Game Version
- 1.7.0.54
- Created
- Sat, 01 Aug 2026 02:05:22 GMT
- Last Modified
- Sat, 01 Aug 2026 02:06:24 GMT
1.0.64
changing the 762 box as the model was off in the mk48
- Game Version
- 1.7.0.54
- Created
- Thu, 30 Jul 2026 14:10:51 GMT
- Last Modified
- Thu, 30 Jul 2026 14:11:02 GMT
1.0.63
tracer adjust
- Game Version
- 1.7.0.54
- Created
- Thu, 30 Jul 2026 11:54:45 GMT
- Last Modified
- Thu, 30 Jul 2026 11:55:35 GMT
1.0.62
playing with the ammo a but
- Game Version
- 1.7.0.54
- Created
- Thu, 30 Jul 2026 08:18:24 GMT
- Last Modified
- Thu, 30 Jul 2026 08:18:38 GMT
1.0.61
attempt 2
- Game Version
- 1.7.0.54
- Created
- Wed, 29 Jul 2026 10:01:15 GMT
- Last Modified
- Wed, 29 Jul 2026 10:01:31 GMT
1.0.60
adding in some more custom ammo. lets see how it goes
- Game Version
- 1.7.0.54
- Created
- Wed, 29 Jul 2026 08:29:56 GMT
- Last Modified
- Wed, 29 Jul 2026 08:30:11 GMT