Boikovske is a highly detailed map. The environment combines extensive rural areas with dense, destroyed urban sectors, creating organic transitions between open fields, access roads, and intense combat zones.
Scenario ID
{04A27B69B4B8C3D1}Missions/Boik_B4.conf
Game mode
Conflict
Player count
128
SAS HC | Boikivske BL1
Boikovske is a highly detailed map. The environment combines extensive rural areas with dense, destroyed urban sectors, creating organic transitions between open fields, access roads, and intense combat zones. :)
Scenario ID
{A8A58D6C94D1032A}Missions/Boik_BL1.conf
Game mode
Conflict
Player count
128
SAS HC | Boikivske BL 2
Boikovske is a highly detailed map. The environment combines extensive rural areas with dense, destroyed urban sectors, creating organic transitions between open fields, access roads, and intense combat zones. :)
Scenario ID
{F64DA42F2B5C8D25}Missions/Boik_BL2.conf
Game mode
Conflict
Player count
128
SAS HC | Boikivske BL 3
Boikovske is a highly detailed map. The environment combines extensive rural areas with dense, destroyed urban sectors, creating organic transitions between open fields, access roads, and intense combat zones. :)
Scenario ID
{0245E3B72681E551}Missions/Boik_BL3.conf
Game mode
Conflict Mode
Player count
128
SAS HC | Boikivske L3
Boikovske is a highly detailed map. The environment combines extensive rural areas with dense, destroyed urban sectors, creating organic transitions between open fields, access roads, and intense combat zones. :)
Scenario ID
{AA86EF905D7BC92C}Missions/Boik_L3.conf
Game mode
Conflict
Player count
128
SAS HC | Boikivske L4
Boikovske is a highly detailed map. The environment combines extensive rural areas with dense, destroyed urban sectors, creating organic transitions between open fields, access roads, and intense combat zones.
Scenario ID
{5E8EA80850A6A158}Missions/Boik_L4.conf
Game mode
Conflict
Player count
128
SAS HC | Boikivske L5
Boikovske is a highly detailed map. The environment combines extensive rural areas with dense, destroyed urban sectors, creating organic transitions between open fields, access roads, and intense combat zones.