Partisan: Everon is an active work in progress. Expect unfinished systems, balance changes, bugs, and occasional campaign-breaking issues during development.
Everon is caught between two armies. The United States occupies the island, the Soviet Union is moving in, and the FIA resistance begins with little more than a hidden headquarters, limited supplies, and the determination to fight back.
Starting as a small and poorly equipped guerrilla force, players must gather weapons, recruit fighters, complete missions, capture strategic territory, and turn local support into a growing resistance movement. Every successful operation should strengthen the rebellion—but every mistake can bring retaliation, civilian consequences, and greater enemy pressure.
The long-term goal of Partisan: Everon is to deliver a deep, persistent, cooperative resistance campaign for Arma Reforger that closely recreates the strategy, progression, and emergent warfare associated with the Antistasi style of play.
THE CAMPAIGN
Establish and defend a hidden HQ, protect Petros, and begin building the resistance. Capture enemy equipment, expand your arsenal, recruit and train fighters, secure towns and strategic positions, and gradually transform the FIA from a scattered insurgency into a force capable of liberating Everon.
The occupying and invading factions are not intended to simply wait for players to attack them. Enemy commanders, patrols, garrisons, convoys, quick-reaction forces, search operations, and strategic responses form the foundation of an ongoing three-sided war. Forces near players are physically deployed into the world, while distant activity can continue through an abstract campaign simulation.
CORE CAMPAIGN SYSTEMS
- Persistent campaign progression with save and load support
- FIA resistance campaign against occupying US and invading USSR forces
- Selectable and movable resistance headquarters
- Petros leadership, defense, and campaign-failure mechanics
- Town support, population, reputation, wanted heat, and civilian consequences
- Strategic locations, territorial control, garrisons, patrols, and zone capture
- Resistance recruitment, training, human resources, money, and income
- Captured-equipment progression through a finite campaign arsenal
- Custom loadout editor with saved personal loadouts
- Nearby loot collection, vehicle cargo, captured vehicles, and virtual garage systems
- Dynamic missions, objectives, convoys, rescues, assassinations, radio sites, and search-and-destroy operations
- Enemy commander orders, reinforcements, quick-reaction forces, and search responses
- Commander support requests and resistance force deployment
- Civilian life, traffic, panic, casualties, theft consequences, and changing local support
- Undercover and wanted-state mechanics
- Player and campaign map markers
- Custom I-key campaign command menu
- Server-authoritative campaign logic designed for cooperative multiplayer
- Physical warfare around players with abstract off-screen campaign activity
- Base-game dependency only
CURRENT DEVELOPMENT STATUS
Partisan: Everon is currently a broad-alpha campaign foundation, not a finished or fully balanced game mode.
Many of the major campaign systems, data models, interfaces, missions, and strategic mechanics have been implemented or connected. However, several areas still require additional runtime validation, multiplayer testing, AI-behavior improvements, mission polish, performance work, balance tuning, restart testing, and long-session campaign testing.
Some systems may function only partially, behave unexpectedly, or change significantly between versions. Existing campaign saves may occasionally become incompatible as the persistence model continues to mature.
The project is being developed toward a much more complete Antistasi-like experience, including:
- A living and reactive island-wide war
- Meaningful territorial expansion and town support
- Stronger enemy strategic decision-making
- More complete mission and operation families
- Deeper logistics and captured-equipment progression
- More reliable garrisons, patrols, convoys, and reinforcements
- Improved civilian behavior and consequences
- Better AI movement, combat behavior, and vehicle use
- Stable long-running multiplayer campaigns
- Expanded administration, configuration, and campaign verification tools
FEEDBACK AND BUG REPORTS
Partisan: Everon is currently being developed by one person. Testing, feedback, and detailed bug reports are extremely valuable. If you encounter something broken, unplayable, inconsistent, or simply have an idea that could improve the campaign, please submit an issue on GitHub:
https://github.com/N0ise9/Partisan
Follow development, review the current implementation status, and track future plans through the project repository.
Rise from a hidden camp. Capture what you need. Win the people. Survive the retaliation. Liberate Everon.