Summary
Characters can sustain greater damage without dying, removes one-shot kills. Death only happens when a character's blood hits 0 (brain death)
Description
Shifts the idea of death from "do enough damage" to something different while still maintaining some sort of realism.
Death occurs when a character doesn't have enough blood instead of just dying the moment you get shot in the foot 4 times. Bleeding is capped at a fairly low level so bleeding out doesn't occur as fast. Headshot kills are disabled for the sake of this being a true "no instant deaths" mod.
- Shooting the same limb over and over does not cause a character to die -
- Bleeding is alot slower (capped per limb)
- Bleeding is alot more consistent between body parts
- Regaining consciousness takes 45 seconds instead of 20
- Tourniquets are even better at stopping bloodloss
- Resupply kits/medkits can supply others alot faster
- Bandages and tourniquets are faster
- Saline bags regenerate more blood overall but does it much slower
- Bleedings are far more often
- Fragmentation damage is significantly stronger
I might make a version where head/torso shots can still be a potential one-shot kill.
*headshots can actually kill now*
License
Arma Public License (APL)