SPLR Loss of balance

by Splinter_rat
SPLR Loss of balance

Summary

Регдолл при попадании в конечности без потери сознания

Система равновесия для Arma Reforger: поза, склон, ранения и движение влияют на устойчивость. Настройка отображения худа через префаб

Description

What's currently working

Balance values: 100% while prone, 80% while crouching, 60% while standing. Moving, leaning, running, and jumping reduce the maximum value.

HUD: thin bar, absolute scale. Settings on the character prefab. Hides in vehicles and upon death.

Limb injuries reduce balance depending on the hit zone. If balance is below zero, ragdoll is activated.

A hit to the knee has the most severe impact on balance.

Headshots and loss of consciousness are vanilla.

Slope: Balance reduction is activated at 50°. Movement speed increases balance loss. The value drops the most at steep angles.
Balance regeneration: faster while crouching and prone. Pause after injury, jumping, and loading.

Damage to balance and stamina. Armor reduces the effect.

There's no HUD in transport, no ragdoll based on balance, and a ragdoll blocker when injured.

PLANNED:
- After recovering from an attack, remain in ragdoll, feigning death.
- Accurate balance calculation when falling.
- Ability to change balance based on lighting and obstacles (bushes).
- Instead of ragdoll, the character will roll down a slope while standing.

License

Arma Public License (APL)

Rating
67%
Version
1.0.14
Game Version
1.8.0.13
Version size
22.16 KB
Downloads
160
Created
11.06.2026
Last Modified
03.09.2026
ID
697EB3D23740A195