
HeadQuarters: Arland - 128 Player Server
Conflict Escalation Headquarters scenario. Random Main base spawns. Random Supply depot spawns. Capture enemy main base to win. FIA enabled.
- Scenario ID
- {B8D76D5B43C751B7}Missions/HQS_HQ_Arland.conf
- Game mode
- Headquarters
- Player count
- 128

HeadQuarters: Arland - 64 Player Server
Conflict Escalation Headquarters scenario. Random Main base spawns. Random Supply depot spawns. Capture enemy main base to win. FIA enabled.
- Scenario ID
- {7F799C8155E0553D}Missions/HQS_HQ_Arland_64.conf
- Game mode
- Headquarters
- Player count
- 64

HeadQuarters: Everon - 128 Player Server
Conflict Escalation Headquarters scenario. Random Main base spawns. Random Supply depot spawns. Capture enemy main base to win. FIA enabled.
- Scenario ID
- {D2263D417AFFFA8D}Missions/HQS_HQ_Everon.conf
- Game mode
- Headquarters
- Player count
- 128

HeadQuarters: Everon - 64 Player Server
Conflict Escalation Headquarters scenario. Random Main base spawns. Random Supply depot spawns. Capture enemy main base to win. FIA enabled.
- Scenario ID
- {B3576D15ED82D5A4}Missions/HQS_HQ_Everon_64.conf
- Game mode
- Headquarters
- Player count
- 64

HeadQuarters: Kolguyev - 128 Player Server
Conflict Escalation Headquarters scenario. Random Main base spawns. Random Supply depot spawns. Capture enemy main base to win. FIA enabled.
- Scenario ID
- {31CD95911E5BAF1B}Missions/HQS_HQ_Kolguyev.conf
- Game mode
- Headquarters
- Player count
- 128

HeadQuarters: Kolguyev - 64 Player Server
Conflict Escalation Headquarters scenario. Random Main base spawns. Random Supply depot spawns. Capture enemy main base to win. FIA enabled.
- Scenario ID
- {84E09605968E814D}Missions/HQS_HQ_Kolguyev_64.conf
- Game mode
- Headquarters
- Player count
- 64