WARFARE - VANILLA KOLGUYEV

by RebornSaga
WARFARE - VANILLA KOLGUYEV

Summary

WARFARE VANILLA Built for using base game.

Join our Discord today! - https://discord.gg/tfghost

Description

WARFARE VANILLA is built for base game and is more unverisal. Featureing Kolguyev, come and explore the epic scale of WARFARE as you try to retake the island!

This is a new PVE Conflict X Combat Operations game mode designed with optimization and full scale war mixed into one package.

WARFARE FEATURES INCLUDE

Immersive Full-Scale Production
Every WARFARE is crafted around a specific era, bringing its conflict to life through authentic weapons, vehicles, gear, environments, and atmosphere. This is not a universal mode, but a carefully designed experience built for total immersion.

Dynamic Battlefield Systems
No two sessions play the same. Objectives, enemy activity, encounters, and battlefield events dynamically shift, creating unpredictable combat scenarios that keep every operation fresh and engaging.

Major & Minor Capture Points
WARFARE revives the classic Conflict experience with heavily contested Major Capture Points serving as the key to victory. Advance through connected Minor Capture Points to establish forward momentum and secure the battlefield.

Combat Objective Zones
Take on optional Combat Operations across the map with a small team to infiltrate enemy territory, complete randomized objectives, and earn valuable rewards for your efforts.

The Fight Between Objectives
The battlefield is never safe. Between capture points, expect enemy patrols, ambushes, counterattacks, and unexpected encounters that turn every movement into a mission of its own.

Immersive Battlefield Events
WARFARE features built-in ambient combat systems including mortar strikes, minefields, ambushes, and era-specific battlefield threats that add another layer of tension and realism to every engagement.

Advanced AI Behaviors
WARFARE introduces enhanced AI behaviors designed to create more aggressive, tactical, and unpredictable enemy forces that operate far beyond standard Vanilla AI.

Enemy Vehicles and Patrols
WARFARE delivers ambient enemy vehicle patrols, counters, and systems that engage more then just boots on the ground. With systems designed to have enemies push objectives in vehicles, patrol certain streets, or reinforce themselves with their own troop transports, WARFARE aims to expand on the full-scale production.

A Tactical Team Experience
WARFARE rewards teamwork, coordination, and communication. Whether operating in a small squad or a larger force, success depends on planning, cooperation, and tactical execution under pressure.

WARFARE is built to deliver a new standard for immersive PVE combat. As development continues, the mission remains the same — create a battlefield experience that feels intense, tactical, and unforgettable.

License

OFFICIAL WARFARE SYSTEM LICENSE AGREEMENT
This WARFARE System game mode (“WARFARE” or “Mode”) is developed and maintained by TASK FORCE GHOST and the Author (collectively, “Licensor”).
By downloading, accessing, hosting, or using this Mode, you agree to the terms outlined below.

1. Overview
WARFARE is a full-production gameplay system developed within the Enfusion framework to provide a structured and immersive experience. The Mode incorporates components of the Combat Operation Scenario Framework and the Conflict Campaign Framework, along with additional proprietary scripts, configurations, mechanics, and media created by TASK FORCE GHOST.
Licensor does not claim ownership of:
 • The Enfusion Framework
 • The Combat Operation Scenario Framework
 • The Conflict Campaign Framework
 • Any third-party dependent mods used within the Mode

All rights to those respective systems remain with their original authors and rights holders.

2. Unlisted State
When the Mode is in an Unlisted State, it is considered private and restricted.

During this period:
 1. You may not host, use, access, copy, modify, reverse engineer, decompile, extract, or redistribute the Mode without express written permission from the Author.
 2. Distribution to any third party is strictly prohibited.
 3. Access is limited to officially approved Licensed Partners.

Licensed Partners may host the Mode under direct supervision for testing and development purposes. Limited auxiliary modification mods may be permitted solely to support specific community operational needs, as authorized in writing.
The Unlisted version may also include third-party content not publicly listed. TASK FORCE GHOST and the Author have obtained express permission where required for such use.

3. Listed State (Public Release)
When the Mode is in a Listed State (Public) on the Workshop, it may be hosted publicly on community servers.
Public listing overrides the hosting restrictions outlined in Section 2; however, modification restrictions remain in effect as described below.

3.1 Limited Modification Rights
When publicly listed, users may not:
 • Modify core WARFARE System scripts or framework components.
 • Reverse engineer or decompile proprietary elements.
 • Extract assets, configurations, or mechanics for use in other projects.
 • Create derivative works directly based on modified WARFARE framework systems or 1:1 or “like” copies such WARFARE systems.
Without prior written permission from the Author.

The following adjustments are permitted via separate modification mods:
 • Overriding or adjusting GameMode_Campaign for server-specific configuration preferences.
 • Adding custom Arsenal configurations.
Server operators are strongly advised not to implement custom banners, loading screens, or media replacements that conflict with WARFARE’s integrated media systems.

4. Ownership
All rights, title, and interest in the core WARFARE System — including proprietary scripts, systems, configurations, mechanics, and media — remain the exclusive intellectual property of TASK FORCE GHOST and the Author.

TASK FORCE GHOST and the Author do not claim ownership of dependent third-party mods used in development and fully respect the rights, licenses, and distribution terms of their respective creators. Users are responsible for reviewing and complying with those third-party licenses.

5. No Rebranding or Misrepresentation
The WARFARE System and all associated content must be presented under its official name and branding as established by TASK FORCE GHOST and the Author.

Users, server operators, and Licensed Partners may not:
 • Rebrand the WARFARE System under a different name
 • Remove or replace official naming references within the Mode. We do not have self-advertised TASK FORCE GHOST content (beside ownership identification) or any affiliated links within the mode.
 • Present the WARFARE System as their own original creation
 • Alter branding, credits, or identifying materials to imply authorship or ownership
 • Market, advertise, or promote the Mode in a way that misrepresents its origin

Server operators may state that their server “hosts” or “runs” the WARFARE System, but may not claim development ownership of the system itself.
Any attempt to rebrand, misattribute, or falsely represent the origin of the WARFARE System constitutes a material breach of this Agreement and may result in immediate termination of usage rights and enforcement action.

6. Termination and Enforcement
Any violation of this Agreement may result in:
 • Immediate revocation of hosting or usage privileges
 • Formal cease and desist notice
 • Escalation to Bohemia Interactive for Workshop takedown or enforcement action
Licensor reserves the right to enforce this Agreement to the fullest extent permitted under applicable platform and intellectual property policies.

7. Prohibited or Restricted Users
The following communities/personnel are prohibited to host, run, use, alter any WARFARE game mode due to violations of the terms presented in the original EULA and/or current EULA.
 • Thunder Buddies Studios
 • Bad Company ArmA

Rating
100%
Version
1.0.5
Game Version
1.7.0.41
Version size
10.96 MB
Downloads
1,135
Created
28.05.2026
Last Modified
29.05.2026
ID
697850A473CC25A2

Dependencies