Random Advance and Secure
by Realyst90
1.0.6
- Game Version
- 1.7.0.41
- Created
- Wed, 03 Jun 2026 17:37:34 GMT
- Last Modified
- Wed, 03 Jun 2026 17:37:40 GMT
1.0.5
- Game Version
- 1.7.0.41
- Created
- Wed, 03 Jun 2026 16:40:55 GMT
- Last Modified
- Wed, 03 Jun 2026 16:40:59 GMT
1.0.4
- Improved multi-lane generation to reduce lane overlap, avoid obvious crossing paths, and keep lanes more readable on the map. - Tuned lane randomization so objectives can deviate from the main axis without creating excessive travel distance. - Added faction-specific lane connection colors. - Improved lane link visibility so each faction only sees the connections relevant to its currently visible lane progress. - Added support for hiding inactive objective/base prefabs that are not part of the generated lane. - Updated inactive prefab hiding to target Conflict Military Base infrastructure more reliably. - Limited inactive prefab scanning to a short startup window instead of continuous server checks. - Improved objective fog-of-war behavior after captures. Enemy-captured objectives are now hidden from the faction that lost them. - Updated objective visibility checks to use the current Campaign Base owner as the source of truth. - Fixed several cases where previously known or lost objectives could remain visible on the map. - Restored safe lane progression behavior to avoid breaking multi-lane RRAAS flow after captures. - Improved map refresh behavior for objective markers and lane links after ownership changes. - Added checks around server-side performance impact and confirmed the main runtime logic is event-driven rather than a constant heavy server tick.
- Game Version
- 1.7.0.41
- Created
- Wed, 03 Jun 2026 13:41:51 GMT
- Last Modified
- Wed, 03 Jun 2026 13:41:56 GMT
1.0.3
### Fixed - Fixed lane progression when both factions meet on the same lane. - Capturing an enemy-held frontline objective now correctly updates both faction frontlines. - The opposing faction will now see the correct next objective after losing a frontline point. - Lanes no longer stop progressing just because the two active indexes meet or cross. - Capture validation now checks only valid capturable objectives, excluding HQ endpoints.
- Game Version
- 1.7.0.41
- Created
- Sun, 31 May 2026 14:28:00 GMT
- Last Modified
- Sun, 31 May 2026 14:28:06 GMT
1.0.2
### Added - Added support for multiple RRAAS lanes. - Added a configurable lane count option with support for 1 to 5 lanes. - Added total objective budget splitting across lanes: - Example: 14 objectives with 2 lanes creates 7 objectives per lane. - Uneven totals are distributed logically, with earlier lanes receiving one extra objective. - Added separate lane progression, capture logic, visibility, and map links for each lane. - Added per-lane connection colors on the map. - Added faction-safe color pools: - US-side lanes do not use red. - USSR-side lanes do not use blue. ### Changed - The objective count setting now represents the total number of generated objectives across all lanes, instead of objectives per lane. - Improved lane generation to reduce overlap between multiple lanes. - Improved path selection to avoid using the same objectives across lanes when possible. - Improved lane scoring to avoid points that are too close to already generated lanes. - Added logic to strongly avoid lane intersections between generated paths. - Updated RRAAS documentation to explain multi-lane behavior and objective splitting. ### Notes - If the map does not contain enough valid objectives for fully separated lanes, the generator may allow shared objectives as a fallback. - Radio range and stage setup still affect which objectives can be selected.
- Game Version
- 1.7.0.41
- Created
- Sun, 31 May 2026 12:19:24 GMT
- Last Modified
- Sun, 31 May 2026 12:19:29 GMT
1.0.1
- Added scripted chant entity and cameramanager to test environment
- Game Version
- 1.7.0.41
- Created
- Fri, 29 May 2026 23:38:28 GMT
- Last Modified
- Fri, 29 May 2026 23:38:38 GMT
1.0.0
- Game Version
- 1.6.0.119
- Created
- Wed, 27 May 2026 22:33:59 GMT
- Last Modified
- Wed, 27 May 2026 22:34:03 GMT
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