MBS Radio Jammer
by tommills2209
1.0.6
- Game Version
- 1.7.0.41
- Created
- Fri, 05 Jun 2026 20:00:15 GMT
- Last Modified
- Fri, 05 Jun 2026 20:00:18 GMT
1.0.5
Updated for 1.7
- Game Version
- 1.7.0.41
- Created
- Thu, 28 May 2026 11:44:44 GMT
- Last Modified
- Thu, 28 May 2026 11:44:48 GMT
1.0.4
Added: - Added optional vehicle disruption inside jammer zones. - Ground vehicles and helicopters entering an active jammer zone can now have their engines forced off. - Vehicle engines cannot be restarted while the vehicle remains affected by an active jammer. - Vehicle engine control is restored once the vehicle is no longer affected by a jammer. - Added server config option: disableVehiclesInJammerZone. Improved: - Vehicle jamming is enforced continuously while inside the jammer radius. - Added support for helicopters as well as ground vehicles. - Added safety handling for players leaving, entering, or swapping vehicles while jammed.
- Game Version
- 1.6.0.119
- Created
- Tue, 26 May 2026 18:07:38 GMT
- Last Modified
- Tue, 26 May 2026 18:07:42 GMT
1.0.3
MBS Radio Jammer - Update Added: - Implemented proper server-side jammer persistence. - Radio jammer positions are now saved by the mod. - Disabled/destroyed jammer states are now saved and restored. - Added automatic detection for loaded persistent campaign saves. - When a persistent save is detected, jammer towers respawn in their saved locations with their saved enabled/disabled state. Improved: - Jammer spawning now waits for campaign capture/base data to register before deciding whether to load saved jammer state or generate fresh positions. - Clean/new matches now ignore old jammer state and generate fresh jammer positions. - Persistent world restarts now reuse the saved jammer state correctly. Config: - `jammerCount` now supports 1 to 8 jammers. - Values below 1 are clamped to 1. - Values above 8 are clamped to 8.
- Game Version
- 1.6.0.119
- Created
- Tue, 26 May 2026 15:44:07 GMT
- Last Modified
- Tue, 26 May 2026 15:44:11 GMT
1.0.2
MBS Radio Jammer - Update Fixed: - Fixed jammer map radius circles not appearing for players on live servers until they physically entered a jammer area. - Server now broadcasts all jammer map positions to clients so the map can draw circles before jammer entities are locally streamed. - Map overlay now checks shortly after map open and refreshes the jammer circles automatically. - Fixed an issue where only one jammer circle could appear instead of all four. - Improved jammer circle refresh reliability for join-in-progress players and live server map opens. Expected result: - All 4 jammer radius circles should appear on the map when players open it, without needing to travel into a jammer zone first.
- Game Version
- 1.6.0.119
- Created
- Tue, 26 May 2026 14:20:41 GMT
- Last Modified
- Tue, 26 May 2026 14:20:48 GMT
1.0.1
a quick edit to the description and preview image
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 15:34:30 GMT
- Last Modified
- Mon, 25 May 2026 15:34:34 GMT
1.0.0
- Game Version
- 1.6.0.119
- Created
- Mon, 25 May 2026 15:29:19 GMT
- Last Modified
- Mon, 25 May 2026 15:29:25 GMT
Showing 1 to 7 of 7 results
Rows per page
Showing 1 to 7 of 7 results
Rows per page