Flight Warning Systems
by steelworker91
0.4.6
-Small typo fix
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 15:03:55 GMT
- Last Modified
- Sat, 08 Aug 2026 15:04:05 GMT
0.4.5
-Reworked integration guide
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 14:27:27 GMT
- Last Modified
- Sat, 08 Aug 2026 14:27:36 GMT
0.0.7
- Fixed: pilot and co-pilot could hear different warnings in the same aircraft. The warning components now keep their flight-phase state on every machine instead of only while someone is within earshot. Callouts remain local and are still never replicated. - Fixed: stall warning could fire on the takeoff roll when no GPWS_Component was present. A missing GPWS now suppresses instead of warning, with its own height check as a fallback. - Fixed: takeoff callouts (V1, ROTATE, GEAR UP) stayed silent on a second departure unless the aircraft had come to a complete stop. They now re-arm on touchdown. - Fixed: TOO LOW FLAPS was called out twice on the takeoff roll, once by GPWS mode 4 and once by the takeoff configuration warning. Mode 4 is now airborne only, which is also where it belongs; the ground case is the configuration warning's alone. - Added: FWS_AudioRouter guards against the same sound event playing twice in quick succession from two different components. Adjustable, 0.75 s default. - Added: FWS_StallComponent height threshold for aircraft without a GPWS.
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 14:00:15 GMT
- Last Modified
- Sat, 08 Aug 2026 14:00:22 GMT
0.0.6
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 12:13:51 GMT
- Last Modified
- Sat, 08 Aug 2026 12:13:59 GMT
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