Flight Warning Systems

by steelworker91

0.4.6

-Small typo fix
Game Version
1.7.0.54
Created
Sat, 08 Aug 2026 15:03:55 GMT
Last Modified
Sat, 08 Aug 2026 15:04:05 GMT

0.4.5

-Reworked integration guide
Game Version
1.7.0.54
Created
Sat, 08 Aug 2026 14:27:27 GMT
Last Modified
Sat, 08 Aug 2026 14:27:36 GMT

0.0.7

- Fixed: pilot and co-pilot could hear different warnings in the same aircraft.
  The warning components now keep their flight-phase state on every machine
  instead of only while someone is within earshot. Callouts remain local and
  are still never replicated.
- Fixed: stall warning could fire on the takeoff roll when no GPWS_Component
  was present. A missing GPWS now suppresses instead of warning, with its own
  height check as a fallback.
- Fixed: takeoff callouts (V1, ROTATE, GEAR UP) stayed silent on a second
  departure unless the aircraft had come to a complete stop. They now re-arm
  on touchdown.
- Fixed: TOO LOW FLAPS was called out twice on the takeoff roll, once by GPWS
  mode 4 and once by the takeoff configuration warning. Mode 4 is now airborne
  only, which is also where it belongs; the ground case is the configuration
  warning's alone.
- Added: FWS_AudioRouter guards against the same sound event playing twice in
  quick succession from two different components. Adjustable, 0.75 s default.
- Added: FWS_StallComponent height threshold for aircraft without a GPWS.
Game Version
1.7.0.54
Created
Sat, 08 Aug 2026 14:00:15 GMT
Last Modified
Sat, 08 Aug 2026 14:00:22 GMT

0.0.6

Game Version
1.7.0.54
Created
Sat, 08 Aug 2026 12:13:51 GMT
Last Modified
Sat, 08 Aug 2026 12:13:59 GMT

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