DeadEvIITOz

by 9aniin

1.0.28

Update fix:

- Fixed Army Killswitch Siren using the GMFX siren prefab.
- Restored CIV starter loadout on spawn/respawn:
  Deployable WW2 bike, food, drinks, medical items, and basic clothes.
- Fixed trader/bot clothing dropping on the ground.
  Shop logic is now separate from the visible trader character.
- Added Deployable Bike dependency for the CIV starter bike.

Checked:
- Config braces OK.
- dependencies.json valid.
- Shop action prefabs no longer use custom loadout/RPL components.
Game Version
1.6.0.119
Created
Tue, 26 May 2026 03:57:49 GMT
Last Modified
Tue, 26 May 2026 03:57:53 GMT

1.0.27

Fixed server crash from BlackMarket trader config.

Removed unsupported m_bAllowSale fields from TOZ_BlackMarketTrader.conf.
Kept m_bAllowSaleWithFullInventory and sell payments intact.
Validated BlackMarket shop categories:
- Unique: 0 missing
- Clothing: 0 missing
- BigChungus: 0 missing
- FBI: 0 missing
Checked duplicate shop object IDs: 0 duplicates.

Fixed wrong ReforgedZMosquito vehicle prefab paths.
US Army Garage now uses:
- Mosquito_ArmyGreen.et

BlackMarket Vehicles now uses:
- Mosquito_Red.et

Updated matching vehicle shop category paths.
Confirmed both Mosquito prefab GUID/path entries exist in the installed ReforgedZMosquito mod.

Checked configs:
- no old ReforgedZMosquito/ReforgedZMosquito.et path left
- no old D8A95A5FA41D33F6 Mosquito GUID left
- braces are balanced

Note:
SCR_ResourceGeneratorContainerQueue warning comes from base prefab VehicleMaintenance_M_US_01.et in USAB_Airfield.layer. It is not the crash, and the entity was not removed or moved.
Game Version
1.6.0.119
Created
Tue, 26 May 2026 01:53:28 GMT
Last Modified
Tue, 26 May 2026 01:53:35 GMT

1.0.26

Focused on the FMCraftTrade / Workbench issue.

Kept FMCraftTrade because it contains the correct workbench logic.
Checked the workbench problem separately from the JIP issue.
Removed wrong/extra workbench-related assumptions and kept the CraftTrade logic path intact.
Restored EveronLife because it is needed for the Mining layer/resources.
Checked project configs for duplicate RplComponent risk.

Cleaned mod dependencies:
Removed unused/unwanted mods after config cleanup:
- FunctionalKnives
- TowTruck
- GM Clear Tool
- GrowingStuff
- TrainWreckLooting
- TrainWreck-GM
- ToHReCharacters Tanoan/African/Russian

Kept ToHReCharactersCore and ToHZombie.
Kept FMCraftTrade.
Kept KodiisBuildingSystem.
Kept EveronLife.

Added/updated shop work:
Added a separate AModestBoat shop/trader setup.
Placed boat trader at x9277.335 y0.5 z5485.603.
Updated shop bots with proper clothing/loadouts so they are not naked.
Updated BlackMarket trader with BigChungus Rifles/SMGs/Shotguns and FBIWeaponPack items only.
Removed accidental extra BigChungusBoltGuns and BigChungusLMGs references.
Validated shop category links, trader merchandise entries, resource paths, JSON, braces, and duplicate shop IDs.
Game Version
1.6.0.119
Created
Tue, 26 May 2026 01:40:12 GMT
Last Modified
Tue, 26 May 2026 01:40:16 GMT

1.0.25

Game Version
1.6.0.119
Created
Mon, 25 May 2026 18:41:05 GMT
Last Modified
Mon, 25 May 2026 18:41:09 GMT

1.0.24

Fixed JIP/RPL risk from trader entities. (HOOPP ITT WORKED)

- Rebuilt shop bots as dedicated trader prefabs instead of adding ShopSystem/RPL components directly in world layers.
- BlackMarket item trader, BlackMarket vehicle trader, and Safezone trader now each use their own prefab.
- Removed extra RplComponent from base TOZ_ShopBot.
- Removed extra layer-added RplComponent from placed GoldBar in Mining layer.
- Checked layer/prefab braces and confirmed no RplComponent overrides remain in world layers.

Important server test note:
Disable Load Latest Session / Keep Session Save and start once with a clean session save, because old persisted RPL entities can keep causing JIP errors after prefab changes.
Game Version
1.6.0.119
Created
Mon, 25 May 2026 17:57:03 GMT
Last Modified
Mon, 25 May 2026 17:57:05 GMT

1.0.23

Fixed CIV random deploy setup.
Only TOZ_CIV_RandomDeploy is now a real SCR_SpawnPoint and visible in the deploy menu.
The old extra CIV spawnpoints were converted into child SCR_Position entries under RandomDeploy.
RandomDeploy now uses those 15 child positions as random spawn locations, so players should only see one “Random” deploy option instead of many SpawnPoint_CIV entries.

Also added IC_radiation dependency and copied the local Workbench addon folder so the project can open with that mod enabled.

And JIP error ?? IDK bro
Game Version
1.6.0.119
Created
Mon, 25 May 2026 17:27:03 GMT
Last Modified
Mon, 25 May 2026 17:27:05 GMT

1.0.22

war is over ?
Game Version
1.6.0.119
Created
Mon, 25 May 2026 10:19:07 GMT
Last Modified
Mon, 25 May 2026 10:19:09 GMT

1.0.21

AAAAAAAAAAAAAAAAAAAAAAAAA
Game Version
1.6.0.119
Created
Mon, 25 May 2026 07:28:18 GMT
Last Modified
Mon, 25 May 2026 07:28:23 GMT

1.0.20

more JIP ****
Game Version
1.6.0.119
Created
Mon, 25 May 2026 06:28:20 GMT
Last Modified
Mon, 25 May 2026 06:28:23 GMT

1.0.19

more JIP error fix ?
Game Version
1.6.0.119
Created
Mon, 25 May 2026 05:11:57 GMT
Last Modified
Mon, 25 May 2026 05:11:59 GMT

1.0.18

more trys !
Game Version
1.6.0.119
Created
Mon, 25 May 2026 04:34:08 GMT
Last Modified
Mon, 25 May 2026 04:34:11 GMT

1.0.17

Trying to fix the JIP error !
Game Version
1.6.0.119
Created
Mon, 25 May 2026 04:14:28 GMT
Last Modified
Mon, 25 May 2026 04:14:31 GMT

1.0.16

Game Version
1.6.0.119
Created
Mon, 25 May 2026 03:49:26 GMT
Last Modified
Mon, 25 May 2026 03:49:30 GMT

1.0.15

Fixed Black Market vehicle trader delivery logic.
Updated TOZ_MerchandiseVehicle to use the correct ShopSystem vehicle delivery flow.
Added valid CanRespawn, CanDeliver, and Deliver overrides.
Fixed Enforce Script array syntax by using array<IEntity>.
Vehicle purchases now bypass the blocked spawn-area clean check that caused Error! Unable to deliver item(s).
Vehicle spawning now uses each item’s configured m_SpawnPosition.
Shop vehicle preview now points directly to each real vehicle prefab, so cars should no longer all show the same image.
Added warning logs if a vehicle prefab cannot load or spawn.
Game Version
1.6.0.119
Created
Mon, 25 May 2026 03:30:26 GMT
Last Modified
Mon, 25 May 2026 03:30:28 GMT

1.0.14

pfff , so much errors ?!
Game Version
1.6.0.119
Created
Sun, 24 May 2026 22:25:36 GMT
Last Modified
Sun, 24 May 2026 22:25:43 GMT

1.0.13

Game Version
1.6.0.119
Created
Sun, 24 May 2026 22:03:13 GMT
Last Modified
Sun, 24 May 2026 22:03:15 GMT

1.0.12

Game Version
1.6.0.119
Created
Sun, 24 May 2026 21:40:35 GMT
Last Modified
Sun, 24 May 2026 21:40:38 GMT

1.0.11

I hope its working !!

Fixed Black Market vehicle trader delivery setup.
Added all Gators Car Pack vehicles to the Cars trader.
Added Mosquito helicopter to the vehicle trader with helipad spawn.
Added clean vehicle display names so the shop no longer shows prefab/file paths.
Added TOZ_MerchandiseVehicle wrapper for custom shop names.
Fixed vehicle/heli spawn offsets for garage and HeliPad2.
Improved Army KillSwitch siren action so it searches child entities for the sound component and triggers SOUND_SIREN_INCOMING.
Updated zombie region spawns to use only CIV_Small zombie groups.
Increased zombie despawn distance from 100 to 900.
Improved Arabic chat input preview so Arabic text is visible while typing.
Verified counts: 45 vehicle shop entries, 45 display names, 28 zombie spawnpoints.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 21:08:51 GMT
Last Modified
Sun, 24 May 2026 21:09:59 GMT

1.0.10

?
Game Version
1.6.0.119
Created
Sun, 24 May 2026 04:56:15 GMT
Last Modified
Sun, 24 May 2026 04:56:20 GMT

1.0.9

Removed duplicate ScriptedChatEntity from the TOZ default layer.
Removed broken Vehicle_Base1 from the US Army Airfield layer.
Removed the broken repair/support station prefab causing support/physics errors.
Removed open arsenal/armory objects from the US base.
Removed direct RHS vehicle reference from the US base.
Verified no RHS world-layer refs remain, only the “No RHS” policy/config text and the TOZ blocker.
Did not write server JSON or changenotes to disk.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 03:59:26 GMT
Last Modified
Sun, 24 May 2026 03:59:29 GMT

1.0.8

Game Version
1.6.0.119
Created
Sun, 24 May 2026 03:33:17 GMT
Last Modified
Sun, 24 May 2026 03:33:20 GMT

1.0.7

- Improved TOZ Arabic chat support so Arabic messages render correctly in the chat history.
- Added Arabic input preview support so players can see Arabic text while typing before sending.
- Kept UTF-8 input enabled for the chat edit box to support Arabic characters.
- Disabled the group menu for CIV / Survivor players.
- Group access is now reserved for unlocked US Army players only after PIN authorization.
Game Version
1.6.0.119
Created
Sun, 24 May 2026 03:05:27 GMT
Last Modified
Sun, 24 May 2026 03:05:30 GMT

1.0.6

TOZ survival balance update.

- Configured DarcMissions to spawn only Occupation missions.
- Occupation missions now spawn with a slower 1 hour interval.
- Dynamic missions now expire after 30 minutes if left unfinished.
- Reduced high-tier loot spawn chances for stronger weapons, vehicles, attachments, vests, and military gear.
- Removed all RHS loot entries from the loot map.
- Disabled rocket launchers, launcher ammo, mortars, and mortar shells from random loot.
- Adjusted scavenger loot chances to reduce heavy gear and double-weapon spawns.
- Prepared ZoneMarkers config for a TOZ US Army restricted area with PIN access warning.
- Continued tuning the CIV survival experience toward slower progression and less military loot spam.
Game Version
1.6.0.119
Created
Sat, 23 May 2026 17:26:06 GMT
Last Modified
Sat, 23 May 2026 17:26:15 GMT

1.0.5

- Restored KodiisBuildingSystem as the active base-building system.
- Added Toast, DoorOnlyRaids, ExtraBooms, and HoldYourBreath to the dependency stack.
- Removed the BuildingSystem2 stack: BuildingSystem2, EntityPlacer2, DoorOnlyRaids2, and C4Only2.
Game Version
1.6.0.119
Created
Sat, 23 May 2026 12:09:32 GMT
Last Modified
Sat, 23 May 2026 12:09:34 GMT

1.0.4

Version 1.0.4

- Added missing EncounterCore, EncounterProps, and EncounterGarbageCollection dependencies for Dead Everon 2 world storage entities.
- Added missing ZeliksLootSpawners and ZeliksZones dependencies for tiered loot spawner classes used by the DE2z world.
- Restored the DE2z TOZ bootstrap component under the correct layer `components {}` block so TOZ managers can initialize from the world layer.
- Verified the latest logs show the TOZ scripts compile; remaining errors are mostly third-party config/resource warnings that need mod config cleanup or upstream fixes.
Game Version
1.6.0.119
Created
Sat, 23 May 2026 03:36:24 GMT
Last Modified
Sat, 23 May 2026 03:36:28 GMT

1.0.3

- Switched the scenario to the custom DE2z mission resource.
- Reduced max players from 80 to 60 for the current demo/test setup.
- Preserved the dependency-aware mod load order.
- Kept Dead Everon 2 near the end as the scenario/world dependency.
- Kept DeadEvIITOz last so the custom framework loads after all dependencies.
Game Version
1.6.0.119
Created
Sat, 23 May 2026 02:55:29 GMT
Last Modified
Sat, 23 May 2026 02:55:32 GMT

1.0.2

Version 1.0.2

- Added new dependency list for the expanded DeadEvIITOz server framework.
- Added support dependencies for survival, zombies, weapons, vehicles, helicopters, persistence, database framework, ACE systems, character packs, and world/map systems.
- Updated Workbench project dependencies.
- Linked locally installed workshop dependencies into the Arma Reforger Workbench addons folder.
- Removed missing ToHReCharactersPersian dependency to prevent Workbench project loading errors.
- Improved server mod order so core/framework mods load before dependent gameplay/content mods.
- Kept Dead Everon 2 as the main scenario dependency.
- Kept DeadEvIITOz as the final custom framework mod in the server load order.
Game Version
1.6.0.119
Created
Sat, 23 May 2026 00:59:12 GMT
Last Modified
Sat, 23 May 2026 00:59:14 GMT

1.0.1

Add the MissionHeader.
Game Version
1.6.0.119
Created
Fri, 22 May 2026 03:05:40 GMT
Last Modified
Fri, 22 May 2026 03:05:42 GMT

1.0.0

Game Version
1.6.0.119
Created
Fri, 22 May 2026 02:59:09 GMT
Last Modified
Fri, 22 May 2026 02:59:13 GMT

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