Freedom Fighters - Chernarus
by DatOneGuy_
0.9.8
-Attempt #6 to fix Fast Travel desync
- Game Version
- 1.7.0.49
- Created
- Sat, 20 Jun 2026 00:51:04 GMT
- Last Modified
- Sat, 20 Jun 2026 00:56:52 GMT
0.9.7
-Attempt #5 to fix Fast Travel desync -Changed Wrench JWKRepairStationType from Undefined to Any: This allows for field repairs
- Game Version
- 1.7.0.49
- Created
- Thu, 18 Jun 2026 05:00:25 GMT
- Last Modified
- Thu, 18 Jun 2026 05:06:19 GMT
0.9.6
-Attempt #4 to fix Fast Travel desync
- Game Version
- 1.7.0.49
- Created
- Sun, 14 Jun 2026 21:15:46 GMT
- Last Modified
- Sun, 14 Jun 2026 21:21:36 GMT
0.9.5
- Updated RadioSiteEntity.c override for Freedom Fighters update
- Game Version
- 1.7.0.49
- Created
- Sun, 14 Jun 2026 19:13:30 GMT
- Last Modified
- Sun, 14 Jun 2026 19:19:35 GMT
0.9.4
-Attempt #3 to fix Fast Travel desync
- Game Version
- 1.7.0.49
- Created
- Sun, 14 Jun 2026 09:52:39 GMT
- Last Modified
- Sun, 14 Jun 2026 09:58:32 GMT
0.9.3
-Attempt #2 to fix Fast Travel desync - Added MPDestructionManager and DestructionManager prefabs
- Game Version
- 1.7.0.49
- Created
- Sun, 14 Jun 2026 08:17:38 GMT
- Last Modified
- Sun, 14 Jun 2026 08:23:21 GMT
0.9.2
- Adjusted placement of Ferry signs - Attempt to fix desync when fast traveling with passengers
- Game Version
- 1.7.0.49
- Created
- Sat, 13 Jun 2026 04:20:55 GMT
- Last Modified
- Sat, 13 Jun 2026 04:26:10 GMT
0.9.1
Adjusted CRX settings in AIWorld. Without CRX enabled, this does nothing. Some of these changes can be overridden by config values in your profile folder. - Set "Kill Unconscious Chance" to 0%: This should stop enemies from executing unconscious players - Set "Return to Position" to Always - Set "Rearm Type" to Weapon: This should prevent civilians from looting weapons - Set "Weapon Fired Audible Distance" to 300m: This should prevent excessive pulling of enemy groups - Set "Suppressed Weapon Audible Distance" to 75m: This should help slightly when using suppressed weapons in town. -Modified FF population detection to use actual town range before default type range for Zaprudny edge case. Not sure why FF uses default instead of actual to begin with.
- Game Version
- 1.7.0.41
- Created
- Tue, 09 Jun 2026 03:17:29 GMT
- Last Modified
- Tue, 09 Jun 2026 03:22:05 GMT
0.9.0
- Game Version
- 1.7.0.41
- Created
- Sun, 07 Jun 2026 03:43:23 GMT
- Last Modified
- Sun, 07 Jun 2026 03:49:03 GMT
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