Summary
Weighted vehicle spawning system with configurable spawn points, rarity control, and spawn protection. Designed for performance and extension through overrides only.
Description
AOTOW Vehicle Spawner System
A configurable and performance-friendly vehicle spawning system for Arma Reforger.
Built to support dynamic and survival-style gameplay, this system allows full control over what vehicles spawn, how often they appear, and how rarity is handled.
Features
Weighted vehicle selection
Control rarity using spawn weights
Supports common to rare vehicle distribution
Static spawn points
Place and configure individual vehicle spawners
Define exactly where vehicles appear
Configurable spawn logic
Enable/disable per spawner
Custom spawn timing and delay
Optional reuse of existing vehicles
Spawn protection
Prevents spawning if a vehicle already occupies the area
Flexible setup
Easily expand with new vehicle entries
Clean structure using spawn entry definitions
Debug support
Optional debug output for testing and setup
How it works
Each spawner uses a list of vehicle entries with assigned weights.
The system will:
Check if the spawn point is available
Select a vehicle based on weighted probability
Spawn it at the defined location
Optionally reuse existing vehicles across restarts
Performance
Designed with server performance in mind:
Controlled spawn execution
Minimal overhead
Safe handling of existing entities
https://discord.gg/CuPuEyZsYj
License
Arma Public License No Derivatives (APL-ND)