Summary
Configurable loot spawning system with categories, weighted chances, respawn timers, and cleanup. Designed for performance and easy extension using overrides only.
Description
AOTOW Loot Spawner System
A flexible and lightweight loot spawning system designed for Arma Reforger, built with full control and customization in mind.
This system was originally developed for a PvE survival project, but it works just as well for both PvE and PvP servers.
Features
Category-based loot system (Civilian, Police, Military, Industrial, Medical)
Fully configurable loot tables
Weighted probability system (DayZ-style)
Adjustable spawn chance (including empty spawns)
Configurable respawn delay
Cleanup system to prevent loot buildup
Player distance-based tracking
Randomized spawn positioning for more natural placement
Optional debug mode
How it works
Each spawner is assigned a loot category and connected to a central configuration.
The system will:
Check active loot at the spawner
Decide whether to spawn loot or not
Select items based on weighted probability
Spawn them with slight randomness
Track and clean them up over time
Performance
Designed to be server-side focused and performance friendly:
Controlled spawning logic
Built-in cleanup handling
Minimal overhead
https://discord.gg/CuPuEyZsYj
License
Arma Public License No Derivatives (APL-ND)