C-130J Super Hercules

by PandaMods

Contributors

steelworker91, zboq0

1.3.1

**ADDED**
- C-130 pallets and crates can be loaded onto flat semitrailers (Steels semitrailer and towing): "Load onto semitrailer" / "Unload from semitrailer", several loads one behind the other
- "Load into C-130" works straight from the semitrailer (ramp horizontal, aircraft and truck stopped)
- New MFD page "ABCCC": relay state, current coverage and how it grows with height, relayed side, capsule slot and tie-down, and the players the relay currently covers

**FIXED**
- ABCCC capsule: actions moved to the rear right corner so they no longer cover the cargo bay "Unload cargo" control
Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 17:16:38 GMT
Last Modified
Sun, 08 Nov 2026 17:22:13 GMT

1.3.0

**ADDED**
- ABCCC capsule (Airborne Battlefield Command and Control Center)
  - While it is loaded in a C-130, the aircraft becomes a flying radio relay for its own side
  - Coverage grows with altitude: 3 km on the ground up to 12 km from 1500 m above ground
  - The relay switches off when the capsule is unloaded or the aircraft is lost, and everyone's radio range goes back to normal
  - 9000 kg, takes the whole cargo bay
  - Can be pushed, pulled and turned by hand, secured in the bay and airdropped under 3 parachutes
- M923A1 Tractor with ABCCC Capsule Trailer: park the trailer behind a C-130 with the ramp horizontal and load the capsule straight from it
- Semitrailer with ABCCC Capsule as its own Game Master entry
- You can now start the engine of a vehicle while it is still hanging under its parachutes after an airdrop

**FIXED**
- Only the pilot saw the JATO flames and smoke (maybe fixed)
- Broken propellers in multiplayer
- Vehicles in the cargo bay collided with the aircraft and the people in the bay after someone got in and out of them
- A loaded vehicle with someone sitting in it was left behind by the aircraft in flight
- After riding a vehicle out of the cargo bay or landing with it under parachutes, the driver couldn't start or steer it until getting out and back in
- Unloaded cargo (MOAB pallet, Rapid Dragon box, crates) disappeared for players on foot next to the aircraft while it was still visible in the Game Master
- The MOAB pallet had no Game Master icon after it was unloaded from the C-130

**CHANGES**
- The semitrailer and towing system moved into its own mod: Steel's Semitrailer and Towing
- The ABCCC semitrailer uses the new system: back a tractor under the kingpin to couple it, uncouple it at the front of the trailer, it parks on its landing legs, tyres can be shot flat
- MOAB delivery truck now uses the vanilla M923A1 drivetrain, wheel setup and animations
Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 02:02:57 GMT
Last Modified
Sun, 08 Nov 2026 02:16:00 GMT

1.2.3

**ADDED**
- added small chance for the player who jumps into a running propeller gets their corpse flung into the air for funny
Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 21:20:03 GMT
Last Modified
Fri, 06 Nov 2026 21:24:46 GMT

1.2.2

**ADDED**
- Spinning propellers are now deadly to players who run or jump into them
- Volume slider in the cockpit for the GPWS/TCAS sounds
- Broken propeller model

**FIXED**
- Propeller didnt get damaged when you would e.g. drive into it with a truck

**CHANGES**
- STARS Cargo Hook is now found in the C-130 Equipment Pallet instead of the Explosives Pallet
- STARS Cargo Hook no longer shows "HE" and the explosive icon in the inventory
Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 20:53:14 GMT
Last Modified
Fri, 06 Nov 2026 20:58:00 GMT

1.2.1

**FIXED**
- STARS Fulton Pack: the worn pack no longer loses its texture (blurry, flat colour)
- Wreck: when the C-130 is destroyed, the cargo bay interior showed up in the wrecks
Game Version
1.9.0.37
Created
Thu, 05 Nov 2026 19:54:55 GMT
Last Modified
Thu, 05 Nov 2026 20:00:22 GMT

1.2.0

**NEW**
- C-130 Supply Pallet: 4,000 supplies, placeable in the Game Master, can be loaded into the C-130 and airdropped, trucks can load supplies from it
- US & USSR Fuel Tank pallets (tanker truck tanks): refuel vehicles, can be loaded and airdropped
- US & USSR Repair Pallets (repair truck boxes): fully repair vehicles with a wrench
- US & USSR Ammo, Weapons, Explosives and Equipment pallets: vanilla faction arsenals on a pallet, built from real stacked crates with their labels, 700 supplies each
- US & USSR Field Hospital pallets: heal soldiers with a medical kit, "Open Arsenal" like a normal supply box plus bandage and morphine actions
  - Unfold a stretcher on either side and lie down on it
- US & USSR Radio Relay pallets (Conflict): airdrop them and set them up on the ground. Inside a base they work like a built radio antenna (base radio range 2 km), anywhere else they relay your side's radio network 2 km on. Enemies can tear them down
- All repair, field hospital and arsenal pallets carry their own supplies, can be refilled by a supply truck and also use nearby supply depots
- Leaflet drop (PSYOP): US & USSR leaflet crates on a vanilla pallet. Airdrop them and the crate bursts open shortly after leaving the ramp, releasing a cloud of leaflets that drifts with the wind and settles on the ground
  - English leaflets for US, Russian leaflets for USSR
  - Leaflets on the ground can be picked up, held in the hand and read
  - Optimised for multiplayer: the whole cloud is sent once, so lots of leaflets cost almost no network traffic
  - Game Master: leaflet crates, single leaflets and leaflet piles (decoration) are placeable
- Rapid Dragon pallet: load it into the C-130 and airdrop it. Under the canopy it tips nose-down and the missiles drop out one by one, swing out their wings, light their motors and fly off
- LC-130 JATO: 8 rocket bottles on the paratroop doors, fired from the throttle quadrant. 15 s burn for a much shorter takeoff run, with flames, smoke and sound visible and audible to every player near it. Re-arm on the ground at a standstill
- Repair individual failed engines with a wrench (one repair point per engine)
- Repair the C-130's tires with a wrench
- Flareship (Operation Blind Bat): the pilot drops parachute illumination flares in salvos of 6 (key I or cockpit switch). 72 flares on board, each burns for 3 minutes with a 300 m light.
- MC-130E Combat Talon I: new C-130 variant with the STARS nose yoke permanently fitted, plus the fend lines from the nose to the wingtips. Fulton pickups are only possible with this aircraft
- Fulton STARS (Surface-To-Air Recovery System): a player releases a balloon on a 150 m line from a Fulton kit, the pilot flies into the line, and the player is towed behind the aircraft and winched in over the ramp (HIGHLY EXPERIMENTAL. EXPECT THINGS TO CHANGE OVERTIME)
  - Tandem pickup: a second player can clip in (works also on unconscious players) and is lifted together with the first, joined by a tether line
  - STARS Fulton Pack: a wearable backpack (US arsenal) with its own model. Press the STARS key twice (default: comma) to send the balloon up, look at a team mate to clip them in for a tandem pickup
- STARS Cargo Hook (US arsenal): place it on a vehicle, cargo crate or pallet and send the balloon up - the load is snatched up, winched in over the ramp and lashed down in the cargo bay. Vehicles can be picked up with their crew still inside
  - Green strobe light on the balloon for night pickups
  - Pilot HUD while the yoke is out: distance and bearing to the nearest balloon, catch height window and speed advice
  - New STARS MFD page: lift and winch progress, line remaining, ETA, who or what is on the line and their state
  - STARS auto-intercept: the autopilot flies the pickup to the nearest balloon, then levels off at full power and hands back to the pilot with an autopilot disconnect tone. Includes terrain protection
  - Loads on the line count towards weight & balance and pull on the aircraft (weight and drag) from the moment they are caught
  - Players on the line are protected from damage during the tow, unconscious players are carried along too
- Game Master context menu for the C-130: quick start (all engines running instantly), fail or repair each engine individually, simulate a wing explosion (now or after 5 s)
- Game Master: MOAB Strike - place the impact marker and a live GBU-43/B is released 3000 m above it and falls onto the point
- Game Master: Rapid Dragon Strike - place the impact marker and turn the "Flight direction" arrow. A missile comes in from 6 km out at 2500 m and dives onto the point
- Game Master: new "C-130" trait filter that lists everything from the mod
- New distance-based MOAB explosion sound: a close blast, a mid-range boom and a distant rumble that can be heard up to 8 km away. The Rapid Dragon missiles have their own, smaller explosion sound (up to 3 km)
- "Secure Cargo / Release tie-downs" is now always the first action on every cargo item, with "Load into C-130" right below it

**PERFORMANCE**
- Cargo bay interior reduced from 1.09 million to about 200,000 triangles with no visible difference
- Cockpit reduced from 711,000 to 300,000 triangles with no visible difference, and it is no longer drawn when the aircraft is far away
- Download size reduced by about 200 MB (cockpit, MOAB and propeller textures, mono engine sounds)
**FIXED**
- Prepared the mod for game update 1.9 (script and material errors)
- Cargo scale is now kept when spawning, loading, unloading and airdropping
- Parachute lines now attach properly to large loads
- Stacked pallets now collide and take up space in the cargo bay at their full size
- Weight & Balance page title showed "&"
- Fixed several errors in the log (animation workspace, physics materials)
- The MOAB explosion could not be heard or seen by players more than about 1.5 km away
- Airdrop predictor and landing marker fell short of where the load actually lands
- Other minor bugs
Game Version
1.9.0.37
Created
Thu, 05 Nov 2026 16:21:43 GMT
Last Modified
Thu, 05 Nov 2026 16:30:40 GMT

1.1.3

Game Version
1.8.0.13
Created
Mon, 21 Sep 2026 11:03:20 GMT
Last Modified
Mon, 21 Sep 2026 11:09:54 GMT

1.1.2

Game Version
1.8.0.10
Created
Wed, 02 Sep 2026 19:47:19 GMT
Last Modified
Wed, 02 Sep 2026 19:49:45 GMT

1.1.1

Game Version
1.8.0.10
Created
Tue, 01 Sep 2026 13:10:40 GMT
Last Modified
Tue, 01 Sep 2026 13:16:42 GMT

1.1.0

- Added mouse control support
Game Version
1.8.0.10
Created
Sat, 22 Aug 2026 13:31:03 GMT
Last Modified
Sat, 22 Aug 2026 13:32:20 GMT

1.0.19

- Fix engine exhaust visual glitch after 1.8 update
Game Version
1.8.0.10
Created
Thu, 13 Aug 2026 12:15:43 GMT
Last Modified
Thu, 13 Aug 2026 12:21:32 GMT

1.0.18

Reworked Jump Master buttons
Game Version
1.7.0.54
Created
Wed, 12 Aug 2026 18:17:59 GMT
Last Modified
Wed, 12 Aug 2026 18:34:58 GMT

1.0.17

-Small bug fix
Game Version
1.7.0.54
Created
Sat, 08 Aug 2026 14:38:40 GMT
Last Modified
Sat, 08 Aug 2026 14:45:55 GMT

1.0.16

NEW
- GPWS / TCAS: Moved into the Flight Warning Systems mod. All callouts, thresholds and sounds are unchanged.
Game Version
1.7.0.54
Created
Sat, 08 Aug 2026 14:02:52 GMT
Last Modified
Sat, 08 Aug 2026 14:09:56 GMT

1.0.15

NEW
- Timer on the map, which flashes the time the cargo needs to land for 3 seconds upon leaving the cargo bay (HIGHLY EXPERIMENTAL - REFER TO DISCORD SERVER FOR PROBLEMS)

FIXED
- Fixed GBU-43/B MOAB Bomb despawning upon leaving the cargo bay
- Other minor bugs
Game Version
1.7.0.54
Created
Thu, 06 Aug 2026 08:24:58 GMT
Last Modified
Thu, 06 Aug 2026 08:31:35 GMT

1.0.14

DEV VERSION - DO NOT USE
Game Version
1.7.0.54
Created
Thu, 06 Aug 2026 07:55:27 GMT
Last Modified
Thu, 06 Aug 2026 08:02:08 GMT

1.0.13

DEV VERSION - DO NOT USE
Game Version
1.7.0.54
Created
Thu, 06 Aug 2026 07:34:05 GMT
Last Modified
Thu, 06 Aug 2026 07:40:43 GMT

1.0.12

DEV VERSION - DO NOT USE
Game Version
1.7.0.54
Created
Thu, 06 Aug 2026 07:18:01 GMT
Last Modified
Thu, 06 Aug 2026 07:24:39 GMT

1.0.11

DEV VERSION - DO NOT USE
Game Version
1.7.0.54
Created
Thu, 06 Aug 2026 06:52:10 GMT
Last Modified
Thu, 06 Aug 2026 06:58:38 GMT

1.0.10

Game Version
1.7.0.54
Created
Thu, 06 Aug 2026 06:23:30 GMT
Last Modified
Thu, 06 Aug 2026 06:30:04 GMT

1.0.9

Game Version
1.7.0.54
Created
Wed, 05 Aug 2026 16:12:01 GMT
Last Modified
Wed, 05 Aug 2026 16:14:02 GMT

1.0.8

- Remove duplicated input hints
- Apply input and camera changes from PFC
Game Version
1.7.0.54
Created
Wed, 05 Aug 2026 09:02:10 GMT
Last Modified
Wed, 05 Aug 2026 09:04:01 GMT

1.0.7

NEW
- Added GBU-43/B MOAB bomb
- M923A1 GBU cargo truck, loaded bomb is loadable into the cargo bay
- MOAB fuze setting, adjusted on the bomb itself under the tie-down action
- MOAB airburst detonation, defaulting to 2 m above ground as on the real weapon; each bomb carries its own fuze setting, so two bombs can be set differently
- New cockpit display modeled on the real aircraft
- Strobe light effect on cargo boxes, activated when they land on the ground
- Alarm sounds when dropping cargo
- Load prompt now shows the remaining cargo capacity
- Blocked loading now states the actual reason with the measurement against the limit, instead of just reporting the bay as full

CHANGED
- Increased resistance against winds

FIXED
- Radar no longer picks up vehicles inside the cargo bay
- Released load silently dying if it lost its physics body, leaving it stuck where it stood
Game Version
1.7.0.54
Created
Tue, 04 Aug 2026 17:58:07 GMT
Last Modified
Tue, 04 Aug 2026 18:03:54 GMT

1.0.6

- Added PropellerFlightCore as dependency
Game Version
1.7.0.54
Created
Tue, 04 Aug 2026 10:01:16 GMT
Last Modified
Tue, 04 Aug 2026 10:06:56 GMT

1.0.5

- Various bug fixes and optimization
Game Version
1.7.0.54
Created
Mon, 27 Jul 2026 16:52:07 GMT
Last Modified
Mon, 27 Jul 2026 16:54:31 GMT

1.0.4

- Various bug fixes
Game Version
1.7.0.54
Created
Sun, 26 Jul 2026 17:52:02 GMT
Last Modified
Sun, 26 Jul 2026 17:54:53 GMT

1.0.3

--- Ground handling
- Fixed aircraft needing full throttle to start rolling
- Wheel brakes now work (brake key was previously unbound to anything)
- Added parking brake with cockpit toggle

--- Engines
- Fixed throttle cutting out unless all four engines were running
- Shut down or failed engines no longer produce thrust
- Engines can now fail individually

--- Fire protection
- Added fire extinguisher bottles with cockpit discharge button, refilled by full vehicle repair
- Bottle discharge extinguishes all fires on the aircraft, including wing tank fires
- Fire handle no longer puts out an engine fire once it has spread to the wing tanks, a bottle is required

--- Fuel system
- Split fuel into four wing tanks, total capacity unchanged
- Added fuel transfer modes: OFF, AUTO BALANCE, LEFT to RIGHT, RIGHT to LEFT, OUTER to INNER
- Added crossfeed valve, with crossfeed shut each engine feeds from its own tank and can run dry individually
- Fuel imbalance now actually rolls the aircraft
- Added master caution on fuel imbalance

--- TCAS
- TCAS now detects AI-flown aircraft
- Resolution advisories now work against any aircraft, not just other C-130s (experimental)
- DESCEND NOW no longer conflicts with GPWS at low altitude

--- Autopilot
- Autopilot now captures rounded values on engage (100 ft, 1 deg, 5 kts)
- Smoother level-off when engaging autopilot during a climb or descent

--- MFD pages
- Added Checklist page, detects flight phase and shows only relevant items with live status
- Added Manifest page showing cargo per station with mass and tie-down state
- Added Fuel page with tank levels, balance, endurance, transfer mode and crossfeed status

--- Cargo
- Load action now previews load mass, CG shift and gross weight, and warns if CG would be out of limits

--- Lighting
- Added dimmable interior lighting for cockpit and cargo bay, three brightness levels
- Added all-off switch for interior lighting
- Cargo bay dimmer also reachable from the ramp
Game Version
1.7.0.54
Created
Sun, 26 Jul 2026 16:11:44 GMT
Last Modified
Sun, 26 Jul 2026 16:14:45 GMT

1.0.2

- Added changes for AC130 compatibility
Game Version
1.7.0.54
Created
Thu, 23 Jul 2026 17:03:18 GMT
Last Modified
Thu, 23 Jul 2026 17:05:32 GMT

1.0.1

- Added jump light controls to cockpit
- Reorganized lightning actions to one spot
- Added toggleable interior lights (off by default)
- Fixed issue with taxiing from stationary position
Game Version
1.7.0.54
Created
Sun, 12 Jul 2026 15:21:44 GMT
Last Modified
Sun, 12 Jul 2026 15:23:37 GMT

1.0.0

- Fix MFDs not turning on after MFD Framework updates
Game Version
1.7.0.54
Created
Wed, 08 Jul 2026 17:16:06 GMT
Last Modified
Wed, 08 Jul 2026 17:18:09 GMT

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