C-130J Super Hercules
by PandaMods
Contributors
steelworker91, zboq0
1.1.3
- Game Version
- 1.8.0.13
- Created
- Mon, 21 Sep 2026 11:03:20 GMT
- Last Modified
- Mon, 21 Sep 2026 11:09:54 GMT
1.1.2
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 19:47:19 GMT
- Last Modified
- Wed, 02 Sep 2026 19:49:45 GMT
1.1.1
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 13:10:40 GMT
- Last Modified
- Tue, 01 Sep 2026 13:16:42 GMT
1.1.0
- Added mouse control support
- Game Version
- 1.8.0.10
- Created
- Sat, 22 Aug 2026 13:31:03 GMT
- Last Modified
- Sat, 22 Aug 2026 13:32:20 GMT
1.0.19
- Fix engine exhaust visual glitch after 1.8 update
- Game Version
- 1.8.0.10
- Created
- Thu, 13 Aug 2026 12:15:43 GMT
- Last Modified
- Thu, 13 Aug 2026 12:21:32 GMT
1.0.18
Reworked Jump Master buttons
- Game Version
- 1.7.0.54
- Created
- Wed, 12 Aug 2026 18:17:59 GMT
- Last Modified
- Wed, 12 Aug 2026 18:34:58 GMT
1.0.17
-Small bug fix
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 14:38:40 GMT
- Last Modified
- Sat, 08 Aug 2026 14:45:55 GMT
1.0.16
NEW - GPWS / TCAS: Moved into the Flight Warning Systems mod. All callouts, thresholds and sounds are unchanged.
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 14:02:52 GMT
- Last Modified
- Sat, 08 Aug 2026 14:09:56 GMT
1.0.15
NEW - Timer on the map, which flashes the time the cargo needs to land for 3 seconds upon leaving the cargo bay (HIGHLY EXPERIMENTAL - REFER TO DISCORD SERVER FOR PROBLEMS) FIXED - Fixed GBU-43/B MOAB Bomb despawning upon leaving the cargo bay - Other minor bugs
- Game Version
- 1.7.0.54
- Created
- Thu, 06 Aug 2026 08:24:58 GMT
- Last Modified
- Thu, 06 Aug 2026 08:31:35 GMT
1.0.14
DEV VERSION - DO NOT USE
- Game Version
- 1.7.0.54
- Created
- Thu, 06 Aug 2026 07:55:27 GMT
- Last Modified
- Thu, 06 Aug 2026 08:02:08 GMT
1.0.13
DEV VERSION - DO NOT USE
- Game Version
- 1.7.0.54
- Created
- Thu, 06 Aug 2026 07:34:05 GMT
- Last Modified
- Thu, 06 Aug 2026 07:40:43 GMT
1.0.12
DEV VERSION - DO NOT USE
- Game Version
- 1.7.0.54
- Created
- Thu, 06 Aug 2026 07:18:01 GMT
- Last Modified
- Thu, 06 Aug 2026 07:24:39 GMT
1.0.11
DEV VERSION - DO NOT USE
- Game Version
- 1.7.0.54
- Created
- Thu, 06 Aug 2026 06:52:10 GMT
- Last Modified
- Thu, 06 Aug 2026 06:58:38 GMT
1.0.10
- Game Version
- 1.7.0.54
- Created
- Thu, 06 Aug 2026 06:23:30 GMT
- Last Modified
- Thu, 06 Aug 2026 06:30:04 GMT
1.0.9
- Game Version
- 1.7.0.54
- Created
- Wed, 05 Aug 2026 16:12:01 GMT
- Last Modified
- Wed, 05 Aug 2026 16:14:02 GMT
1.0.8
- Remove duplicated input hints - Apply input and camera changes from PFC
- Game Version
- 1.7.0.54
- Created
- Wed, 05 Aug 2026 09:02:10 GMT
- Last Modified
- Wed, 05 Aug 2026 09:04:01 GMT
1.0.7
NEW - Added GBU-43/B MOAB bomb - M923A1 GBU cargo truck, loaded bomb is loadable into the cargo bay - MOAB fuze setting, adjusted on the bomb itself under the tie-down action - MOAB airburst detonation, defaulting to 2 m above ground as on the real weapon; each bomb carries its own fuze setting, so two bombs can be set differently - New cockpit display modeled on the real aircraft - Strobe light effect on cargo boxes, activated when they land on the ground - Alarm sounds when dropping cargo - Load prompt now shows the remaining cargo capacity - Blocked loading now states the actual reason with the measurement against the limit, instead of just reporting the bay as full CHANGED - Increased resistance against winds FIXED - Radar no longer picks up vehicles inside the cargo bay - Released load silently dying if it lost its physics body, leaving it stuck where it stood
- Game Version
- 1.7.0.54
- Created
- Tue, 04 Aug 2026 17:58:07 GMT
- Last Modified
- Tue, 04 Aug 2026 18:03:54 GMT
1.0.6
- Added PropellerFlightCore as dependency
- Game Version
- 1.7.0.54
- Created
- Tue, 04 Aug 2026 10:01:16 GMT
- Last Modified
- Tue, 04 Aug 2026 10:06:56 GMT
1.0.5
- Various bug fixes and optimization
- Game Version
- 1.7.0.54
- Created
- Mon, 27 Jul 2026 16:52:07 GMT
- Last Modified
- Mon, 27 Jul 2026 16:54:31 GMT
1.0.4
- Various bug fixes
- Game Version
- 1.7.0.54
- Created
- Sun, 26 Jul 2026 17:52:02 GMT
- Last Modified
- Sun, 26 Jul 2026 17:54:53 GMT
1.0.3
--- Ground handling - Fixed aircraft needing full throttle to start rolling - Wheel brakes now work (brake key was previously unbound to anything) - Added parking brake with cockpit toggle --- Engines - Fixed throttle cutting out unless all four engines were running - Shut down or failed engines no longer produce thrust - Engines can now fail individually --- Fire protection - Added fire extinguisher bottles with cockpit discharge button, refilled by full vehicle repair - Bottle discharge extinguishes all fires on the aircraft, including wing tank fires - Fire handle no longer puts out an engine fire once it has spread to the wing tanks, a bottle is required --- Fuel system - Split fuel into four wing tanks, total capacity unchanged - Added fuel transfer modes: OFF, AUTO BALANCE, LEFT to RIGHT, RIGHT to LEFT, OUTER to INNER - Added crossfeed valve, with crossfeed shut each engine feeds from its own tank and can run dry individually - Fuel imbalance now actually rolls the aircraft - Added master caution on fuel imbalance --- TCAS - TCAS now detects AI-flown aircraft - Resolution advisories now work against any aircraft, not just other C-130s (experimental) - DESCEND NOW no longer conflicts with GPWS at low altitude --- Autopilot - Autopilot now captures rounded values on engage (100 ft, 1 deg, 5 kts) - Smoother level-off when engaging autopilot during a climb or descent --- MFD pages - Added Checklist page, detects flight phase and shows only relevant items with live status - Added Manifest page showing cargo per station with mass and tie-down state - Added Fuel page with tank levels, balance, endurance, transfer mode and crossfeed status --- Cargo - Load action now previews load mass, CG shift and gross weight, and warns if CG would be out of limits --- Lighting - Added dimmable interior lighting for cockpit and cargo bay, three brightness levels - Added all-off switch for interior lighting - Cargo bay dimmer also reachable from the ramp
- Game Version
- 1.7.0.54
- Created
- Sun, 26 Jul 2026 16:11:44 GMT
- Last Modified
- Sun, 26 Jul 2026 16:14:45 GMT
1.0.2
- Added changes for AC130 compatibility
- Game Version
- 1.7.0.54
- Created
- Thu, 23 Jul 2026 17:03:18 GMT
- Last Modified
- Thu, 23 Jul 2026 17:05:32 GMT
1.0.1
- Added jump light controls to cockpit - Reorganized lightning actions to one spot - Added toggleable interior lights (off by default) - Fixed issue with taxiing from stationary position
- Game Version
- 1.7.0.54
- Created
- Sun, 12 Jul 2026 15:21:44 GMT
- Last Modified
- Sun, 12 Jul 2026 15:23:37 GMT
1.0.0
- Fix MFDs not turning on after MFD Framework updates
- Game Version
- 1.7.0.54
- Created
- Wed, 08 Jul 2026 17:16:06 GMT
- Last Modified
- Wed, 08 Jul 2026 17:18:09 GMT
0.0.42
- Fuel jettison now emits a visible white vapor trail (one per wing) instead of the near-invisible exhaust puff. - Added an airborne radar MFD page (heading-up PPI, rotating sweep, TCAS-style fading tracks, 20/10/5/3/1 km range). - Added a fuel-endurance (minutes remaining) readout to the engine MFD. - Added LAPES extraction, downwind drift, and vehicle drop-pallet landing protection to airdrops. - Fixed cargo lagging behind the plane for players who join mid-flight.
- Game Version
- 1.7.0.54
- Created
- Sun, 05 Jul 2026 08:12:24 GMT
- Last Modified
- Sun, 05 Jul 2026 08:14:45 GMT
0.0.41
- Added Climb Now and Descend Now - Added landing gear damage: hard landings blow tires (less grip, plane pulls to one side), very hard landings collapse the gear. Weight-on-wheels lockout stops the gear retracting while grounded. Fixed on full repair - Added per-engine failure: engines 1 to 4 fail individually, thrust is per wing station so a dead engine yaws the plane, props and gauges spool to zero. Fixed on full repair - Added targeted engine hits: a missile or cannon hit near a nacelle fails and ignites that engine only (small arms filtered out). Fire handles in the cockpit cut fuel to starve a burning engine in about 3s and stop escalation - Added fire escalation: a persistent fire spreads to the wing tanks after about 20s, draining fuel and adding capped hull damage. Full destruction still only happens at 0% hull - Vehicle fire no longer hurts pilots or passengers - Added cargo securing: fresh loads start unsecured and shift under G-load, pitch and turbulence. Secure or release per crate, per vehicle, or all at once from the cockpit. Unsecured cargo that slides to an open ramp departs on its own, parachute included - Added CDS airdrop wind drift: parachuted loads now drift downwind instead of stopping mid-air - Added CDS impact markers: every dropped load places a named map marker on the predicted impact point, converging to the real landing spot. A cockpit toggle shows a live marker for where a load released now would land - Added LAPES extraction: below 12m AGL with the ramp open, the rearmost load skids out on the deck instead of dropping under canopy (HIGHLY EXPERIMENTAL) - Added fuel dump: jettisons fuel down to a 2000L reserve with wing vapor trails (APU panel) - Added overspeed structural damage: exceeding VNE grinds the airframe down, scaling with the excess - Added Weight & Balance MFD page: gross, fuel and cargo weight, live CG needle, and a manifest with UNSECURED tags. Toggle on the engine MFD bezel - Added ACAWS lines (ENG FIRE, ENG FAILURE, CARGO UNSECURED, GEAR FAULT, FUEL LOW, FUEL DUMP ON) and a flashing MASTER CAUTION banner on the engine MFD - Disabled the windshear callout (poor quality) - Fire damage over time can no longer destroy the hull on its own (15% floor) - Hull fire no longer kills a second engine when one is already burning. Hull-damage engine failures are off by default, others can still be damaged or disabled by rockets and similar - Moved the fuel dump action below APU
- Game Version
- 1.7.0.54
- Created
- Fri, 03 Jul 2026 16:51:49 GMT
- Last Modified
- Fri, 03 Jul 2026 16:55:02 GMT
0.0.40
- Implemented fuel usage. Plane will now use fuel and will have a functioning fuel tank. Fuel information is displayed in engine MFD. Fuel also affects airplane's weight - Implemented loitering/orbiting. New action near the autopilot dials lets pilot select a loitering point (grid). Once point is selected, regular AP dials can be used (except heading, which is computed by the loitering system) - Improved GPWS sounds
- Game Version
- 1.7.0.54
- Created
- Sun, 28 Jun 2026 18:51:43 GMT
- Last Modified
- Sun, 28 Jun 2026 18:54:37 GMT
0.0.39
- Fix unresponsive MFD displays
- Game Version
- 1.7.0.54
- Created
- Sat, 27 Jun 2026 21:35:33 GMT
- Last Modified
- Sat, 27 Jun 2026 21:38:05 GMT
0.0.38
- Fix dependency conflict
- Game Version
- 1.7.0.54
- Created
- Sat, 27 Jun 2026 20:29:41 GMT
- Last Modified
- Sat, 27 Jun 2026 20:32:44 GMT
0.0.37
-Moved GPWS from vehicle prefab to cockpit child prefab -GPWS system now runs without a pilot present -GPWS audio reworked as a cockpit speaker system; audible to anyone within range of the cockpit rather than pilot-only (People in the Cargo cant hear any GPWS Alarm) -Fixed co-pilot not hearing GPWS on dedicated server -Fixed virtual machine exception when bots occupied the aircraft during a stall (WCS compartment slot null pointer) -Added spatialization to GPWS -Added autopilot (altitude, heading, speed), both pilot and copilot have their own autopilot dials (can only be one AP active at a time)
- Game Version
- 1.7.0.54
- Created
- Sat, 27 Jun 2026 19:52:35 GMT
- Last Modified
- Sat, 27 Jun 2026 19:54:47 GMT