C-130J Super Hercules
by PandaMods
Contributors
steelworker91, zboq0
1.3.1
**ADDED** - C-130 pallets and crates can be loaded onto flat semitrailers (Steels semitrailer and towing): "Load onto semitrailer" / "Unload from semitrailer", several loads one behind the other - "Load into C-130" works straight from the semitrailer (ramp horizontal, aircraft and truck stopped) - New MFD page "ABCCC": relay state, current coverage and how it grows with height, relayed side, capsule slot and tie-down, and the players the relay currently covers **FIXED** - ABCCC capsule: actions moved to the rear right corner so they no longer cover the cargo bay "Unload cargo" control
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 17:16:38 GMT
- Last Modified
- Sun, 08 Nov 2026 17:22:13 GMT
1.3.0
**ADDED** - ABCCC capsule (Airborne Battlefield Command and Control Center) - While it is loaded in a C-130, the aircraft becomes a flying radio relay for its own side - Coverage grows with altitude: 3 km on the ground up to 12 km from 1500 m above ground - The relay switches off when the capsule is unloaded or the aircraft is lost, and everyone's radio range goes back to normal - 9000 kg, takes the whole cargo bay - Can be pushed, pulled and turned by hand, secured in the bay and airdropped under 3 parachutes - M923A1 Tractor with ABCCC Capsule Trailer: park the trailer behind a C-130 with the ramp horizontal and load the capsule straight from it - Semitrailer with ABCCC Capsule as its own Game Master entry - You can now start the engine of a vehicle while it is still hanging under its parachutes after an airdrop **FIXED** - Only the pilot saw the JATO flames and smoke (maybe fixed) - Broken propellers in multiplayer - Vehicles in the cargo bay collided with the aircraft and the people in the bay after someone got in and out of them - A loaded vehicle with someone sitting in it was left behind by the aircraft in flight - After riding a vehicle out of the cargo bay or landing with it under parachutes, the driver couldn't start or steer it until getting out and back in - Unloaded cargo (MOAB pallet, Rapid Dragon box, crates) disappeared for players on foot next to the aircraft while it was still visible in the Game Master - The MOAB pallet had no Game Master icon after it was unloaded from the C-130 **CHANGES** - The semitrailer and towing system moved into its own mod: Steel's Semitrailer and Towing - The ABCCC semitrailer uses the new system: back a tractor under the kingpin to couple it, uncouple it at the front of the trailer, it parks on its landing legs, tyres can be shot flat - MOAB delivery truck now uses the vanilla M923A1 drivetrain, wheel setup and animations
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 02:02:57 GMT
- Last Modified
- Sun, 08 Nov 2026 02:16:00 GMT
1.2.3
**ADDED** - added small chance for the player who jumps into a running propeller gets their corpse flung into the air for funny
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 21:20:03 GMT
- Last Modified
- Fri, 06 Nov 2026 21:24:46 GMT
1.2.2
**ADDED** - Spinning propellers are now deadly to players who run or jump into them - Volume slider in the cockpit for the GPWS/TCAS sounds - Broken propeller model **FIXED** - Propeller didnt get damaged when you would e.g. drive into it with a truck **CHANGES** - STARS Cargo Hook is now found in the C-130 Equipment Pallet instead of the Explosives Pallet - STARS Cargo Hook no longer shows "HE" and the explosive icon in the inventory
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 20:53:14 GMT
- Last Modified
- Fri, 06 Nov 2026 20:58:00 GMT
1.2.1
**FIXED** - STARS Fulton Pack: the worn pack no longer loses its texture (blurry, flat colour) - Wreck: when the C-130 is destroyed, the cargo bay interior showed up in the wrecks
- Game Version
- 1.9.0.37
- Created
- Thu, 05 Nov 2026 19:54:55 GMT
- Last Modified
- Thu, 05 Nov 2026 20:00:22 GMT
1.2.0
**NEW** - C-130 Supply Pallet: 4,000 supplies, placeable in the Game Master, can be loaded into the C-130 and airdropped, trucks can load supplies from it - US & USSR Fuel Tank pallets (tanker truck tanks): refuel vehicles, can be loaded and airdropped - US & USSR Repair Pallets (repair truck boxes): fully repair vehicles with a wrench - US & USSR Ammo, Weapons, Explosives and Equipment pallets: vanilla faction arsenals on a pallet, built from real stacked crates with their labels, 700 supplies each - US & USSR Field Hospital pallets: heal soldiers with a medical kit, "Open Arsenal" like a normal supply box plus bandage and morphine actions - Unfold a stretcher on either side and lie down on it - US & USSR Radio Relay pallets (Conflict): airdrop them and set them up on the ground. Inside a base they work like a built radio antenna (base radio range 2 km), anywhere else they relay your side's radio network 2 km on. Enemies can tear them down - All repair, field hospital and arsenal pallets carry their own supplies, can be refilled by a supply truck and also use nearby supply depots - Leaflet drop (PSYOP): US & USSR leaflet crates on a vanilla pallet. Airdrop them and the crate bursts open shortly after leaving the ramp, releasing a cloud of leaflets that drifts with the wind and settles on the ground - English leaflets for US, Russian leaflets for USSR - Leaflets on the ground can be picked up, held in the hand and read - Optimised for multiplayer: the whole cloud is sent once, so lots of leaflets cost almost no network traffic - Game Master: leaflet crates, single leaflets and leaflet piles (decoration) are placeable - Rapid Dragon pallet: load it into the C-130 and airdrop it. Under the canopy it tips nose-down and the missiles drop out one by one, swing out their wings, light their motors and fly off - LC-130 JATO: 8 rocket bottles on the paratroop doors, fired from the throttle quadrant. 15 s burn for a much shorter takeoff run, with flames, smoke and sound visible and audible to every player near it. Re-arm on the ground at a standstill - Repair individual failed engines with a wrench (one repair point per engine) - Repair the C-130's tires with a wrench - Flareship (Operation Blind Bat): the pilot drops parachute illumination flares in salvos of 6 (key I or cockpit switch). 72 flares on board, each burns for 3 minutes with a 300 m light. - MC-130E Combat Talon I: new C-130 variant with the STARS nose yoke permanently fitted, plus the fend lines from the nose to the wingtips. Fulton pickups are only possible with this aircraft - Fulton STARS (Surface-To-Air Recovery System): a player releases a balloon on a 150 m line from a Fulton kit, the pilot flies into the line, and the player is towed behind the aircraft and winched in over the ramp (HIGHLY EXPERIMENTAL. EXPECT THINGS TO CHANGE OVERTIME) - Tandem pickup: a second player can clip in (works also on unconscious players) and is lifted together with the first, joined by a tether line - STARS Fulton Pack: a wearable backpack (US arsenal) with its own model. Press the STARS key twice (default: comma) to send the balloon up, look at a team mate to clip them in for a tandem pickup - STARS Cargo Hook (US arsenal): place it on a vehicle, cargo crate or pallet and send the balloon up - the load is snatched up, winched in over the ramp and lashed down in the cargo bay. Vehicles can be picked up with their crew still inside - Green strobe light on the balloon for night pickups - Pilot HUD while the yoke is out: distance and bearing to the nearest balloon, catch height window and speed advice - New STARS MFD page: lift and winch progress, line remaining, ETA, who or what is on the line and their state - STARS auto-intercept: the autopilot flies the pickup to the nearest balloon, then levels off at full power and hands back to the pilot with an autopilot disconnect tone. Includes terrain protection - Loads on the line count towards weight & balance and pull on the aircraft (weight and drag) from the moment they are caught - Players on the line are protected from damage during the tow, unconscious players are carried along too - Game Master context menu for the C-130: quick start (all engines running instantly), fail or repair each engine individually, simulate a wing explosion (now or after 5 s) - Game Master: MOAB Strike - place the impact marker and a live GBU-43/B is released 3000 m above it and falls onto the point - Game Master: Rapid Dragon Strike - place the impact marker and turn the "Flight direction" arrow. A missile comes in from 6 km out at 2500 m and dives onto the point - Game Master: new "C-130" trait filter that lists everything from the mod - New distance-based MOAB explosion sound: a close blast, a mid-range boom and a distant rumble that can be heard up to 8 km away. The Rapid Dragon missiles have their own, smaller explosion sound (up to 3 km) - "Secure Cargo / Release tie-downs" is now always the first action on every cargo item, with "Load into C-130" right below it **PERFORMANCE** - Cargo bay interior reduced from 1.09 million to about 200,000 triangles with no visible difference - Cockpit reduced from 711,000 to 300,000 triangles with no visible difference, and it is no longer drawn when the aircraft is far away - Download size reduced by about 200 MB (cockpit, MOAB and propeller textures, mono engine sounds) **FIXED** - Prepared the mod for game update 1.9 (script and material errors) - Cargo scale is now kept when spawning, loading, unloading and airdropping - Parachute lines now attach properly to large loads - Stacked pallets now collide and take up space in the cargo bay at their full size - Weight & Balance page title showed "&" - Fixed several errors in the log (animation workspace, physics materials) - The MOAB explosion could not be heard or seen by players more than about 1.5 km away - Airdrop predictor and landing marker fell short of where the load actually lands - Other minor bugs
- Game Version
- 1.9.0.37
- Created
- Thu, 05 Nov 2026 16:21:43 GMT
- Last Modified
- Thu, 05 Nov 2026 16:30:40 GMT
1.1.3
- Game Version
- 1.8.0.13
- Created
- Mon, 21 Sep 2026 11:03:20 GMT
- Last Modified
- Mon, 21 Sep 2026 11:09:54 GMT
1.1.2
- Game Version
- 1.8.0.10
- Created
- Wed, 02 Sep 2026 19:47:19 GMT
- Last Modified
- Wed, 02 Sep 2026 19:49:45 GMT
1.1.1
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 13:10:40 GMT
- Last Modified
- Tue, 01 Sep 2026 13:16:42 GMT
1.1.0
- Added mouse control support
- Game Version
- 1.8.0.10
- Created
- Sat, 22 Aug 2026 13:31:03 GMT
- Last Modified
- Sat, 22 Aug 2026 13:32:20 GMT
1.0.19
- Fix engine exhaust visual glitch after 1.8 update
- Game Version
- 1.8.0.10
- Created
- Thu, 13 Aug 2026 12:15:43 GMT
- Last Modified
- Thu, 13 Aug 2026 12:21:32 GMT
1.0.18
Reworked Jump Master buttons
- Game Version
- 1.7.0.54
- Created
- Wed, 12 Aug 2026 18:17:59 GMT
- Last Modified
- Wed, 12 Aug 2026 18:34:58 GMT
1.0.17
-Small bug fix
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 14:38:40 GMT
- Last Modified
- Sat, 08 Aug 2026 14:45:55 GMT
1.0.16
NEW - GPWS / TCAS: Moved into the Flight Warning Systems mod. All callouts, thresholds and sounds are unchanged.
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 14:02:52 GMT
- Last Modified
- Sat, 08 Aug 2026 14:09:56 GMT
1.0.15
NEW - Timer on the map, which flashes the time the cargo needs to land for 3 seconds upon leaving the cargo bay (HIGHLY EXPERIMENTAL - REFER TO DISCORD SERVER FOR PROBLEMS) FIXED - Fixed GBU-43/B MOAB Bomb despawning upon leaving the cargo bay - Other minor bugs
- Game Version
- 1.7.0.54
- Created
- Thu, 06 Aug 2026 08:24:58 GMT
- Last Modified
- Thu, 06 Aug 2026 08:31:35 GMT
1.0.14
DEV VERSION - DO NOT USE
- Game Version
- 1.7.0.54
- Created
- Thu, 06 Aug 2026 07:55:27 GMT
- Last Modified
- Thu, 06 Aug 2026 08:02:08 GMT
1.0.13
DEV VERSION - DO NOT USE
- Game Version
- 1.7.0.54
- Created
- Thu, 06 Aug 2026 07:34:05 GMT
- Last Modified
- Thu, 06 Aug 2026 07:40:43 GMT
1.0.12
DEV VERSION - DO NOT USE
- Game Version
- 1.7.0.54
- Created
- Thu, 06 Aug 2026 07:18:01 GMT
- Last Modified
- Thu, 06 Aug 2026 07:24:39 GMT
1.0.11
DEV VERSION - DO NOT USE
- Game Version
- 1.7.0.54
- Created
- Thu, 06 Aug 2026 06:52:10 GMT
- Last Modified
- Thu, 06 Aug 2026 06:58:38 GMT
1.0.10
- Game Version
- 1.7.0.54
- Created
- Thu, 06 Aug 2026 06:23:30 GMT
- Last Modified
- Thu, 06 Aug 2026 06:30:04 GMT
1.0.9
- Game Version
- 1.7.0.54
- Created
- Wed, 05 Aug 2026 16:12:01 GMT
- Last Modified
- Wed, 05 Aug 2026 16:14:02 GMT
1.0.8
- Remove duplicated input hints - Apply input and camera changes from PFC
- Game Version
- 1.7.0.54
- Created
- Wed, 05 Aug 2026 09:02:10 GMT
- Last Modified
- Wed, 05 Aug 2026 09:04:01 GMT
1.0.7
NEW - Added GBU-43/B MOAB bomb - M923A1 GBU cargo truck, loaded bomb is loadable into the cargo bay - MOAB fuze setting, adjusted on the bomb itself under the tie-down action - MOAB airburst detonation, defaulting to 2 m above ground as on the real weapon; each bomb carries its own fuze setting, so two bombs can be set differently - New cockpit display modeled on the real aircraft - Strobe light effect on cargo boxes, activated when they land on the ground - Alarm sounds when dropping cargo - Load prompt now shows the remaining cargo capacity - Blocked loading now states the actual reason with the measurement against the limit, instead of just reporting the bay as full CHANGED - Increased resistance against winds FIXED - Radar no longer picks up vehicles inside the cargo bay - Released load silently dying if it lost its physics body, leaving it stuck where it stood
- Game Version
- 1.7.0.54
- Created
- Tue, 04 Aug 2026 17:58:07 GMT
- Last Modified
- Tue, 04 Aug 2026 18:03:54 GMT
1.0.6
- Added PropellerFlightCore as dependency
- Game Version
- 1.7.0.54
- Created
- Tue, 04 Aug 2026 10:01:16 GMT
- Last Modified
- Tue, 04 Aug 2026 10:06:56 GMT
1.0.5
- Various bug fixes and optimization
- Game Version
- 1.7.0.54
- Created
- Mon, 27 Jul 2026 16:52:07 GMT
- Last Modified
- Mon, 27 Jul 2026 16:54:31 GMT
1.0.4
- Various bug fixes
- Game Version
- 1.7.0.54
- Created
- Sun, 26 Jul 2026 17:52:02 GMT
- Last Modified
- Sun, 26 Jul 2026 17:54:53 GMT
1.0.3
--- Ground handling - Fixed aircraft needing full throttle to start rolling - Wheel brakes now work (brake key was previously unbound to anything) - Added parking brake with cockpit toggle --- Engines - Fixed throttle cutting out unless all four engines were running - Shut down or failed engines no longer produce thrust - Engines can now fail individually --- Fire protection - Added fire extinguisher bottles with cockpit discharge button, refilled by full vehicle repair - Bottle discharge extinguishes all fires on the aircraft, including wing tank fires - Fire handle no longer puts out an engine fire once it has spread to the wing tanks, a bottle is required --- Fuel system - Split fuel into four wing tanks, total capacity unchanged - Added fuel transfer modes: OFF, AUTO BALANCE, LEFT to RIGHT, RIGHT to LEFT, OUTER to INNER - Added crossfeed valve, with crossfeed shut each engine feeds from its own tank and can run dry individually - Fuel imbalance now actually rolls the aircraft - Added master caution on fuel imbalance --- TCAS - TCAS now detects AI-flown aircraft - Resolution advisories now work against any aircraft, not just other C-130s (experimental) - DESCEND NOW no longer conflicts with GPWS at low altitude --- Autopilot - Autopilot now captures rounded values on engage (100 ft, 1 deg, 5 kts) - Smoother level-off when engaging autopilot during a climb or descent --- MFD pages - Added Checklist page, detects flight phase and shows only relevant items with live status - Added Manifest page showing cargo per station with mass and tie-down state - Added Fuel page with tank levels, balance, endurance, transfer mode and crossfeed status --- Cargo - Load action now previews load mass, CG shift and gross weight, and warns if CG would be out of limits --- Lighting - Added dimmable interior lighting for cockpit and cargo bay, three brightness levels - Added all-off switch for interior lighting - Cargo bay dimmer also reachable from the ramp
- Game Version
- 1.7.0.54
- Created
- Sun, 26 Jul 2026 16:11:44 GMT
- Last Modified
- Sun, 26 Jul 2026 16:14:45 GMT
1.0.2
- Added changes for AC130 compatibility
- Game Version
- 1.7.0.54
- Created
- Thu, 23 Jul 2026 17:03:18 GMT
- Last Modified
- Thu, 23 Jul 2026 17:05:32 GMT
1.0.1
- Added jump light controls to cockpit - Reorganized lightning actions to one spot - Added toggleable interior lights (off by default) - Fixed issue with taxiing from stationary position
- Game Version
- 1.7.0.54
- Created
- Sun, 12 Jul 2026 15:21:44 GMT
- Last Modified
- Sun, 12 Jul 2026 15:23:37 GMT
1.0.0
- Fix MFDs not turning on after MFD Framework updates
- Game Version
- 1.7.0.54
- Created
- Wed, 08 Jul 2026 17:16:06 GMT
- Last Modified
- Wed, 08 Jul 2026 17:18:09 GMT

