Stuck AI Killer

by xrectifyx
Stuck AI Killer

Summary

Add component SCR_StuckAIKiller to GameMode_Campaign in your scenario to enable and configure

Description

system periodically scans AI and tracks how far they move over time. If an AI doesn’t move enough, it gets flagged as “suspicious.” If a player is nearby (about 50m), the system either logs the AI (inspect mode) or removes it.

WIP

"And I, for one, welcome our new AI overlords. I'd like to remind them as a trusted TV personality, I can be helpful in rounding up others to toil in their underground sugar caves".

License

Arma Public License (APL)

Rating
100%
Version
1.0.1
Game Version
1.6.0.119
Version size
38.28 KB
Downloads
113
Created
28.04.2026
Last Modified
28.04.2026
ID
6937764B20EFCFE5