Summary
A one-time population system that places abandoned vehicles across the map using the road network. Vehicles spawn with randomized damage and fuel levels without ongoing spawning or despawning.
Description
This mod populates the map with ambient vehicles at mission start, placing them along roads using the built-in road network system. Each vehicle is selected from a configurable prefab pool and spawned with randomized fuel levels and damage states, resulting in a mix of usable, partially damaged, and non-functional vehicles.
The system runs once at startup and leaves all vehicles in place for the duration of the session—no respawning or cleanup cycles—making it ideal for persistent or immersive scenarios.
Key features include:
Road-based placement for realistic positioning
Config-driven vehicle selection via prefab arrays
Randomized fuel and damage per vehicle
Adjustable roadside offset for natural placement variation
One-time population system (no runtime spawning/despawning)
Designed to enhance immersion by making the world feel abandoned, used, and believable without sacrificing performance or stability.
License
Arma Public License (APL)