Conflict PvE Iron Occupation
by Ignatius_Fenix
1.3.1
๐ง Stability & Server Safeguards Update Added empty-server PvE pause system All PvE systems now pause automatically when no players are active on the server Prevents: AI recapturing objectives while server is empty Counterattacks and frontline assaults triggering with no players Patrols, garrisons, and ambient systems continuing to run Systems safely resume when players rejoin without sudden AI spikes Added clear logging for pause/resume state Improved vehicle patrol stability (FPS fix) Fixed an issue where failed vehicle patrol routes could repeatedly retry and impact server performance Vehicle patrols now: Stop retrying endlessly when route generation fails Disable themselves after repeated failed route attempts Avoid stacking multiple retry/refresh timers Reduced log spam from failed route generation Added smarter handling for invalid patrol locations
- Game Version
- 1.6.0.119
- Created
- Tue, 28 Apr 2026 15:17:37 GMT
- Last Modified
- Tue, 28 Apr 2026 15:17:46 GMT
1.2.9
- Game Version
- 1.6.0.119
- Created
- Mon, 27 Apr 2026 20:33:01 GMT
- Last Modified
- Mon, 27 Apr 2026 20:33:19 GMT
1.2.8
๐ง Changelog Update 1.2.8 Final Cleanup & Rebrand Pass (CORE NEARLY COMPLETE) Prepared the mod for republish with a final identity and config cleanup. Updated main mod title to Conflict PvE Iron Occupation. Renamed server config path to: ConflictPVEIronOccupation_Config.json Added legacy config migration from the old config filename. Existing server config values are preserved. Cleaned up visible old branding references. No gameplay systems were redesigned. Counterattack Infantry Spawn Tuning Improved counterattack responsiveness. Reduced counterattack infantry spawn distance from the previous long-range behavior. Counterattack infantry now spawns closer to the contested sector. Keeps existing safety checks: player proximity protection protected HQ checks safe approach validation ground-path validation Counterattacks should now apply pressure faster and feel less delayed. No Balance/System Redesigns This cleanup does not change: Counterattack stages or escalation AI caps or spawn limits Frontline assault structure Vehicle patrol behavior Occupation systems Cleanup/ownership logic
- Game Version
- 1.6.0.119
- Created
- Mon, 27 Apr 2026 18:03:56 GMT
- Last Modified
- Mon, 27 Apr 2026 18:04:05 GMT
1.2.7
๐ง Changelog Update 1.2.7 Ground Path Validation System (NEW โ Experimental) Added a shared ground-path validation layer for counterattacks and frontline assaults. Counterattacks now reject invalid cross-water or disconnected origins before assignment. Frontline assaults now reject disconnected origin bases before building assault packages. Prevents AI from attempting impossible ocean crossings or stalled long-distance routes. โ ๏ธ This system is experimental and may require further tuning. Path Validation Tuning & Local Fallback Improved validation behavior to avoid blocking valid inland operations. Tuned path validation defaults to reduce false rejections on normal land routes. Added a short-range dry-line fallback for nearby counterattack forces: Allows local patrols, garrisons, and defenders to respond when close to the target. Prevents nearby valid forces from being rejected due to strict road-path estimation. Maintains protection against cross-water and disconnected paths. New Debug & Audit Logging Expanded logging for better visibility into AI decision-making. Added detailed ground-path rejection reasons. Added counterattack path audit logs showing: candidate counts rejected vs accepted results Helps identify why forces are accepted or filtered out. Config & Server Support Added new configurable options for server hosts: RequireGroundPathForCounterattack RequireGroundPathForFrontlineAssault MaxGroundPathToDirectRatio GroundPathRoadSearchMargin GroundPathRoadAttachRadius GroundPathShortDirectFallbackDistance Server config migration now: Preserves existing host-edited values Automatically adds missing fields No Gameplay Balance Changes This update does not change: Counterattack stages, scaling, or timing Frontline assault structure or phases AI caps or spawn limits Vehicle mounting/remounting behavior Cleanup or ownership systems
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 22:51:12 GMT
- Last Modified
- Sun, 26 Apr 2026 22:51:21 GMT
1.2.6
Update Scripts Clean Up
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 20:21:47 GMT
- Last Modified
- Sun, 26 Apr 2026 20:22:04 GMT
1.2.5
Conflict PvE Iron Occupation โ Update 1.2.5 This update focuses on vehicle system improvements, AI behaviour fixes, and cleanup polishing. ๐ USSR Vehicle Horn Mitigation (Experimental) Added a tentative horn suppression system for USSR AI-controlled vehicles Attempts to force the HornState signal off where supported Player-controlled vehicles are unaffected and retain horn functionality Runs within the existing vehicle patrol heartbeat (no additional polling added) โ ๏ธ Note: This is an experimental mitigation Effectiveness depends on whether individual vehicles expose the required signal ๐ช Vehicle Patrol Improvements Vehicle patrols can now use warm frontline USSR sectors, not just live player-bubble sectors Prevents patrol starvation where no valid spawn candidates were previously found Preserved behaviour: StartingPos / player HQ sector protection contested-sector safety player proximity spawn safety (no spawning on top of players) No changes to: vehicle counts spawn caps mounting route logic AI behaviour ๐ Vehicle Patrol Debug & Audit Logging Added detailed audit logging for vehicle patrol system: candidate counts warm sector eligibility active patrol count AI cap status rejection reasons Additional logs for: warm frontline candidate acceptance spawn rejection due to player proximity ๐งน Logging Cleanup Fixed incorrect log formatting: removed string message = '...' output restored proper structured log output Reduced noisy or misleading debug output Improved clarity for live testing and diagnostics ๐งญ Overall Vehicle patrols now spawn more reliably Known AI horn issue now has a safe mitigation attempt Logging is cleaner and more useful for debugging โ ๏ธ Unchanged No changes to: AI caps spawn counts counterattack systems frontline assaults ambient systems loadouts HQ/start spawn behaviour
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 20:19:28 GMT
- Last Modified
- Sun, 26 Apr 2026 20:19:38 GMT
1.2.4
Conflict PvE Iron Occupation โ Update 1.2.4 This update introduces configurable battlefield cleanup, improving immersion while maintaining server performance. ๐งน Battlefield Cleanup System Added configurable delayed cleanup for battlefield aftermath Dead AI bodies now remain in the world for a set duration before being removed Dropped AI weapons now persist longer before cleanup ๐ก๏ธ Player-Aware Cleanup Added a player safety radius to prevent cleanup near active players Bodies and weapons will not be removed while players are nearby Ensures combat areas feel persistent and natural during engagements โ๏ธ New Server Config Options "BodiesCleanupDelaySeconds": 900 "DroppedWeaponCleanupDelaySeconds": 1200 "CleanupPlayerRadius": 250 Existing server configs will auto-migrate and include these new options Values are fully adjustable for server hosts ๐ง Smart Cleanup Behaviour Cleanup only occurs after the configured delay has expired Applies only to: dead enemy AI bodies nearby dropped AI weapons Does not affect: living AI active vehicles player gear capture-preserved AI counterattacks frontline assaults ambient systems spawn logic ๐ Logging Improvements Added detailed cleanup logs for: queued entities skipped cleanup (player nearby) completed removals ๐งญ Overall Improves battlefield immersion with longer-lasting combat aftermath Maintains performance through controlled and safe cleanup Fully configurable for different server styles
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 17:27:07 GMT
- Last Modified
- Sun, 26 Apr 2026 17:27:15 GMT
1.2.3
Conflict PvE Iron Occupation โ Fix Update Addendum This update addresses a critical counterattack AI persistence issue, ensuring combat remains consistent and immersive after capturing objectives. โ๏ธ Counterattack AI Persistence Fix Fixed issue where counterattack AI units would disappear after a base was captured by US forces Counterattack groups already spawned or inbound now remain active in the world after ownership changes Counterattack units are no longer removed due to: operation ending target becoming US-owned reaching the objective area ๐ง Improved Combat Continuity Counterattack forces now continue engaging after capture Players must manually clear remaining enemy forces Prevents abrupt loss of incoming threats and improves battlefield realism ๐ช Preservation Logging Added Added dedicated logging for preserved counterattack groups: [CounterAttack Preserve] group=... reason=target_captured keep=true [CounterAttack Preserve] group=... reason=near_target keep=true [CounterAttack Preserve] group=... reason=operation_end keep=true Helps track and validate AI persistence behaviour during gameplay
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 16:09:14 GMT
- Last Modified
- Sun, 26 Apr 2026 16:09:21 GMT
1.2.2
Conflict PvE Iron Occupation โ Fix Update This update focuses on core system fixes, synchronization, and stability improvements across all official Conflict maps. โ๏ธ Capture Threshold Fixes Fixed incorrect capture threshold values across all maps Thresholds now correctly apply per map: Arland โ 6 capture points Kolguyev / Cain โ 12 capture points Everon / Eden โ 24 capture points Ensures consistent victory conditions across local and dedicated environments ๐ Dedicated Server Synchronization Fix Fixed issue where dedicated servers displayed the vanilla 5 capture point requirement HUD and map now correctly reflect the active capture threshold Ensures proper sync between server logic and client display ๐ฏ Capture Progress Fix Fixed US capture progress not updating correctly Captured bases now properly contribute to overall victory progress End-game conditions now trigger correctly once thresholds are met โ๏ธ AI Persistence After Capture Fixed AI units despawning when a base is captured by US forces Existing AI now remains active after capture and must be cleared manually Applies to: ambient patrols vehicle patrols garrisons roadblocks supply depot defenders active combat groups Future USSR occupation spawns remain blocked in US-controlled sectors ๐ง Improved Battlefield Continuity Preserved AI presence after capture for more immersive combat flow Players must fully secure areas rather than relying on automatic cleanup Prevents abrupt battlefield resets ๐ Progress Synchronization Improvements Added server-side validation for capture progress Ensures HUD, map, and win-condition state remain consistent Improves reliability on dedicated servers ๐งน Logging & Stability Reduced repeated post-capture cleanup and spawn-block log spam Improved overall system stability without altering gameplay behaviour ๐งญ Overall Capture system now works consistently across all environments Dedicated server experience matches local/Workbench behaviour AI persistence and combat flow significantly improved
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 15:36:55 GMT
- Last Modified
- Sun, 26 Apr 2026 15:37:01 GMT
1.2.1
UPDATE: Reverted back to cap thresholds showing and acting correctly.
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 14:18:33 GMT
- Last Modified
- Sun, 26 Apr 2026 14:18:47 GMT
1.1.9
ANOTHER SMALL FIX
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 13:14:23 GMT
- Last Modified
- Sun, 26 Apr 2026 13:14:34 GMT
1.1.8
Clean up after thershold bootstrap edited - any issues reset server fully remove mod and config for the mod - re install mod start server up
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 12:43:11 GMT
- Last Modified
- Sun, 26 Apr 2026 12:43:17 GMT
1.1.7
UPDATE: Cap threshold was still saying 5 on all maps hopefully this is the final fix
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 12:26:31 GMT
- Last Modified
- Sun, 26 Apr 2026 12:26:39 GMT
1.1.6
General clean up pass version
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 12:17:50 GMT
- Last Modified
- Sun, 26 Apr 2026 12:18:05 GMT
1.1.5
Cap threshold fix due to recent updates.
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 12:00:02 GMT
- Last Modified
- Sun, 26 Apr 2026 12:00:07 GMT
1.1.4
Stability Update 1.1.4 Apologies
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 11:48:17 GMT
- Last Modified
- Sun, 26 Apr 2026 11:48:23 GMT
1.1.3
Conflict PvE Iron Occupation โ Update 1.1.3 This update focuses on AI behaviour fixes, vehicle reliability, and combat consistency, improving overall gameplay flow and immersion. ๐ Vehicle Patrol Fixes Fixed issue where vehicle patrols could: stop moving get stuck repeatedly reversing into each other Added vehicle conflict handling: vehicles now yield or reroute when encountering each other on roads Improved patrol recovery: stuck vehicles rebuild routes and continue patrolling Vehicles now behave more naturally and reliably across the map โ๏ธ AI Persistence After Capture Fixed issue where AI units would despawn immediately after a base was captured AI groups now remain in the area after capture and must be cleared by players Applies to: counterattacks frontline assaults ambient patrols garrisons and defenders Capturing a base now: stops future USSR occupation spawns but does not remove existing enemies ๐ง Improved Battlefield Flow Battles now feel more natural: enemies donโt disappear instantly combat continues after capture Players must fully clear areas to secure them Improves immersion and sense of progression ๐งน Stability & Behaviour Polish Reduced AI pathing issues and idle behaviour Improved interaction between multiple AI systems Cleaned up logic to prevent unintended despawns or conflicts ๐งญ Overall Vehicle patrols are more reliable and realistic AI behaviour is more consistent and immersive Capturing objectives feels more meaningful and complete
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 11:46:11 GMT
- Last Modified
- Sun, 26 Apr 2026 11:46:20 GMT
1.1.2
ADDED EXTRA IMAGES FOR MANUAL SERVER CONFIG SETUPS ETC
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 09:55:12 GMT
- Last Modified
- Sun, 26 Apr 2026 09:55:19 GMT
1.1.1
ADDED MISSING AUTO PLAYER BALANCING CONFIG TEMPLATE TO THE .JSON FILE FOR SERVER HOSTS
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 09:51:07 GMT
- Last Modified
- Sun, 26 Apr 2026 09:51:12 GMT
1.1.0
Conflict PvE Iron Occupation โ Update 1.1.0 This update introduces an optional auto-scaling system, allowing the mod to dynamically adjust to player count for a smoother and more balanced experience. โ๏ธ New: Auto-Scaling System (Optional) Added dynamic scaling based on active player count Automatically adjusts gameplay intensity to match server population Fully disabled by default to preserve current behaviour ๐ง How It Works When enabled, the system gradually scales: Global AI cap Ambient patrol limits Wide patrol limits Vehicle patrol limits Elite / Spetsnaz group chance Counterattack cooldowns Frontline assault timing Scaling adapts to player count: 1โ3 players โ lighter, slower pacing 4โ8 players โ balanced pressure 9โ16 players โ increased activity 17+ players โ high-intensity combat ๐ Smooth Scaling (No Sudden Spikes) Values adjust gradually over time No sudden jumps in AI or difficulty No system resets or reinitialization ๐ ๏ธ Server Host Setup Enable via config file: /profile/FenixPVEIronOccupation_Config.json "EnableAutoScaling": true If disabled โ mod runs with default balanced values If enabled โ mod adapts automatically to player count ๐ก๏ธ Safe Implementation Does not affect: HQ/start spawn loadouts ownership capture thresholds vehicle mounting core AI behaviour No changes to existing systems unless enabled ๐งญ Overall Better experience for both small and large servers Reduced need for manual config tuning Gameplay remains stable and predictable
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 09:38:59 GMT
- Last Modified
- Sun, 26 Apr 2026 09:39:11 GMT
1.0.9
Conflict PvE Iron Occupation โ Update 1.0.9 This update introduces server-side configuration support, allowing hosts to customise gameplay without modifying the mod. โ๏ธ New: Server Host Configuration File Added automatic generation of a server config file: /profile/FenixPVEIronOccupation_Config.json Server hosts can now easily adjust key settings such as: AI caps and performance limits patrol counts (ambient, wide, vehicle) counterattack and frontline timers map-specific frontline cooldowns abandoned vehicle cleanup delay and radius Spetsnaz / elite group chance debug logging options ๐ก๏ธ Safe Configuration Handling Config file is: auto-created if missing safely loaded at server startup ignored if invalid, falling back to defaults All values are clamped to prevent unstable or extreme settings ๐งญ Overall No gameplay changes by default Fully backward compatible Provides server hosts with easy control over pacing, difficulty, and performance
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 09:12:32 GMT
- Last Modified
- Sun, 26 Apr 2026 09:12:36 GMT
1.0.8
Conflict PvE Iron Occupation โ Update 1.0.8 This update focuses on frontline assault pacing improvements and new server host tuning options. โ๏ธ Frontline Assault Cooldown Improvements Added map-specific cooldowns to prevent the same base being attacked repeatedly: Arland โ 1 hour Kolguyev / Cain โ 2 hours Everon โ 3 hours Frontline assaults now avoid recently attacked bases Assaults select alternative valid targets when available If no suitable target exists, assault evaluation is delayed ๐ ๏ธ New Server Host Config Options Added configurable server-side settings for hosts to tune gameplay and performance Server hosts can adjust values such as: AI caps ambient patrol limits vehicle patrol limits counterattack timers frontline assault timers abandoned vehicle cleanup delay/radius elite/Spetsnaz group chance debug logging options Invalid or extreme values are safely clamped to protect server stability Defaults remain balanced for standard gameplay ๐ง Improved Combat Pacing Reduces repeated pressure on the same objective Allows players to hold and secure captured ground Encourages assaults to spread across the map instead of focusing one location ๐งญ Overall Frontline assaults feel more strategic and less repetitive Better pacing across small, medium, and large maps Server hosts now have more control over difficulty and performance tuning
- Game Version
- 1.6.0.119
- Created
- Sun, 26 Apr 2026 08:58:07 GMT
- Last Modified
- Sun, 26 Apr 2026 08:58:14 GMT
1.0.7
Conflict PvE Iron Occupation โ Update v1.0.7 This update focuses on AI behaviour improvements, vehicle patrol reliability, and combat pacing, making engagements feel more natural and less overwhelming. ๐ Vehicle Patrol Improvements Vehicle patrols now: Travel across larger areas with extended patrol routes Use improved waypoint spacing and longer loops Added patrol recovery system: Detects stuck or idle vehicles Automatically rebuilds routes and resumes movement Vehicles now: Leave spawn areas more reliably No longer remain idle or stalled indefinitely Improved handling of obstacles: Patrols can reroute when blocked instead of getting stuck ๐ช AI Distribution Fix (Reduced Clustering) Fixed issue where AI groups stacked heavily on capture points Added per-objective group limits to prevent overcrowding AI now spreads into: surrounding terrain patrol zones defensive perimeter areas Bases feel defended without turning into large AI blobs โ๏ธ Combat Pacing & Pressure Improvements Reduced excessive AI โrespawn pressureโ on contested objectives Added delays before AI groups are replaced after being eliminated Clearing an area now creates a temporary breathing window for players โ๏ธ Frontline Assault Improvements Added long per-target cooldown for frontline assaults A US base will no longer be repeatedly attacked in quick succession Assaults now: target different locations across the map feel more strategic and less repetitive If no valid targets are available: assault evaluation is delayed instead of reusing the same base ๐งญ Overall Vehicle patrols are more reliable and dynamic AI behaviour feels more natural and less clustered Combat pacing is improved, making progress feel achievable Frontline assaults are now more strategic and varied
- Game Version
- 1.6.0.119
- Created
- Sat, 25 Apr 2026 22:45:17 GMT
- Last Modified
- Sat, 25 Apr 2026 22:45:26 GMT
1.0.6
PvE Conflict Iron Occupation โ Update v1.0.6 This update introduces improved battlefield persistence and greater USSR combat variety. ๐ Vehicle Persistence Improvement AI vehicles no longer despawn immediately when their crew is eliminated Abandoned vehicles now remain on the battlefield for a period of time Vehicles will only be cleaned up if: no players are nearby and after a delay has passed Allows players to: capture and use enemy vehicles salvage or destroy them Improves immersion and battlefield continuity ๐ช Expanded USSR Forces (Spetsnaz & Elite Units) Added new USSR group variants including: Spetsnaz recon and assault teams elite/heavy infantry groups These units are now integrated across: frontline assaults counterattacks garrisons and occupied bases ambient patrols Increased variety in enemy encounters Players will now encounter a mix of standard and elite USSR forces during gameplay ๐งญ Overall More persistent and believable battlefield Increased combat variety and unpredictability Encounters feel less repetitive and more dynamic
- Game Version
- 1.6.0.119
- Created
- Sat, 25 Apr 2026 20:19:38 GMT
- Last Modified
- Sat, 25 Apr 2026 20:19:46 GMT
1.0.5
JLH PvE Conflict โ Update v1.0.5 This update focuses on stability, map compatibility, and loadout fixes, ensuring the mod works correctly across all official terrains. ๐ Full Official Map Support Fixed startup and deployment issues on: Everon Kolguyev Arland Resolved missing US HQ/start spawn on smaller maps Improved compatibility with different map layouts and capture point counts ๐ฏ Dynamic Capture Thresholds Capture thresholds now scale correctly per map: Arland โ adjusted for small map size Kolguyev/Cain โ balanced mid-scale threshold Everon/Eden โ extended campaign thresholds Prevents progression from being blocked on smaller terrains Ensures consistent pacing across all maps ๐๏ธ Loadout System Fix Fixed issue where players were stuck with โDefault loadoutโ only Restored full multi-loadout selection for US faction Loadouts now correctly use the intended US vs USSR configuration No runtime swapping or duplication of loadout managers ๐ง Bootstrap & System Stability Removed unsafe runtime manager swaps that caused: Deploy menu issues VM exceptions Cleaned up bootstrap logic to: Respect vanilla Conflict systems Avoid interfering with HQ/start spawn Improved overall startup reliability across all maps โ๏ธ Ownership & Faction Stability Fixed issue where USSR bases could revert back to FIA Restored correct USSR ownership seeding Added safeguards to prevent unintended faction changes ๐งน Code Cleanup & Reliability Pass Removed unsafe or redundant bootstrap logic Eliminated legacy HQ detection and fallback systems Reduced log spam while keeping useful debug output Ensured systems operate independently without conflicts ๐งญ Overall All official maps now fully supported Stable deployment and spawning across terrains Proper loadout selection restored Improved reliability without altering core gameplay systems
- Game Version
- 1.6.0.119
- Created
- Sat, 25 Apr 2026 17:53:11 GMT
- Last Modified
- Sat, 25 Apr 2026 17:53:19 GMT
1.0.4
โ๏ธ CONFLICT PVE IRON OCCUPATION โ v1.0.4 HOTFIX โ๏ธ Major Stability & Performance Update ๐ Performance & Stability Fixed major runtime stutters and freezing during gameplay Eliminated large frame spikes caused by: sector defense scanning anchor discovery systems occupation planning loops Converted heavy systems to incremental, budgeted updates Improved overall server performance and frame pacing ๐ง Player-Bubble Streaming System Introduced dynamic simulation zones: ๐ข LIVE (near players) โ full AI activity ๐ก WARM โ reduced background updates ๐ต COLD โ cached state only (no heavy processing) Far sectors no longer run expensive AI systems unnecessarily Significantly reduces server load while keeping nearby areas active ๐ Static Weapons & Roadblocks Fixed static MG/mounted weapon issues: AI now attempts to mount once Falls back to defend-near-weapon if mounting fails Removed repeated mount retry loops Roadblocks now remain stable and properly manned Improved checkpoint positioning and consistency ๐ช Garrison Improvements Improved garrison placement: better distribution around objectives reduced clustering on one side improved separation from roadblocks/supply points Reduced unnecessary re-planning and assignment churn More stable defensive behavior overall ๐ถ Patrol System Overhaul Patrols now use looped waypoint routes: patrol hierarchy waypoints + cycle waypoint Removed constant route rebuilding and micromanagement Patrols now behave more naturally and persist without interference ๐ Anchor & Placement Tuning Improved placement scoring for: road approaches and chokepoints defensive rings around objectives support positions near roadblocks Reduced: isolated MG placements deep-core misplaced defenses overlapping AI roles More believable and tactical AI positioning ๐ Server Optimization Reduced background AI processing load Far sectors now rely on cached state instead of live updates Improved performance for hosted servers and multiplayer sessions ๐ฏ Gameplay Impact World remains alive and active near players AI behavior is more stable and consistent Reduced stutter when moving between towns/sectors Improved immersion with less AI โthrashingโ โ No Changes To AI counts and caps Frontline assault system Counterattack system Core combat behavior Overall gameplay balance โ Summary This update focuses on stability, performance, and smarter AI simulation, transitioning the mod toward a more scalable and server-friendly PvE experience.
- Game Version
- 1.6.0.119
- Created
- Fri, 24 Apr 2026 17:38:08 GMT
- Last Modified
- Fri, 24 Apr 2026 17:38:18 GMT
1.0.3
JUST ANOTHER STABILITY HOTFIX I WILL REDUCE STUTTERS OVER NEXT COUPLE OF DAYS
- Game Version
- 1.6.0.119
- Created
- Thu, 23 Apr 2026 23:22:30 GMT
- Last Modified
- Thu, 23 Apr 2026 23:22:39 GMT
1.0.2
Debug/log spam removed from live gameplay
- Game Version
- 1.6.0.119
- Created
- Thu, 23 Apr 2026 22:00:14 GMT
- Last Modified
- Thu, 23 Apr 2026 22:00:24 GMT
1.0.1
โ๏ธ CONFLICT PVE IRON OCCUPATION โ v1.0.1 HOTFIX โ๏ธ Performance โข Stability โข Reliability ๐ฅ Whatโs New (Quick Read) ๐ Major server performance improvements ๐ง AI stability fixes (no more patrol/vehicle churn) ๐ Roadblocks & MGs now behave properly ๐ Debug/log spam removed from live gameplay ๐ฏ Smoother startup โ less freezing/stutter ๐ Vehicle patrol load reduced for solo players ๐ Performance Improvements Reduced server load during gameplay Smoothed startup lag spikes (no more heavy bursts) Staggered AI initialization across time Added caching for: Roadblock placement Spawn candidates Defense planning Removed repeated full-map scans ๐ง AI Stability Fixes Fixed patrol & vehicle delete โ respawn loops Reduced AI โresetโ behavior in active areas Improved runtime persistence across all systems Vehicle patrols now behave more consistently ๐ Roadblocks & Static Weapons Fixed garrisons stealing checkpoint/roadblock positions Roadblocks now stay properly manned Fixed MG/static weapon assignment failures Added fallback for broken statics: AI now defends near weapon instead of retry looping Eliminated endless retry spam on bad slots ๐ช AI Load & Balance Optimized AI distribution without killing world activity Reduced vehicle patrol count for solo players Maintained strong presence in: towns roads key objectives ๐ Logging & Server Optimization Debug logging disabled by default Removed spam from: AI planning systems spawn selection route building Cleaner logs + better performance for hosts โ๏ธ System Improvements Separated light vs heavy AI processing Throttled expensive background systems Improved update pacing across all controllers ๐ฏ Gameplay Impact World feels more stable and consistent AI behaves more realistically Performance significantly improved for servers โ No Changes To Frontline assaults Counterattacks Core AI combat behavior โ Bottom Line This hotfix makes the mod smoother, more stable, and more server-friendly โ while keeping the immersive PvE battlefield intact.
- Game Version
- 1.6.0.119
- Created
- Thu, 23 Apr 2026 21:37:24 GMT
- Last Modified
- Thu, 23 Apr 2026 21:37:31 GMT
1.0.0
- Game Version
- 1.6.0.119
- Created
- Tue, 21 Apr 2026 16:00:42 GMT
- Last Modified
- Tue, 21 Apr 2026 16:00:48 GMT
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