2-7 Ballistic Computer
by jungmiCZE
Contributors
Bonbonek
1.1.12
[Added] ACU Ballistic Computer written manual (36 pages)
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 20:20:59 GMT
- Last Modified
- Tue, 01 Sep 2026 20:21:28 GMT
1.1.11
[Fixed] Compatibility with the 2-7 Guidance System mod — GPS and SAL-guided projectiles now correctly receive GPS coordinates or SAL codes from the Ballistic Computer.
- Game Version
- 1.7.0.54
- Created
- Sun, 09 Aug 2026 19:15:14 GMT
- Last Modified
- Sun, 09 Aug 2026 19:15:48 GMT
1.1.10
[Added] ASUNO Ballistic Computer written manual (created using the Ballistic Table Prefab). Not yet implemented in the Arsenal (waiting to finish the ACU Manual). [Added] The ASUNOTerminalStateComponent was missing a bridge between the guided shells and the ASUNO.
- Game Version
- 1.7.0.54
- Created
- Thu, 30 Jul 2026 23:57:20 GMT
- Last Modified
- Thu, 30 Jul 2026 23:57:38 GMT
1.1.9
* [Optimized] Reworked ACU and ASUNO state synchronization to significantly reduce unnecessary replication traffic and callback processing. * [Optimized] Consolidated state changes so a single player input now produces a maximum of one replication commit instead of multiple consecutive updates. * [Fixed] Blocked, invalid, or no-change ASUNO inputs no longer trigger unnecessary state replication. * [Fixed] ACU Compute no longer performs up to three separate state replications for a single calculation. * [Fixed] ACU LAY and STOW commands no longer trigger duplicate state updates. * [Reworked] ACU boot sequence stages are now processed locally instead of replicating every individual visual boot step through the server. * [Optimized] Reduced ACU boot traffic from up to 18 client-server requests to only the required start and completion synchronization. * [Optimized] Replication callbacks are now consolidated to prevent repeated UI, signal, and animation refreshes during the same frame. * [Fixed] Removed an unused ASUNO animation resolving path that repeatedly searched the vehicle hierarchy without being able to apply any animation state. * [Optimized] ACU indicator signals are no longer unnecessarily recalculated and written every frame. * [Reworked] Turret movement beep playback is now handled locally instead of broadcasting a reliable network event every 0.35 seconds. * [Added] Added server-side input cooldowns to prevent duplicated touchscreen events, rapid command spam, and repeated ballistic calculations. * [Added] Added validation and rate limiting for replicated terminal sound events. * [Optimized] Shell and propellant loading now perform a single replicated state update instead of two consecutive updates. * [Optimized] Clearing the loaded artillery state now performs a single state update instead of multiple replication commits. * [Fixed] Added equality checks to prevent artillery state setters from replicating values that were already set. * [Optimized] Artillery shot monitoring now runs only while a fired projectile is actively being tracked. * [Optimized] Ejected shell casings now disable their frame update immediately after the initial ejection velocity is applied. * [Added] Added ballistic solver protection against repeated simultaneous calculations. * [Added] Added a hard simulation iteration limit to prevent invalid configuration values from causing excessive server processing. * [Fixed] Added mathematical safety checks for zero-distance targets and invalid trigonometric input values. * [Fixed] Improved cleanup of pending callbacks, event listeners, and widget handlers when screens, vehicles, or worlds are destroyed. * [Fixed] Resolved NullPointerError exceptions caused by widget cleanup attempting to access an unavailable script call queue. * [Fixed] Made ASUNO, ACU, and GLONASS widget cleanup idempotent to prevent repeated teardown operations. * [Optimized] Disabled unnecessary debug logging by default to reduce log spam and temporary string allocations. * [Optimized] Reduced redundant component and vehicle hierarchy searches across terminal, network, and artillery controller scripts. * [Changed] These changes are focused on replication efficiency, server stability, JIP performance, and reduced frametime spikes; ballistic calculations and intended gameplay behavior remain unchanged.
- Game Version
- 1.7.0.54
- Created
- Wed, 29 Jul 2026 01:40:13 GMT
- Last Modified
- Wed, 29 Jul 2026 01:40:42 GMT
1.1.8
* script logic changes and performace fixes TEST - DO NOT DOWNLOAD this version
- Game Version
- 1.7.0.54
- Created
- Wed, 29 Jul 2026 01:08:11 GMT
- Last Modified
- Wed, 29 Jul 2026 01:08:35 GMT
1.1.7
* [Fixed] Non-functional ASUNO and ACU interaction on dedicated servers. * [Fixed] Interaction camera activation and touchscreen widget initialization in multiplayer. * [Reworked] Client-to-server command transport through a reliable `SCR_PlayerController` RPC bridge. * [Fixed] Server-side vehicle resolution from `RplId`. * [Added] Server-side validation to ensure the player is operating the correct vehicle. * [Fixed] Synchronization of ASUNO and ACU terminal power controls. * [Fixed] Synchronization of operating mode controls. * [Fixed] Synchronization of gyroscope controls. * [Fixed] Synchronization of GLONASS controls. * [Fixed] Synchronization of ASUNO and ACU boot sequences. * [Fixed] Synchronization of keypad and function buttons. * [Fixed] Synchronization of LAY and STOW commands. * [Fixed] Replication of authoritative terminal state from the server back to clients. * [Fixed] Initialization and display of physical ASUNO and ACU screens after powering on the system. * [Fixed] Turret control without requiring the gunner seat to remain occupied. * [Fixed] Turret movement after the turret has been initialized once from the gunner position. * [Fixed] Turret movement synchronization between the commander, gunner, and other clients. * [Fixed] ASUNO `TXT_FINX` now displays the final `X + X offset` value. * [Fixed] ASUNO `TXT_FINY` now displays the final `Y + Y offset` value. * [Fixed] ASUNO `TXT_FINZ` now displays the final `Z` altitude. * [Fixed] Final coordinates no longer use a stale previously programmed target value from the AFS component. * [Fixed] Debug prints were spamming server console.
- Game Version
- 1.7.0.54
- Created
- Mon, 27 Jul 2026 00:04:17 GMT
- Last Modified
- Mon, 27 Jul 2026 00:04:45 GMT
1.1.6
- Game Version
- 1.7.0.54
- Created
- Sun, 26 Jul 2026 21:51:35 GMT
- Last Modified
- Sun, 26 Jul 2026 21:51:57 GMT
1.1.5
- Game Version
- 1.7.0.54
- Created
- Sun, 26 Jul 2026 20:58:49 GMT
- Last Modified
- Sun, 26 Jul 2026 20:59:09 GMT
1.1.4
- Game Version
- 1.7.0.54
- Created
- Sun, 26 Jul 2026 20:41:15 GMT
- Last Modified
- Sun, 26 Jul 2026 20:41:38 GMT
1.1.3
- Game Version
- 1.7.0.54
- Created
- Sun, 26 Jul 2026 20:23:36 GMT
- Last Modified
- Sun, 26 Jul 2026 20:23:59 GMT
1.1.2
- Attempted dedicated server fix for ACU/ASUNO touchscreen interaction and display initialization.
- Game Version
- 1.7.0.54
- Created
- Sun, 26 Jul 2026 19:41:08 GMT
- Last Modified
- Sun, 26 Jul 2026 19:41:32 GMT
1.1.1
- added RHS as dependency (somehow vanished) - this mod needs to be opened with 2-7 Self Propelled Howitzers - without that mod, this mod cannot compile - working on fixing this dependency logic issue - Both ACU (AFS) and ASUNO Manuals are in Manuals folder in this mod in JSON/TXT Format in both ENG and CZ
- Game Version
- 1.7.0.54
- Created
- Tue, 21 Jul 2026 01:41:56 GMT
- Last Modified
- Tue, 21 Jul 2026 01:42:24 GMT
1.1.0
- Game Version
- 1.7.0.54
- Created
- Thu, 16 Jul 2026 04:57:33 GMT
- Last Modified
- Thu, 16 Jul 2026 04:57:53 GMT
1.0.20
- Game Version
- 1.7.0.49
- Created
- Mon, 22 Jun 2026 16:34:58 GMT
- Last Modified
- Mon, 22 Jun 2026 16:35:50 GMT
1.0.19
- Game Version
- 1.7.0.49
- Created
- Mon, 22 Jun 2026 15:30:31 GMT
- Last Modified
- Mon, 22 Jun 2026 15:31:04 GMT
1.0.18
- Game Version
- 1.7.0.49
- Created
- Mon, 22 Jun 2026 15:29:12 GMT
- Last Modified
- Mon, 22 Jun 2026 15:29:50 GMT
1.0.17
- Game Version
- 1.7.0.49
- Created
- Mon, 22 Jun 2026 15:13:16 GMT
- Last Modified
- Mon, 22 Jun 2026 15:13:46 GMT
1.0.16
- Game Version
- 1.7.0.49
- Created
- Mon, 22 Jun 2026 14:34:28 GMT
- Last Modified
- Mon, 22 Jun 2026 14:35:21 GMT
1.0.15
- Game Version
- 1.7.0.49
- Created
- Sun, 21 Jun 2026 21:56:17 GMT
- Last Modified
- Sun, 21 Jun 2026 21:56:49 GMT
1.0.14
- Game Version
- 1.7.0.49
- Created
- Sun, 21 Jun 2026 20:28:40 GMT
- Last Modified
- Sun, 21 Jun 2026 20:29:27 GMT
1.0.13
- Game Version
- 1.7.0.41
- Created
- Sun, 07 Jun 2026 15:38:31 GMT
- Last Modified
- Sun, 07 Jun 2026 15:38:51 GMT
1.0.12
- Game Version
- 1.7.0.41
- Created
- Fri, 05 Jun 2026 00:38:07 GMT
- Last Modified
- Fri, 05 Jun 2026 00:38:28 GMT
1.0.11
- Game Version
- 1.6.0.119
- Created
- Sun, 12 Apr 2026 02:15:07 GMT
- Last Modified
- Sun, 12 Apr 2026 02:15:12 GMT
1.0.10
- Game Version
- 1.6.0.119
- Created
- Sun, 12 Apr 2026 01:59:35 GMT
- Last Modified
- Sun, 12 Apr 2026 01:59:37 GMT
1.0.9
- Game Version
- 1.6.0.119
- Created
- Sun, 12 Apr 2026 01:34:08 GMT
- Last Modified
- Sun, 12 Apr 2026 01:34:10 GMT
1.0.8
- Game Version
- 1.6.0.119
- Created
- Sun, 12 Apr 2026 00:58:21 GMT
- Last Modified
- Sun, 12 Apr 2026 00:58:23 GMT
1.0.7
- Game Version
- 1.6.0.119
- Created
- Sun, 12 Apr 2026 00:14:02 GMT
- Last Modified
- Sun, 12 Apr 2026 00:14:05 GMT
1.0.6
- Game Version
- 1.6.0.119
- Created
- Sat, 11 Apr 2026 22:48:10 GMT
- Last Modified
- Sat, 11 Apr 2026 22:48:13 GMT
1.0.5
- Game Version
- 1.6.0.119
- Created
- Sat, 11 Apr 2026 15:11:13 GMT
- Last Modified
- Sat, 11 Apr 2026 15:11:14 GMT
1.0.4
- Game Version
- 1.6.0.119
- Created
- Fri, 10 Apr 2026 17:47:13 GMT
- Last Modified
- Fri, 10 Apr 2026 17:47:15 GMT