JLH Verified War PvPvE
by Ignatius_Fenix
1.0.1
🔧 Update: FIA Dynamic Warfare System Overhaul 🪖 AI Capture System (FIXED) Fixed issue where FIA could not complete base captures Fixed issue where capture would start but never finish Improved AI interaction with Conflict capture points FIA units now correctly enter, hold, and complete captures ⚔️ Strategic Warfare Improvements Added dedicated FIA recapture assaults when no units are present Improved attack coordination toward capture points Fixed AI behavior where squads would stall or stop en route Smarter assault → capture → hold transition logic 🚫 Counterattack Spam Prevention Prevented repeated instant counterattacks on the same base Added cooldown system to stop base defence spam Bases now require time before re-triggering defence logic Eliminates “leave area → re-enter → retrigger attack” exploit 🚶 AI Movement Fixes Fixed AI groups stopping / starting repeatedly Improved waypoint consistency during assaults Units now maintain continuous pressure on objectives 🚗 Vehicle & Patrol Enhancements Improved vehicle patrol routing and stability Fixed issues with vehicle crew mounting reliability Better integration between ambient and strategic systems 🧠 AI Behavior Improvements FIA now behaves more like a coordinated faction Better decision-making for attack types (raid, counter, etc.) Smarter target prioritization and pressure handling 📡 HUD & Feedback Added immersive FIA notifications Counterattacks Raids Base recaptures Improved player awareness of battle progression ⚙️ Stability & Cleanup Improved entity cleanup and performance handling Reduced chances of stale or stuck AI groups General optimization of strategic manager logic
- Game Version
- 1.6.0.119
- Created
- Sat, 11 Apr 2026 23:08:59 GMT
- Last Modified
- Sat, 11 Apr 2026 23:09:06 GMT
1.0.0
- Game Version
- 1.6.0.119
- Created
- Thu, 09 Apr 2026 23:12:38 GMT
- Last Modified
- Thu, 09 Apr 2026 23:12:47 GMT
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