JLH Verified War PvPvE

by Ignatius_Fenix

1.0.1

🔧 Update: FIA Dynamic Warfare System Overhaul
🪖 AI Capture System (FIXED)
Fixed issue where FIA could not complete base captures 
Fixed issue where capture would start but never finish 
Improved AI interaction with Conflict capture points 
FIA units now correctly enter, hold, and complete captures 

⚔️ Strategic Warfare Improvements
Added dedicated FIA recapture assaults when no units are present 
Improved attack coordination toward capture points 
Fixed AI behavior where squads would stall or stop en route 
Smarter assault → capture → hold transition logic 

🚫 Counterattack Spam Prevention
Prevented repeated instant counterattacks on the same base 
Added cooldown system to stop base defence spam 
Bases now require time before re-triggering defence logic 
Eliminates “leave area → re-enter → retrigger attack” exploit 

🚶 AI Movement Fixes
Fixed AI groups stopping / starting repeatedly 
Improved waypoint consistency during assaults 
Units now maintain continuous pressure on objectives 

🚗 Vehicle & Patrol Enhancements
Improved vehicle patrol routing and stability 
Fixed issues with vehicle crew mounting reliability 
Better integration between ambient and strategic systems 

🧠 AI Behavior Improvements
FIA now behaves more like a coordinated faction 
Better decision-making for attack types (raid, counter, etc.) 
Smarter target prioritization and pressure handling 

📡 HUD & Feedback
Added immersive FIA notifications 
Counterattacks 
Raids 
Base recaptures 
Improved player awareness of battle progression 

⚙️ Stability & Cleanup
Improved entity cleanup and performance handling 
Reduced chances of stale or stuck AI groups 
General optimization of strategic manager logic
Game Version
1.6.0.119
Created
Sat, 11 Apr 2026 23:08:59 GMT
Last Modified
Sat, 11 Apr 2026 23:09:06 GMT

1.0.0

Game Version
1.6.0.119
Created
Thu, 09 Apr 2026 23:12:38 GMT
Last Modified
Thu, 09 Apr 2026 23:12:47 GMT

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