Ambient Bus Network

by borked.gb
Ambient Bus Network

Summary

Why not take the bus?

Description

Adds a working bus network to your scenario without any setup. At game start the mod scans the terrain, finds all the bus stops, and builds routes between them automatically. If your terrain has bus stops present, it should just work.

Buses drive the full route, stopping at each stop in turn. When they reach the end of the line they turn around and come back. Stuck buses get cleaned up and replaced on their own.

Players can check the departure board at any stop. Each stop shows the routes that call there, with a timetable for each one. Stops with no service show a "No service" label so you know the system is working, just that stop is not covered.

A few limitations worth knowing. Buses will sometimes arrive all at one, just like real life. The AI also struggles with tight corners, so expect the occasional 30 point turn. Oh, and drivers will occasionally crash or get stuck and leave you in the middle of nowhere!

This mod was made for Everon, your milage may vary on community made terrains. If you prefer the old "dumb" version, pin version 1.0.1 in your server config. If you want to build off this or change anything feel free, everything is APL-SA and on github.

Big thanks to Kuka for his bus mod, without him I wouldn't have made this!

--Documentation---

For all documentation, mission headers etc. Visit. 

https://github.com/borkedgb/AmbientBusNetwork/blob/main/README.md

Any issues feel free to contact me on discord: borked.gb

License

Arma Public License Share Alike (APL-SA)

Rating
100%
Version
1.0.2
Game Version
1.7.0.49
Version size
30.70 KB
Downloads
11,925
Created
01.04.2026
Last Modified
20.06.2026
ID
68FED8342B323737

Dependencies