Ragdoll unconscious state

by steffenbk1

Contributors

steffenbk1

Ragdoll unconscious state

Summary

Characters stay wherever they fell -- against walls, over objects, on stairs. Revive works normally. Compatible with multiplayer, dedicated servers, and other mods. Script only, no prefab overrides.

Description

Unconscious characters in vanilla Arma Reforger ragdoll briefly then snap into an identical animated prone pose. This mod keeps the ragdoll pose active for the full duration of unconsciousness. Characters stay wherever they fell -- against walls, over objects, on stairs. Revive works normally. Compatible with multiplayer, dedicated servers, and other mods. Script only, no prefab overrides.

Features 

All characters (players and AI)
Multiplayer and dedicated server compatible
Vanilla revive animation works normally
No prefab overrides -- script only
Negligible performance cost

Performance:

Runs only on entity owner -- clients receive ragdoll state via engine replication at zero extra cost
Single timer call per unconscious character per second, no per-frame logic
Zero overhead when no characters are unconscious
Ragdoll bones settle within seconds, so ongoing physics cost is near-zero even while active

License

Arma Public License (APL)

Rating
100%
Version
1.0.2
Game Version
1.6.0.119
Version size
38.16 KB
Downloads
212
Created
31.03.2026
Last Modified
31.03.2026
ID
68FEC022DFE198E5