Summary
This mod (Match Start Delay - MSD) creates domes around Conflict base spawn points, preventing players from leaving. After a time set by the admin, the domes disappear.
Description
This mod is designed to give players time to prepare before a match. It's primarily designed for tournament play.
Works in the Conflict game mode only - in other game modes it does nothing.
Features:
- Visible domes at every Conflict base that has a spawn point when the match starts - players cannot leave them
- Domes disappear after a time set by the admin
- Visible timer showing how much time is left
- Domes stop players and vehicles, but not projectiles, to avoid accidental damage.
There are three settings:
- the countdown duration in seconds (default 0)
- the dome diameter (default 100m)
- the dome type (default EmiRm8).
In the World Editor: GameMode entity, category "Match Start Delay" (the dome type is picked there as a prefab, e.g. MSD_Dome_NoEmi.et).
In the server config.json (the dome type is given by its short name):
"missionHeader": {
"m_MSD_Settings": {
"m_fCountdownDuration": 180,
"m_fDomeDiameter": 50,
"m_sDomeVariant": "NoEmi"
}
}
Settings from config.json take priority over settings from the scenario. Every field is optional - a field you leave out keeps the scenario value. Settings from config.json are kept when the mission is restarted.
By default, the countdown duration is 0, which means there is no delay at match start.
Dome types:
- NoEmi - glass without glow
- EmiYm3 - glass with a yellow glow
- EmiRm8 - glass with a faint red glow (default).
This mod can run standalone, but at its core it was created for the ArmaFrags.com PVP tournament community.
* If you have any comments or suggestions, you can find me at "PLG - Polska Gurom" and "ArmaFrags" Discords.License
Arma Public License Share Alike (APL-SA)