RESURRECT CRASH GUARD

by ROGUE_D3viL_
RESURRECT CRASH GUARD

Summary

ASK FOR PERMISSION TO USE!
DISCORD.GG/RES-RESURRECT
PUT FIRST IN LOAD ORDER !
A lightweight, server-side stability mod, It runs entirely in the background and targets the specific script-level crashes

Description

What it fixes:
GM Mode crash — prevents the native engine segfault that occurs when a player exits Game Master mode on servers running TAO, ServerAdminTools, or GM Tools simultaneously
Recursive invoker crash — blocks the stack overflow triggered by ServerAdminTools, GM Tools, and CRX EAI calling OnPlayerRoleChange recursively on role changes
Console player connection crash — handles the PS5 and Xbox GUID format that vanilla code cannot process, allowing crossplay sessions to run without dropping console players
Spawn null crashes — guards two confirmed null entity paths in the campaign spawn and faction systems that cause server-side exceptions under certain mod combinations
How it works:
Every fix is purely event-driven. Nothing runs on a timer, nothing queries the world entity list, nothing iterates entities. The mod intercepts specific engine callbacks at the script layer and returns before the crash occurs. Between events it has zero performance footprint.
Requirements:
Server-side only. Clients do not need to download or run this mod.

License

Arma Public License No Derivatives (APL-ND)

Version
0.0.41
Game Version
1.6.0.119
Version size
1.35 MB
Downloads
243
Created
26.03.2026
Last Modified
03.04.2026
ID
68F41687DD4936C5