Summary
Commando: weight reduction, regen, explosive resistance
Medic: stamina regen, bleed reduction, faster bandaging
No UI, just equip gear and play.
Currently (WIP)
Description
🔥 Class-Based Gear Perk System
This mod introduces a class-based perk system tied directly to equipment, allowing players to customize their playstyle through gear choices.
Each class has unique perks linked to boots, helmets, and gloves, creating meaningful decisions without overcomplicating gameplay.
🪖 Commando Class
Built for aggressive and high-mobility combat.
Boots → Global weight reduction
Carry more gear with less movement penalty
Helmet → Faster health & blood regeneration
Quickly recover after taking damage (when not bleeding)
Gloves → Explosive resistance
Take reduced damage from grenades and explosives
Items located in the US and USSR Arsenal
🧑⚕️ Medic Class
Focused on sustain, support, and survivability.
Boots → Faster stamina regeneration
Move longer and recover quicker during engagements
Helmet → Reduced bleeding effects
Slower blood loss when injured
Gloves → Faster bandaging
Apply medical items more quickly in critical moments
⚙️ Features
Gear-based perk system (no menus required)
Seamless equip/unequip detection
Clean and optimized scripting (no performance spam)
Works dynamically during gameplay
Designed for PvP modes, as well as PvE
🎯 Design Philosophy
Simple, intuitive perk system
No UI clutter — perks are tied to what you wear
Encourages class identity and team roles
Balanced to enhance gameplay without overpowering
🧪 Notes
Only one helmet perk is active at a time
Gloves and boots perks stack independently
Some perks activate conditionally (e.g. regen requires no bleeding)
Class-based perk system tied to gear.
License
Arma Public License No Derivatives (APL-ND)