SECTOR OFFENSIVE
A combined-arms PvPvE mode for two opposing teams, with independent FIA forces hostile to both. Infantry, armor and aviation fight over one active sector. Every victory moves the battle to a new area, with fresh tower and antenna positions.
CAPTURE AND HOLD
Each sector contains three towers and an active antenna. Towers require direct action: reach the radio inside and interact with it to claim the tower. Simply standing nearby does not capture it. Either team can retake a tower the same way.
To secure a sector through a full capture, disable its antenna and hold all three towers continuously for five minutes. Losing even one tower resets the countdown. Teams must coordinate assaults, defend separate objectives and react to breakthroughs until the timer ends.
FIA AND SECTOR HAZARDS
FIA squads defend the towers and antenna, while patrols move between objectives and respond to threats. Capturing towers can draw counterattacks and reinforcements. Deployed MHQs may also attract dedicated enemy teams. Armed vehicle patrols, mines and road ambushes make the sector dangerous for both sides. Mines can be cleared at close range with a shovel; each removal takes 15 seconds.
MOBILE SPAWNS AND TRANSPORT
Each team has two MHQs: mobile forward spawn points that must be delivered, deployed and protected. Players can respawn near a deployed MHQ or transfer there from base, choosing their arrival position within its marked area.
Transport helicopters carry troops and slingload ground vehicles. Once the sector antenna is disabled, drivers at base can also request ground-vehicle airdrops with their occupants aboard. Choose one of eight directions around the sector and a near or far drop range: 1.5-3 km or 3-4.5 km from the sector edge. The system searches for a road position at least 500 m from enemies and tries alternative directions if needed.
Airdrops start at 15 points and increase by 15 after each use. MHQ pricing is shared within each team; other vehicle pricing is personal. Both reset with the next sector.
POINTS, EQUIPMENT AND TEAMWORK
Earn points for objectives, enemy kills, destroying hostile MHQs, maintaining active MHQs in the sector and helping secure a sector victory. Spend them on weapons, transport, armored vehicles and aircraft, or transfer points to teammates to fund a shared purchase.
Both sides have access to the same weapons, equipment and vehicle selection. Choose and save your equipment through the loadout editor. Open F4 for mode information and player options.
HOW IT DIFFERS FROM CONFLICT
Sector Assault offers another way to enjoy large-scale combined-arms teamwork:
- One active sector concentrates the fighting around a shared objective.
- Three separate towers create simultaneous attacks, defenses and flanking opportunities.
- Direct radio interactions reward reaching and holding the objective.
- A resettable victory timer keeps counterattacks meaningful until the final moment.
- Mobile spawns, helicopter lifts and airdrops give teams several ways to establish a foothold.
- There is no supply-hauling loop: transport focuses on moving players and combat vehicles.
- Equal equipment access lets both teams build comparable forces.
- Personal rewards and point transfers support individual roles and coordinated purchases.
HOST YOUR OWN SERVER
Use Sector Offensive and the complete mod set below.
Additional mods:
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COMMUNITY AND CREDITS
Discord: https://discord.gg/WHqNQ3Q4tQ
Main addon: Drewmaster
Arsenal: Range
TRY THIS MODE ON OUR SERVER
Name: Sector Offensive 4356
IP: 168.119.65.214:2477