Serialbunny Killfeed System

by Rickeetz

1.0.3

Fixed minor issues with Padding of Usernames.
Fixed IFF.
Fixed wierd issues with the Font.
Game Version
1.6.0.119
Created
Mon, 06 Apr 2026 00:07:34 GMT
Last Modified
Mon, 06 Apr 2026 00:07:40 GMT

1.0.2

First Public Push :)
Game Version
1.6.0.119
Created
Sun, 05 Apr 2026 21:14:27 GMT
Last Modified
Sun, 05 Apr 2026 21:14:33 GMT

1.0.1

Changelog — SB_Killfeed
v0-1 — Kill Detection Rebuild

Replaced the old DetectKillType() system with a GetOnDamage() + EDamageType cache system via modded SCR_CharacterDamageManagerComponent
Added ResolveKillTypeFromDamage() — resolves kill type at hit time instead of death time (more reliable)
Added CacheKillType / ConsumeKillType / HasCachedKillType cache methods per entity
Old detection method renamed to DetectKillType_Legacy and kept for reference only

v0-1 — Bug Fixes

Removed EDamageType.FALL check (enum value does not exist in the API)
Fixed double kill events: added s_sProcessedKills set<IEntity> deduplication — prevents OnPlayerKilled + OnControllableDestroyed from both firing for the same kill
Fixed melee icon showing wrong icon: EDamageType.TRUE with external instigator (bleeding DOT) no longer overwrites the melee cache entry
Fixed set.Remove() compile error → changed to set.RemoveItem()
Fixed fall damage not being detected: EDamageType.TRUE + self-instigator now caches "fall" if no prior entry exists
Fixed HandleKillFromEntity always sending empty weapon name — now reads cache, uses "fall" as fallback
Fixed GetDeathIconName("") returning "Default" → now returns "Fall_Damage"
Fixed typo "Meelee_Damage" → "Meele_Damage" to match actual imageset tile name

v0-1 — Layout Resizing (3 rounds)

SB_KillfeedEntry.layout resized ~20–25% smaller each round:
520×56 → 420×44 → 336×35 → 252×26
Font size: 36 → 28 → 22 → 16
Icon size: 56×32 → 44×26 → 35×21 → 26×16
Default m_fPosX changed from -380 to -260 to move entries closer to the right edge

v0-1 — Translation (DE → EN)

Translated all German comments, attribute descriptions, debug strings, and inline comments in:
SCR_KillfeedComponent.c
SCR_KillfeedUI.c
SCR_KillTestTriggerClass.c
Game Version
1.6.0.119
Created
Sun, 05 Apr 2026 12:05:50 GMT
Last Modified
Sun, 05 Apr 2026 12:05:52 GMT

1.0.0

Game Version
1.6.0.119
Created
Tue, 24 Mar 2026 11:50:18 GMT
Last Modified
Tue, 24 Mar 2026 11:50:21 GMT

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