Serialbunny Killfeed System
by Rickeetz
1.0.3
Fixed minor issues with Padding of Usernames. Fixed IFF. Fixed wierd issues with the Font.
- Game Version
- 1.6.0.119
- Created
- Mon, 06 Apr 2026 00:07:34 GMT
- Last Modified
- Mon, 06 Apr 2026 00:07:40 GMT
1.0.2
First Public Push :)
- Game Version
- 1.6.0.119
- Created
- Sun, 05 Apr 2026 21:14:27 GMT
- Last Modified
- Sun, 05 Apr 2026 21:14:33 GMT
1.0.1
Changelog — SB_Killfeed
v0-1 — Kill Detection Rebuild
Replaced the old DetectKillType() system with a GetOnDamage() + EDamageType cache system via modded SCR_CharacterDamageManagerComponent
Added ResolveKillTypeFromDamage() — resolves kill type at hit time instead of death time (more reliable)
Added CacheKillType / ConsumeKillType / HasCachedKillType cache methods per entity
Old detection method renamed to DetectKillType_Legacy and kept for reference only
v0-1 — Bug Fixes
Removed EDamageType.FALL check (enum value does not exist in the API)
Fixed double kill events: added s_sProcessedKills set<IEntity> deduplication — prevents OnPlayerKilled + OnControllableDestroyed from both firing for the same kill
Fixed melee icon showing wrong icon: EDamageType.TRUE with external instigator (bleeding DOT) no longer overwrites the melee cache entry
Fixed set.Remove() compile error → changed to set.RemoveItem()
Fixed fall damage not being detected: EDamageType.TRUE + self-instigator now caches "fall" if no prior entry exists
Fixed HandleKillFromEntity always sending empty weapon name — now reads cache, uses "fall" as fallback
Fixed GetDeathIconName("") returning "Default" → now returns "Fall_Damage"
Fixed typo "Meelee_Damage" → "Meele_Damage" to match actual imageset tile name
v0-1 — Layout Resizing (3 rounds)
SB_KillfeedEntry.layout resized ~20–25% smaller each round:
520×56 → 420×44 → 336×35 → 252×26
Font size: 36 → 28 → 22 → 16
Icon size: 56×32 → 44×26 → 35×21 → 26×16
Default m_fPosX changed from -380 to -260 to move entries closer to the right edge
v0-1 — Translation (DE → EN)
Translated all German comments, attribute descriptions, debug strings, and inline comments in:
SCR_KillfeedComponent.c
SCR_KillfeedUI.c
SCR_KillTestTriggerClass.c- Game Version
- 1.6.0.119
- Created
- Sun, 05 Apr 2026 12:05:50 GMT
- Last Modified
- Sun, 05 Apr 2026 12:05:52 GMT
1.0.0
- Game Version
- 1.6.0.119
- Created
- Tue, 24 Mar 2026 11:50:18 GMT
- Last Modified
- Tue, 24 Mar 2026 11:50:21 GMT
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