EH_GUNPLAY

by Sorrry
EH_GUNPLAY

Summary

Gunplay and recoil overhaul. Compatible with most of workshop.

Description

Mod brings very flexible weapon handling system. You can easily create experience you want using my mod as base. **(Basic mod settings dont make ULTRAMEGASUPERHARDCORE24/7PERSISTENTWARFAREDRONESTRENCHMASSCARE thing to your weapon, but you can do that, if you wish. Basic preset meant to be realistic, remember that pls.)**

## Features
### Recoil impulse
Mod simulates fair, or close to fair recoil impulse calculation model, using bullet mass, initial speed and weapon mass. Yes, thats it.
### ADS adjustment time
Character needs a little moment to adjust reticles together.
### Weapon sway (inertia)
Weapon doesnt follow center of your screen strictly, it has some comfortable latency and weight.
### Hands stamina
Character has hands stamina, which drain/regen speed depends on weapon mass, stance and deployment. Also arms injury reduce maximum stamina. Stamina bar appears at the center bottom of your screen slowly with its draining enough.
### Easy configuration
Any of modules can be disabled. Almost any parameter can be adjusted. Fast and easy configuration. 
### Mods compatibility
Compatible with almost any weapon mod from the box. (Exception if modded weapon not inherits rifle_base/machinegun_base and other base prefabs from weapons\core. This is very rare case and definitely modder issue)

Additional:
* Some tweaks in RHS collimators - reticle sizes and true red dot color.
* No tons of unnecessary calculations or formulas.
* Easy and performance-friendly code. 
* No AI was used in code.
* Lappland pictures.

Created for/by ECHO SGA community.

License

Arma Public License (APL)

Rating
75%
Version
1.0.72
Game Version
1.8.0.13
Version size
810.06 KB
Downloads
21,498
Created
19.03.2026
Last Modified
25.09.2026
ID
68E48106A721D64F