Summary
Gunplay and recoil overhaul. Compatible with most of workshop.
Description
Mod brings very flexible weapon handling system. You can easily create experience you want using my mod as base. **(Basic mod settings dont make ULTRAMEGASUPERHARDCORE24/7PERSISTENTWARFAREDRONESTRENCHMASSCARE thing to your weapon, but you can do that, if you wish. Basic preset meant to be realistic, remember that pls.)**
## Features
### Recoil impulse
Mod simulates fair, or close to fair recoil impulse calculation model, using bullet mass, initial speed and weapon mass. Yes, thats it.
### ADS adjustment time
Character needs a little moment to adjust reticles together.
### Weapon sway (inertia)
Weapon doesnt follow center of your screen strictly, it has some comfortable latency and weight.
### Hands stamina
Character has hands stamina, which drain/regen speed depends on weapon mass, stance and deployment. Also arms injury reduce maximum stamina. Stamina bar appears at the center bottom of your screen slowly with its draining enough.
### Easy configuration
Any of modules can be disabled. Almost any parameter can be adjusted. Fast and easy configuration.
### Mods compatibility
Compatible with almost any weapon mod from the box. (Exception if modded weapon not inherits rifle_base/machinegun_base and other base prefabs from weapons\core. This is very rare case and definitely modder issue)
Additional:
* Some tweaks in RHS collimators - reticle sizes and true red dot color.
* No tons of unnecessary calculations or formulas.
* Easy and performance-friendly code.
* No AI was used in code.
* Lappland pictures.
Created for/by ECHO SGA community.
License
Arma Public License (APL)