COE2 Random Patrols

by Your401kPlan
COE2 Random Patrols

Summary

Small addon for COE2 that spawns randomized enemy patrols and hunter squads.

Description

This mod adds a new component for COE2 that spawns patrols randomly along the maps navmesh, as well as Hunter-killer teams that will stalk and triangulate players after every objective they complete. 


Additionally, scenario authors have the option to manually place patrols and snipers and they will automatically be configured to your COE2 enemy faction settings.


This is NOT an official COE2 addon, this is an experiment by me. 


A tutorial for scenario authors exists in the workbench files, additional documentation exists in the scripts for each component.


These don't work universally across scenarios, you'll need to create a duplicate scenario to add them to. I've provided scenarios for the 3 vanilla game maps in this one, each with what I feel is a "tough but fair" experience. 


Some notes:
- Patrols will spawn ANYWHERE on the map that normal AI can spawn. Meaning they could be right next to your deploy point or exfil. 
- 1 Hunter-killer team spawns after each objective is completed (this is configurable), they will receive Search and Destroy orders on a random player. The SAD orders will update after a configurable amount of time (around 2-3 minutes) with the players newest coordinates. So if you complete 3 objectives, you will have 3 teams stalking and triangulating you if you don't backtrack to take them out first.


For questions/concerns: @your401kplan on discord

License

Arma Public License Share Alike (APL-SA)

Rating
100%
Version
1.0.2
Game Version
1.6.0.119
Version size
1.98 MB
Downloads
253
Created
17.03.2026
Last Modified
18.03.2026
ID
68E22D4B54FE27EB

Dependencies