DZ Restored BETA

by TravelingMan

3.3.5

**DZ Restored Patch 3.3.5**
- Hopefully fixed the spammy tutorial popups
- Adjusted (slightly increased) food/drink spawns
- Added a hospital barracks to Balota airfield
- slightly decreased civ tournequit spawns as well as epi-pen spawns
- Hopefully fixed doors not locking properly with created keys
- Disabled the "reconnect" feature that keeps your character in for a bit upon disconnect. I find that this feature doesn't really do much except punish people who are on choppy connection, hopefully it doesn't cause any issues.
- Slight increase to civ weapon spawns, and very *slight* decrease to civ ammo spawns.
- Fixed a "suicide bomer" bandit that only ran around with grenades. It was kinda funny tbh but brother needs a gun.
- Slightly upped difficulty on some of the AI, nothing crazy.
- Added deployable bikes as a rare but possible spawn in civ loot


Update out shortly.
Game Version
1.7.0.49
Created
Tue, 23 Jun 2026 20:36:52 GMT
Last Modified
Tue, 23 Jun 2026 21:08:22 GMT

3.3.4

**DZ Restored Patch 3.3.4**

- Added a small chance for weapons to spawn with an extra magazine, or rarely two.
- Fixed some more missing textures
- Adjusted weather a bit to have some more clearness to fit Chernarus better. Shouldn't be a hugely noticeable change.
- Tweaked loot spawns some more for balancing, please leave feedback in #suggestions-and-feedback if it's too much or too little
- Fixed a zombie that was missing its torso
- Added some new ambient music, & a specific stinger that plays on join. This will be added to/updated in following patches so it isn't always the same.
- A couple bug fixes
Game Version
1.7.0.49
Created
Tue, 23 Jun 2026 01:21:56 GMT
Last Modified
Tue, 23 Jun 2026 01:59:59 GMT

3.3.3

Quick overhaul to loot spawning, should be able to find more diverse loot now. More changes to loot diversity coming soon.
Game Version
1.7.0.49
Created
Mon, 22 Jun 2026 08:45:04 GMT
Last Modified
Mon, 22 Jun 2026 09:09:20 GMT

3.3.2

**DZ Restored Patch 3.3.2**

- HOTFIX FOR BANDIT MOD REMOVAL. __Your servers should work fine again upon updating__

Important __note:__ You may find some items with missing textures, this is expected, although I'm fairly sure it would only happen in cases if you had a specific item equipped. I'm not fully sure. As always report a bug in #bug-reporting please.

- New placeholder bandit skins have been added to makeup for the massive removal of all of our bandit AI clothing. They now look like Takistani AI, so bandit-like at least. 

That's all for now. Sorry for the delay, I was out of town!

Next update is going to focus on overhauling our loot spawning system as I suspect it is not actually functioning properly and has not been for a while. 
You can expect some hopefully positive things out of this update whenever it's ready.
Game Version
1.7.0.49
Created
Mon, 22 Jun 2026 05:27:16 GMT
Last Modified
Mon, 22 Jun 2026 05:48:48 GMT

3.3.1

Patch for Chernarus Minus update
Game Version
1.7.0.49
Created
Wed, 17 Jun 2026 00:24:17 GMT
Last Modified
Wed, 17 Jun 2026 01:27:16 GMT

3.3.0

**DZ Restored 3.3**
- Implemented numerous "popup" features for new players who are just starting out on DZ Restored to explain game mechanics to them, encouraging player retention.
- Made Chernarus weather slightly more colder. It may actually feel punishing now, be sure to stay warm.

# Implemented Building Locking
- Only applies to certain buildings (mostly civilian, non-military, non-loot-specific areas.
- Find a locksmith kit (grey toolbox, spawns in industrial loot tables, somewhat rare spawn)
- Put locksmith kit on ground to create a key. This consumes 1 of the three charges a locksmith kit has.
- Once key created, keep locksmith kit in inventory. Then, approach a building you want to lock up. With key in hand, use it on the door, it should say something like claim building. Once you do so, another charge is consumed from the locksmith kit.
- After claiming the building, all doors are free to "fit locks" with the key in your hand - it takes no charges. Just be sure to lock all of the doors.
- You can have up to a maximum of 2 claimed buildings. While holding a locksmith kit, you can release a claim.
- You can clone your held key by using the locksmith kit while it's on the ground. This consumes a charge, but you can give your key to a friend. 
- Be careful, if you lose a key to an enemy, they can access your properties.
- You can create a new key using the locksmith kit, and re-fit the locks to your property if someone else has your key you don't want to have it.
- You can attempt to break into locked doors with a crowbar item for a low chance. If the chance fails, the crowbar breaks. Collecting crowbars will be useful if you want to raid. Nothing else will work for raids at the moment, but more will come.
- Military areas & nearby are not baseable

**Important: The key & locksmith kit are early versions of what we want set up for this. The "key" item is placeholder, and the animations are a bit wonk. I'll correct these when I'm back home later this week.**
**Further DZ Restored 3.3 updates**
- **Massively overhauled zombie spawning to be more consistent, expect much less "dead" areas as you traverse the map.**
- Lowered drink spawns in civilian loot areas slightly
Game Version
1.7.0.49
Created
Tue, 16 Jun 2026 22:33:26 GMT
Last Modified
Tue, 16 Jun 2026 23:37:06 GMT

3.2.3

Hotfix for enemy AI
Game Version
1.7.0.49
Created
Fri, 12 Jun 2026 12:32:39 GMT
Last Modified
Fri, 12 Jun 2026 12:54:08 GMT

3.2.2

Hotfix for AI missions. (Darc Missions)

See discord for the config for Darc Missions.
Game Version
1.7.0.49
Created
Fri, 12 Jun 2026 09:57:18 GMT
Last Modified
Fri, 12 Jun 2026 10:19:11 GMT

3.2.1

**DZ Restored 3.2.1 HOTFIX**
- Fixed respawning
- Also added the appropriate popup names when spawning in, so players know where they are nearby.
Game Version
1.7.0.49
Created
Fri, 12 Jun 2026 00:46:57 GMT
Last Modified
Fri, 12 Jun 2026 01:13:03 GMT

3.2.0

Update **DZ Restored 3.2**
- Fixed hat variants that were missing textures (not sure what happened, but had to remove them from the loot tables) shouldn't cause any difference in gameplay, there's still plenty of hats.
- **Support for Darc Missions is in #"Darc Missions Basic Configuration Files For DZ Restored" if you'd like to add it to your server. Simply replace the default config files with these. Tweak as  you wish.**
- Slightly lowered Chernarus base temperature as it's warmer than Everon. It's tied to character, so if you already have a survivor saved, when you respawn the change will apply. 
- Added various possible chopper crash sites around the map
- Adjusted enemy AI looks to be more bandit-like to fit DZ Restored better **(you will need to update your Darc Missions config for the change to apply)** 
- Fixed the invisible large metal building, also added industrial loot spawns to it.
- Added new items, vehicles, clothing items, some novelty and neat items, I will leave them to be discovered. Some more will be coming next patch, not everything is added yet.
- Added waypoints (Shift+Click the map to set a marker).
- Added **deployable ground stashes (screenshot attached)**
Ground stashes can be dug with an entrenching tool, either civilian or military. Use them to hide gear in secure, secret locations. Digging one consumes the entrenching tool. Their texture is not supposed to be black like that, so I will be fixing it next patch when I figure out why that is happening. It should blend in.
- Fixed police jacket & pants having a grey missing texture, they are slightly camo green now.
- Added extra buildings to Balota, Tisy, & NWAF
- Slightly decreased "size" of Jerry cans so that they are (if working correctly) able to be put into backpacks much easier, rather than needing to carry them around by hand in many situations.
Game Version
1.7.0.49
Created
Thu, 11 Jun 2026 23:19:33 GMT
Last Modified
Thu, 11 Jun 2026 23:45:30 GMT

3.1.0

- Fixed an invisible building at Balota airfield.
- Added several ghillie suit variants to spawn pools. You can find them packaged in supply boxes, some are rarer than others. The common ones are generic green, winter, and desert. The rarer ones are dark green and woodland. Both
- Added the Tisy military base gas-zone and marked it appropriately on the map. You will now **need** to have a gas mask equipped to visit this high-tier loot location.
- Added zombie spawns to some places that they felt sparse at (Balota airfield & some others)
**- Added support for DarcMissions** (still in testing, unsure if working) 
- Added loot spawns to Hangars
- Fixed hospital interiors having a weird texture (somehow)
- Fixed the house that had a purely white texture (somehow)
- Fixed castles missing their parts and being invisible, and added zombie spawns to them, as well as loot spawns
- Fixed a zombie variant
Game Version
1.7.0.49
Created
Wed, 10 Jun 2026 12:49:05 GMT
Last Modified
Wed, 10 Jun 2026 13:13:39 GMT

2.5.1

Hotfix to add dependencies.
Game Version
1.7.0.49
Created
Tue, 09 Jun 2026 18:58:03 GMT
Last Modified
Tue, 09 Jun 2026 19:25:41 GMT

2.5.0

Added Chernarus support.

Swap to the Chernarus scenario and wipe your server (if on Everon previously) to play it!
Enjoy!

Visit the Discord for more info.
Game Version
1.7.0.49
Created
Tue, 09 Jun 2026 17:04:09 GMT
Last Modified
Tue, 09 Jun 2026 17:29:16 GMT

2.4.0

Update 2.4

Apologies for the delay while I was getting it ready, everyone

- Updated to be compatible with latest Reforger update
- Fixed armbands (again) & flashlights
- Had to remove the "starter" t shirt. No difference should be noticed really, but for some reason it was bugged. 
- Added flashlights to starter loadout and removed the radio. Radio was only for testing purposes for the AI missions. Flashlights were never intended to be removed.
- Changed scenario name to include "DayZ" in the title as suggested by @jarskie 
- Removed forced first person, it should be left up to server owners.

**Notice: Development from this point forward is primarily going to be focusing on __CHERNARUS__.**

Everon will still receive support & occasional updates as there's still things to be done, but Chernarus is way more fit for what we're going for here, and I think it's time.
Game Version
1.7.0.41
Created
Thu, 04 Jun 2026 06:38:01 GMT
Last Modified
Thu, 04 Jun 2026 06:58:20 GMT

2.3.27

Removed misfit's squad ghillie suit since the mod got removed.
Game Version
1.6.0.119
Created
Fri, 15 May 2026 07:48:30 GMT
Last Modified
Fri, 15 May 2026 07:52:32 GMT

2.3.26

Game Version
1.6.0.119
Created
Tue, 12 May 2026 07:47:38 GMT
Last Modified
Tue, 12 May 2026 07:51:58 GMT

2.3.25

Erquy update testing.
Game Version
1.6.0.119
Created
Tue, 12 May 2026 07:22:23 GMT
Last Modified
Tue, 12 May 2026 07:26:33 GMT

2.3.24

- Updated license to allow server hosting
- Patch for police zombies missing textures (the items themselves are still missing textures but this will be fixed later)
- Possibly fixed the JIP error for Erquy update.
Game Version
1.6.0.119
Created
Tue, 12 May 2026 05:46:28 GMT
Last Modified
Tue, 12 May 2026 05:50:18 GMT

2.3.23

Patch to make playable again since TOD's civilian pack was removed from workshop.
Game Version
1.6.0.119
Created
Sun, 03 May 2026 04:03:37 GMT
Last Modified
Sun, 03 May 2026 04:07:19 GMT

2.3.22

Further jip error fixing
Game Version
1.6.0.119
Created
Tue, 21 Apr 2026 10:11:02 GMT
Last Modified
Tue, 21 Apr 2026 10:14:21 GMT

2.3.21

Further jip fixing
Game Version
1.6.0.119
Created
Tue, 21 Apr 2026 09:45:50 GMT
Last Modified
Tue, 21 Apr 2026 09:49:27 GMT

2.3.20

Game Version
1.6.0.119
Created
Tue, 21 Apr 2026 09:26:37 GMT
Last Modified
Tue, 21 Apr 2026 09:30:03 GMT

2.3.19

Further jip error testing in effort to fix.
Game Version
1.6.0.119
Created
Tue, 21 Apr 2026 09:00:15 GMT
Last Modified
Tue, 21 Apr 2026 09:03:29 GMT

2.3.18

Game Version
1.6.0.119
Created
Tue, 21 Apr 2026 08:37:52 GMT
Last Modified
Tue, 21 Apr 2026 08:41:27 GMT

2.3.17

Testing for JIP server error fix.
Game Version
1.6.0.119
Created
Tue, 21 Apr 2026 08:06:10 GMT
Last Modified
Tue, 21 Apr 2026 08:09:50 GMT

2.3.16

**DZ Restored Patch 2.3.16**
- **__FIXED LOOT SPAWNS__**
Sorry about that, they were super duper broken! Not finding any normal loot is *abnormal* for future reference lol

Wanted to hold off on this content for a bigger update but this hotfix had to happen so

- **Partially completed Erquy island**
- **Increased gas mask spawn rate slightly & added to industrial loot & military.**
- **Slightly decreased overall food/drink spawn rate.**
Game Version
1.6.0.119
Created
Tue, 21 Apr 2026 00:25:15 GMT
Last Modified
Tue, 21 Apr 2026 00:29:10 GMT

2.3.15

**DZ Restored Patch 2.3.15**
- Tweaked zombie spawn logic a bit further to help server performance 
- Adjusted zombie spawns at airfield to hopefully help server performance in the area. Rather than their being several individual zombie spawns, there is now less spawns that spawn more zombies.
Overall, there should be a slight decrease in zombies there as it was a bit excessive. 
- Fixed an issue related to gas mask spawning, they should now spawn appropriately
- Fixed police loot spawning upright to correct the issue from last night's patch

__Known issues:__
-There's a bug relating to certain AR15 & variant weapons. They are currently still spawning but we're looking into it.
-There is also possibly a bug relating to helicopter persistence, but this is unconfirmed/uncertain. 

**Next major update**: 
Will feature the completion of the Erquy militarized & poison gas island. Currently the island is only partially complete. This island will be a challenging, but rewarding end-game area.

**Future roadmap**:
Heavy server-performance optimizations.
Following the completion of Erquy, more end-game content ideas will be looked into such as __limited__ base building such as the ability to construct walls/barricades but we will **not** be implementing DayZ Epoch style base building that will allow unrealistic towers constructed into the sky or anything similar to this. Think more along the lines of what the OG Arma 2 DayZ Mod had in its end-of-life base building, that's the goal.
Game Version
1.6.0.119
Created
Mon, 20 Apr 2026 03:17:11 GMT
Last Modified
Mon, 20 Apr 2026 03:19:37 GMT

2.3.14

**DZ Restored __Update__ 2.3.14**

So many patches today. Sorry for the endless posts while I work through some issues, but this is an update with some actual substance for once.

- Fixed an issue where an AK flash hider was persisting, leading it to basically sit on spawnpoints and appear that its spawns were higher
- **Added rotation to spawned items so they do not spawn inappropriately upright!**
- Tweaked temperature to make it feel slightly more difficult, since at the moment it's basically meaningless
- Fixed a bug that allowed you to locate bandit camps on literally any inspectable item

**And, to summarize the series of patches today into one chunk:**
- Optimized server performance via zombies & another map-related issue.
Zombies should spawn in slower now, but this shouldn't be noticeable to the average player. If you encounter issues, please report here as always. Thanks!
Game Version
1.6.0.119
Created
Sun, 19 Apr 2026 10:21:06 GMT
Last Modified
Sun, 19 Apr 2026 10:22:58 GMT

2.3.13

Further server optimizations & fixes.
Game Version
1.6.0.119
Created
Sun, 19 Apr 2026 03:37:39 GMT
Last Modified
Sun, 19 Apr 2026 03:40:04 GMT

2.3.12

Game Version
1.6.0.119
Created
Sun, 19 Apr 2026 02:31:22 GMT
Last Modified
Sun, 19 Apr 2026 02:33:24 GMT

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