Ambient Civilians
by borked.gb
1.0.7
Added in game menu for modifying the number of civs in each zone.
- Game Version
- 1.6.0.119
- Created
- Fri, 03 Apr 2026 15:36:13 GMT
- Last Modified
- Fri, 03 Apr 2026 15:36:16 GMT
1.0.6
Modfied the amount of civs spawning in each zone to better match their size. i.e more in settlements, less in towns.
- Game Version
- 1.6.0.119
- Created
- Thu, 02 Apr 2026 12:53:03 GMT
- Last Modified
- Thu, 02 Apr 2026 12:53:05 GMT
1.0.5
Added civilian vehicles module, and entities to disable them as required. Added new filter icon. Added components with default setup to both conflict gamemodes. Added a slight delay to civs spawning to reduce performance spike on activation.
- Game Version
- 1.6.0.119
- Created
- Tue, 17 Mar 2026 18:01:22 GMT
- Last Modified
- Tue, 17 Mar 2026 18:01:25 GMT
1.0.4
Placeable entities for GM added (disable zone/disable all). GM filter added to make locating them easier.
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 15:17:00 GMT
- Last Modified
- Mon, 16 Mar 2026 15:17:02 GMT
1.0.3
- Game Version
- 1.6.0.119
- Created
- Sat, 14 Mar 2026 23:18:28 GMT
- Last Modified
- Sat, 14 Mar 2026 23:18:29 GMT
1.0.2
Waypoints now always pick from the zone centre so civilians stay within the configured radius no matter how long they wander. This will stop them wandering off during longer sessions or times between spawn/despawn.
- Game Version
- 1.6.0.119
- Created
- Sat, 14 Mar 2026 23:16:57 GMT
- Last Modified
- Sat, 14 Mar 2026 23:16:59 GMT
1.0.1
Fixed civs spawning clipped in to objects/water. Wrote *some* documentation.
- Game Version
- 1.6.0.119
- Created
- Fri, 13 Mar 2026 18:49:05 GMT
- Last Modified
- Fri, 13 Mar 2026 18:49:06 GMT
1.0.0
- Game Version
- 1.6.0.119
- Created
- Thu, 12 Mar 2026 20:50:32 GMT
- Last Modified
- Thu, 12 Mar 2026 20:50:33 GMT
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