TTT Vehicle Caps
by BranActual
Contributors
BranActual
1.0.10
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 18:52:59 GMT
- Last Modified
- Mon, 16 Mar 2026 18:53:02 GMT
1.0.9
- Game Version
- 1.6.0.119
- Created
- Thu, 12 Mar 2026 04:30:09 GMT
- Last Modified
- Thu, 12 Mar 2026 04:30:13 GMT
1.0.8
- Game Version
- 1.6.0.119
- Created
- Tue, 10 Mar 2026 20:55:16 GMT
- Last Modified
- Tue, 10 Mar 2026 20:55:22 GMT
1.0.7
- Game Version
- 1.6.0.119
- Created
- Tue, 10 Mar 2026 20:25:43 GMT
- Last Modified
- Tue, 10 Mar 2026 20:25:49 GMT
1.0.6
- Game Version
- 1.6.0.119
- Created
- Tue, 10 Mar 2026 20:12:31 GMT
- Last Modified
- Tue, 10 Mar 2026 20:12:39 GMT
1.0.5
- Game Version
- 1.6.0.119
- Created
- Tue, 10 Mar 2026 19:47:33 GMT
- Last Modified
- Tue, 10 Mar 2026 19:47:36 GMT
1.0.4
Fixed VehicleCapsService.c
- Game Version
- 1.6.0.119
- Created
- Tue, 10 Mar 2026 19:26:08 GMT
- Last Modified
- Tue, 10 Mar 2026 19:26:15 GMT
1.0.3
Fixed VehicleCapsService.c
- Game Version
- 1.6.0.119
- Created
- Tue, 10 Mar 2026 19:24:32 GMT
- Last Modified
- Tue, 10 Mar 2026 19:24:40 GMT
1.0.2
Plug-and-Play Update: No need to attach to helipad/vehicle spawn entity. Define the spawn entity within the script itself, and it will monitor the spawn entities in real-time. Additionally, rank/XP loss will not occur as it will decline the action before it can happen.
- Game Version
- 1.6.0.119
- Created
- Tue, 10 Mar 2026 19:14:41 GMT
- Last Modified
- Tue, 10 Mar 2026 19:14:43 GMT
1.0.1
Adjusted "EntityEditorProps" -> "ComponentEditorProps" for ease of adding to GameMode component manager
- Game Version
- 1.6.0.119
- Created
- Tue, 10 Mar 2026 16:15:27 GMT
- Last Modified
- Tue, 10 Mar 2026 16:15:30 GMT
1.0.0
- Game Version
- 1.6.0.119
- Created
- Tue, 10 Mar 2026 03:07:43 GMT
- Last Modified
- Tue, 10 Mar 2026 03:07:46 GMT
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