SH-ScriptFixes

by CERTII

0.0.3

ACE Medical — Cardiac Arrest State Management
Fixed: NULL pointer exception in ACE_Medical_CardiacArrestState.OnExit() during state cleanup
Impact: Prevents crashes when cardiac arrest effects are terminated
Details: Added defensive null validation for context and damage manager before effect termination
Radio Coverage System — Ping Broadcast Loop
Fixed: NULL pointer exception in SCR_CoverageRadioComponent.Ping() during recursive coverage calculations
Impact: Eliminates crashes in radio signal propagation when radios are destroyed during transmission
Details: Added null validation in array iteration loops to skip destroyed radio entities
ACE Carrying System — Entity Validation
Fixed: NULL pointer exception in ACE_C
Game Version
1.6.0.119
Created
Thu, 12 Mar 2026 23:19:59 GMT
Last Modified
Thu, 12 Mar 2026 23:20:00 GMT

0.0.2

- Fixed ACE Medical NULL instance VMEs related to brain hit zone and vitals initialization
- Fixed ACE Medical resilience regeneration safety during init/teardown edge cases
- Restored missing ACE medical compatibility methods used by circulation, breathing, medication, and tooltip systems
- Fixed helper compartment terminate/eject flow continuing in invalid states
- Fixed vehicle move-out helper edge cases and improved action safety
- Fixed repeating campaign military base seize tasks caused by duplicate callback/event registration
- Improved task cleanup for capture, unregister, and signal-based task removal
- Added debug logging for campaign military base task assignment, completion, deletion, and callback flow
- General stability and compatibility improvements
Game Version
1.6.0.119
Created
Mon, 09 Mar 2026 05:47:11 GMT
Last Modified
Mon, 09 Mar 2026 05:47:13 GMT

0.0.1

Game Version
1.6.0.119
Created
Mon, 09 Mar 2026 04:47:05 GMT
Last Modified
Mon, 09 Mar 2026 04:47:07 GMT

Showing 1 to 3 of 3 results

Rows per page