SH-ScriptFixes
by CERTII
0.0.3
ACE Medical — Cardiac Arrest State Management Fixed: NULL pointer exception in ACE_Medical_CardiacArrestState.OnExit() during state cleanup Impact: Prevents crashes when cardiac arrest effects are terminated Details: Added defensive null validation for context and damage manager before effect termination Radio Coverage System — Ping Broadcast Loop Fixed: NULL pointer exception in SCR_CoverageRadioComponent.Ping() during recursive coverage calculations Impact: Eliminates crashes in radio signal propagation when radios are destroyed during transmission Details: Added null validation in array iteration loops to skip destroyed radio entities ACE Carrying System — Entity Validation Fixed: NULL pointer exception in ACE_C
- Game Version
- 1.6.0.119
- Created
- Thu, 12 Mar 2026 23:19:59 GMT
- Last Modified
- Thu, 12 Mar 2026 23:20:00 GMT
0.0.2
- Fixed ACE Medical NULL instance VMEs related to brain hit zone and vitals initialization - Fixed ACE Medical resilience regeneration safety during init/teardown edge cases - Restored missing ACE medical compatibility methods used by circulation, breathing, medication, and tooltip systems - Fixed helper compartment terminate/eject flow continuing in invalid states - Fixed vehicle move-out helper edge cases and improved action safety - Fixed repeating campaign military base seize tasks caused by duplicate callback/event registration - Improved task cleanup for capture, unregister, and signal-based task removal - Added debug logging for campaign military base task assignment, completion, deletion, and callback flow - General stability and compatibility improvements
- Game Version
- 1.6.0.119
- Created
- Mon, 09 Mar 2026 05:47:11 GMT
- Last Modified
- Mon, 09 Mar 2026 05:47:13 GMT
0.0.1
- Game Version
- 1.6.0.119
- Created
- Mon, 09 Mar 2026 04:47:05 GMT
- Last Modified
- Mon, 09 Mar 2026 04:47:07 GMT
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