DF_DisableBaseWeapon

by DutchGoblin

Contributors

Infinitesharp, Luthendril, Karel de Koffiezuiper, DutchGoblin, Ghost_B072

DF_DisableBaseWeapon

Summary

DF Disable Weapon Zone – A high-performance, script-based safezone system that automatically disables weapon fire and melee within a custom radius using a specialized area-mesh entity.

Description

The DF Disable Weapon Zone mod provides mission creators and server administrators with a robust tool to create "No-Fire" areas. Unlike traditional trigger-heavy solutions, this mod uses a custom-coded entity with a sphere-query system, ensuring that players cannot discharge firearms or perform melee attacks while inside the designated perimeter.

Features
Automatic Weapon Blocking: Seamlessly sets NoFireTime and forces weapon safety for any player entering the zone.
Visual Area Mesh: Includes a built-in AreaMeshComponent to provide a clear visual boundary in the World Editor (and optionally in-game) for easy setup.
Multiplayer Optimized: Built with performance in mind. The script uses a timed heartbeat check (instead of every frame) to ensure minimal CPU impact, even with 100+ players on a server.
No Manual Toggling: The system is "self-clearing." Once a player leaves the radius, their weapon functionality is automatically restored after a short buffer period.
Vehicle Compatible: Designed to interact directly with the CharacterControllerComponent, affecting both infantry and players in exposed vehicle positions.

License

Arma Public License (APL)

Version
1.0.2
Game Version
1.6.0.119
Version size
13.31 KB
Downloads
195
Created
28.03.2026
Last Modified
29.03.2026
ID
68CF6314EDD2B074