VRT - Worthy Islands
by ZeeVRT
Contributors
Tin_Man41, crlundeen, Dihfrent_Official, Godsend85, EODBreachmaster
1.2.4
- Moved boat launch near MOB spawn, added entities, and boat launch sign. - Removed boulders from duck pond tunnel entrances and replaced with destructible concrete walls. - Added RadioManager entity to world for radio communication.
- Game Version
- 1.6.0.119
- Created
- Wed, 18 Mar 2026 22:10:15 GMT
- Last Modified
- Wed, 18 Mar 2026 22:10:45 GMT
1.2.3
- Placed the indoor AI at duck pond below the rock slabs to prevent spawning inside of the rocks.
- Game Version
- 1.6.0.119
- Created
- Wed, 18 Mar 2026 17:04:03 GMT
- Last Modified
- Wed, 18 Mar 2026 17:04:24 GMT
1.2.2
- Added FIA, USSR, ChinesePLA, and CIV factions to friendly ID lists for each of these factions. - Replaced all indoor AI within the Duck Pond CP with ChinesePLA.
- Game Version
- 1.6.0.119
- Created
- Wed, 18 Mar 2026 16:20:39 GMT
- Last Modified
- Wed, 18 Mar 2026 16:22:15 GMT
1.2.1
- Added BTR/BRDM spawns with AI crews around the maps (attempted boats, but Reforger does not currently support water path travel on the navmesh) - Added indoor AI spawns at duck pond CP, and blocked off all but one entrance - QoL updates including reducing capture timer to 120 seconds across the board - Boat Spawner mod creator helped me and created a script now allowing the boats to be spawned on water - Decreased AI spawn limiter to 1500 (inactive, normal/default count) - Shifted Kush City CP tent out of the building - Decreased volume of AI ambient spawn points around the map for perfomance adjustments
- Game Version
- 1.6.0.119
- Created
- Tue, 17 Mar 2026 19:40:47 GMT
- Last Modified
- Tue, 17 Mar 2026 19:41:09 GMT
1.2.0
- Removed helicopter from Thrall Island basement (ISA layer). I will add the indoor AI in a future update, within duck pond. - Removed patches from EOD hooch and floating mortar round.
- Game Version
- 1.6.0.119
- Created
- Tue, 17 Mar 2026 00:47:12 GMT
- Last Modified
- Tue, 17 Mar 2026 00:47:43 GMT
1.1.9
- Reduced variable capture time from 2-6 min to a hard 2 min timer.
- Game Version
- 1.6.0.119
- Created
- Tue, 17 Mar 2026 00:29:59 GMT
- Last Modified
- Tue, 17 Mar 2026 00:30:20 GMT
1.1.8
- Updated layer is functional. Pulled stashed files to test navmesh regeneration, MOB updates, and CP updates. All should be stable.
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 23:02:34 GMT
- Last Modified
- Mon, 16 Mar 2026 23:02:59 GMT
1.1.7
- Regenerated navmesh. - Fixed starting points. - Testing new VRTHanger layer.
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 22:44:59 GMT
- Last Modified
- Mon, 16 Mar 2026 22:45:20 GMT
1.1.6
- Version stable. Adding a functional VRT Hanger layer and indoor AI at duck pond caves in a future update.
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 20:59:11 GMT
- Last Modified
- Mon, 16 Mar 2026 20:59:39 GMT
1.1.5
- All errors fixed on testing. Created new VRT - Chinese PLA to FIA mod. Testing. If successful, porting over successful testing layers to PVE entity.
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 20:47:31 GMT
- Last Modified
- Mon, 16 Mar 2026 20:47:51 GMT
1.1.4
- Removed VRTHanger layer. The layer removal, being the very last layer, removed the Group 1 Reason 1 error. Readded all layers, removed the duplicate RadioManager entity, and reorganized the random layers in AI back into CAGBasement. Testing.
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 18:03:00 GMT
- Last Modified
- Mon, 16 Mar 2026 18:03:20 GMT
1.1.3
- Removal of the duplicate RadioManager was not the fix for the Group 1 Reason 1 error. Removing VRTHanger to further test.
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 17:55:07 GMT
- Last Modified
- Mon, 16 Mar 2026 17:55:27 GMT
1.1.2
- Discovered multiple RadioBroadcast Managers present. It appears the base map had it loaded, which is uncommon. Removing and testing.
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 17:49:46 GMT
- Last Modified
- Mon, 16 Mar 2026 17:50:07 GMT
1.1.1
- Group 1 Reason 1 error persists after removal of Recruiting, RRC, Seals, and CAGBasement realigned layers. Removing the following: SOAR STS SWU
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 17:42:44 GMT
- Last Modified
- Mon, 16 Mar 2026 17:43:04 GMT
1.1.0
- Random entities discovered from the CAGBasement layer placed under the AI layer. Moved those to CAGBasement layer, removed that layer, and continued testing. Removed the following: Recruiting RRC Seals
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 17:37:37 GMT
- Last Modified
- Mon, 16 Mar 2026 17:38:04 GMT
1.0.9
- Group 1 Reason 3 error persists after removal of MainPUB, MarsocODA, and Medical layers. Removing the following: Motorpool OilRig Rangers
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 17:22:43 GMT
- Last Modified
- Mon, 16 Mar 2026 17:23:08 GMT
1.0.8
- Group 1 Reason 3 System Failure error persists after removal of EOD, FightHanger, and ISA layers. Removing the following layers: MainPUB MarsocODA Medical
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 17:18:04 GMT
- Last Modified
- Mon, 16 Mar 2026 17:18:24 GMT
1.0.7
- Group 1 Reason 3 persists after removal of BoatSpawn, DA, and DA_HQ layers. Removing the following layers for continued testing: EOD FightHanger ISA
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 17:12:31 GMT
- Last Modified
- Mon, 16 Mar 2026 17:12:52 GMT
1.0.6
- Group 1 Reason 1 System Failure error persists after removing CAGArea, CAGBasement, and CAGMain layers. Group 1 Reason 4 also did not replicate. Removing the following layers for continued testing: BoatSpawn DA DA_HQ
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 17:05:01 GMT
- Last Modified
- Mon, 16 Mar 2026 17:05:27 GMT
1.0.5
- Receiving Group 1 Reason 3 and Group 1 Reason 4 Errors. Removing small batches of layers until success/failure for testing. Removing the following layers first: CAGArea CAGBasement CAGMain
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 16:55:56 GMT
- Last Modified
- Mon, 16 Mar 2026 16:56:19 GMT
1.0.4
- Readded all layers from original PVE world entity.
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 01:49:04 GMT
- Last Modified
- Mon, 16 Mar 2026 01:49:23 GMT
1.0.3
- Attempting to fix the Group 1 Reason 4 Error when loading in the test scenario.
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 01:41:46 GMT
- Last Modified
- Mon, 16 Mar 2026 01:42:07 GMT
1.0.2
- Removed all VRT Map Dev added layers to attempt to eliminate the Group 1 (system error) upon spawning at MOB. Issue is within MOB somewhere. Beginning process of elimination.
- Game Version
- 1.6.0.119
- Created
- Mon, 16 Mar 2026 01:29:27 GMT
- Last Modified
- Mon, 16 Mar 2026 01:29:48 GMT
1.0.1
- Removed indoor AI layer, it may have been causing system error when spawning in. Will test new configurations in future versions.
- Game Version
- 1.6.0.119
- Created
- Sun, 15 Mar 2026 23:30:36 GMT
- Last Modified
- Sun, 15 Mar 2026 23:30:58 GMT
1.0.0
- Game Version
- 1.6.0.119
- Created
- Sun, 15 Mar 2026 23:07:05 GMT
- Last Modified
- Sun, 15 Mar 2026 23:07:25 GMT
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