Bounty and Karma
by DrewMakesGames
0.1.8
Updated screenshots
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 17:04:04 GMT
- Last Modified
- Tue, 20 Oct 2026 17:04:45 GMT
0.1.7
- A free car: every player can take one Skoda S105 free per round from any vehicle dealer (it shows as FREE in the dealer menu). It is worth nothing to anyone who destroys it. - New server setting freeStarterCar (default true).
- Game Version
- 1.8.0.13
- Created
- Tue, 20 Oct 2026 00:54:32 GMT
- Last Modified
- Tue, 20 Oct 2026 00:54:59 GMT
0.1.6
A livelier, more dangerous Everon - better for solo play as well as full servers. Hostiles - Every town can now be guarded, and garrisons are bigger: 4 / 7 / 10 hostiles by threat (was 2 / 4 / 6, and only 8 of 20 towns). - Some of each garrison now waits inside the buildings, often upstairs. Check your corners. - Bandit camps: tents and a campfire out in the wilderness, held by a strong garrison, with loot in the tents. - Road patrols: squads of 4 walking the roads between towns near players. - Every hostile you kill pays cash and XP, and their bodies can be searched for their gear. Loot - Loot in the wilderness: farms, sheds, huts, deer stands, bus shelters and station buildings outside the towns. - Loot also turns up in small rooms such as bathrooms. - Items lie naturally (rifles on their side) and each gets its own place - no more piles of gear standing upright. - Weapons are rarer, and good ones (scoped, grenade launcher, suppressed, or high-end) much rarer. Clearing hostiles is now the surer way to get a gun. Survival - Wells and hand pumps are water sources: drink (T) and refill your canteen (R) there. - Canteens found on vests and harnesses can be drunk from, refilled and equipped, and fit in your pockets. Economy - New players start with $1,500 (was $10,000) - enough for the cheapest car. Existing players keep their saved cash. Interface - Menus blur and darken the game behind them, and the HUD (stake timer, cash) hides while a menu is open. - The old observation log no longer opens on the ' key. Fixes - Fixed the game crashing when closed after hosting a game and returning to the main menu. New server settings (server_settings.json - added with their defaults the next time the server starts) - banditCamps: bandit camps per round (default 4, 0 = off). - roadPatrols: road patrols at a time (default 6, 0 = off). - npcLimit: most hostiles alive at once - garrisons, camps and patrols (default 60, was a fixed 40). - garrisonScale: garrison size in percent (default 100). - indoorHostiles: part of each garrison waits indoors (default true). - indoorHostilePercent: how much of each garrison waits indoors (default 30). - weaponRarity: 1 (as before) to 5 (very rare) (default 3).
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 21:43:19 GMT
- Last Modified
- Mon, 19 Oct 2026 21:43:33 GMT
0.1.5
Sell from the shop menu's new Sell tab (Sell / browse removed). Starting clothes and gear can't be sold.
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 19:39:05 GMT
- Last Modified
- Sun, 18 Oct 2026 19:39:14 GMT
0.1.4
Canteens and MREs can be equipped straight from the ground (Equip), so loot canteens are drinkable.
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 18:35:21 GMT
- Last Modified
- Sun, 18 Oct 2026 18:35:29 GMT
0.1.3
Progress now autosaves every 60 s (server setting autoSaveSeconds) and round survivors are saved.
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 07:58:41 GMT
- Last Modified
- Sun, 18 Oct 2026 07:59:07 GMT
0.1.2
Removed development files that were included by mistake.
- Game Version
- 1.8.0.13
- Created
- Sat, 17 Oct 2026 17:40:37 GMT
- Last Modified
- Sat, 17 Oct 2026 17:40:44 GMT
0.1.1
0.1.1 Scenario author shown as DrewMakesGames.
- Game Version
- 1.8.0.13
- Created
- Sat, 17 Oct 2026 17:08:33 GMT
- Last Modified
- Sat, 17 Oct 2026 17:08:44 GMT
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