EoH CounterAttack System
by McLaggins
1.0.6
- Ambient Artillery framework created - Ambient Vehicle framework created - Probably some fixes I forgot I did at midnight
- Game Version
- 1.6.0.119
- Created
- Thu, 05 Mar 2026 04:41:55 GMT
- Last Modified
- Thu, 05 Mar 2026 04:41:59 GMT
1.0.5
Another attempt at fixing sqauds spawning on the main counter attack module instead of the spawn zones.
- Game Version
- 1.6.0.119
- Created
- Tue, 03 Mar 2026 18:47:55 GMT
- Last Modified
- Tue, 03 Mar 2026 18:48:01 GMT
1.0.4
Hotifx
- Game Version
- 1.6.0.119
- Created
- Tue, 03 Mar 2026 01:09:23 GMT
- Last Modified
- Tue, 03 Mar 2026 01:09:29 GMT
1.0.3
Changes to AI counterattack spawning, should fix the issue with players blocking AI spawns causing them to spawn ON the objective. -_-
- Game Version
- 1.6.0.119
- Created
- Tue, 03 Mar 2026 00:27:04 GMT
- Last Modified
- Tue, 03 Mar 2026 00:27:11 GMT
1.0.2
- Added casualty tracking and the ability to trigger the next wave at a certain casualty percentage. (this should help prevent a few squad members getting stuck and never being killed, preventing the next wave)
- Game Version
- 1.6.0.119
- Created
- Mon, 02 Mar 2026 02:55:50 GMT
- Last Modified
- Mon, 02 Mar 2026 02:55:54 GMT
1.0.1
Added a trigger delay option for counterattacks (To prevent helicopters from triggering waves early) Added checks to prevent squads from spawning inside of rocks.
- Game Version
- 1.6.0.119
- Created
- Fri, 27 Feb 2026 19:39:43 GMT
- Last Modified
- Fri, 27 Feb 2026 19:39:46 GMT
1.0.0
- Game Version
- 1.6.0.119
- Created
- Fri, 27 Feb 2026 01:34:36 GMT
- Last Modified
- Fri, 27 Feb 2026 01:34:39 GMT
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