Summary
Automated AI offense-defense system for Arma Reforger Conflict. AI squads attack, capture, and hold bases autonomously with artillery support. JSON-configurable. RHS + vanilla compatible.
Description
Autonomous AI Offense — Each faction spawns configurable AI squads across 3 roles (Primary / Secondary / Seizing Patrol) that attack enemy bases via dual-lane routes and seize uncontested points, auto-respawning after elimination.
Smart Radio Coverage — Base radio ranges dynamically adjust based on neighbor distances. Auto-recalculates on base capture.
AI Independent Capture — AI can capture bases and relay stations without player presence, allowing the frontline to advance naturally.
Rank Restrictions Removed — All non-Renegade players receive full Colonel rank, unlocking Arsenal, resupply, vehicles, and building. Renegade penalties preserved.
AI Vehicle System — Squads may spawn with vehicles from faction-specific pools (US/USSR/FIA). Road-priority placement, abandoned vehicles auto-recycled.
AI Squad Map Markers & Spawn Points — AI squads shown on map in real-time. Players can deploy on any friendly AI squad, position dynamically tracks squad leader.
Global Kill Feed — All kill scenarios (Player↔AI, AI↔AI) display AI full names. RHS mod compatible.
AI Artillery Support — Virtual mortar/howitzer barrage system. Charges accumulate per faction; strikes use centroid-based targeting with density clustering, friendly-fire safety checks (player proximity + centroid separation), and configurable cooldown. 81mm (US) / 82mm (USSR) shell prefabs.
JSON Configuration System — Server admins can customize all major parameters via IPC_Settings.json (service toggles, artillery tuning, squad allocation per faction/role) and IPC_SoldierList.json (soldier prefab overrides per faction). Auto-generates defaults on first launch, supports version migration with backup.
License
Arma Public License No Derivatives (APL-ND)