Random Checkpoints- Dynamic AI

by thebaker1945
Random Checkpoints- Dynamic AI

Summary

Random Checkpoints breathes life into your Arma Reforger maps by automatically populating the road network with dynamic, AI-manned checkpoints.

Description

- Features


   * Fully Dynamic Spawning: No more hardcoded units! The mod automatically scans your server's Entity Catalog and
     randomly selects vehicles and infantry squads based on the chosen faction.
   * Mod Compatible: Works seamlessly with your favorite vehicle and unit mods. If a modded vehicle or squad is assigned
     to the active faction, it can spawn at a checkpoint!
   * Smart Player-Proximity System: Checkpoints only spawn on roads near active players (between 500m and 1200m away).
     You won't have hundreds of AI sitting uselessly on the other side of the map.
   * Aggressive Garbage Collection: To preserve server memory and FPS, checkpoints automatically despawn when all
     players leave the area (1800m+).
   * Helicopter Exclusion: Smart filtering prevents helicopters and aircraft from awkwardly spawning in the middle of a
     road.

- How to Use & Customize (For Server Owners)


  The mod works out of the box with the default USSR faction. However, you can easily customize its behavior.


  Method 1: Game Master / World Editor
  If you are building a scenario in the Workbench, simply select your GameMode entity and look at the properties panel.
  You will find settings to change the faction, max checkpoints, and spawn distances.


  Method 2: ServerData.json
  Server owners can customize the mod on the fly by adding the following parameters to their ServerData.json (or server
  config) under the GameMode settings:


   * m_sFactionKey: The faction you want manning the checkpoints. (Default: "USSR". Try "US" or "FIA").
   * m_iMaxActiveCheckpoints: The maximum number of checkpoints allowed alive on the map at the exact same time.
     (Default: 10).
   * m_fSpawnMinDist: Minimum distance from a player to drop a checkpoint. (Default: 500.0).
   * m_fSpawnMaxDist: Maximum distance from a player to drop a checkpoint. (Default: 1200.0).
   * m_fDespawnDist: The distance at which the checkpoint is deleted if no players are nearby. (Default: 1800.0).


-  Compatibility
  Tested on Vanilla maps and custom terrains. It relies on the map having a generated Road Network (which 99% of maps
  do).

License

Arma Public License (APL)

Rating
88%
Version
1.0.2
Game Version
1.6.0.119
Version size
3.13 KB
Downloads
1,032
Created
24.02.2026
Last Modified
24.02.2026
ID
68B0163B44E3614E