Character Gear Randomizer
by Dekot3LT
1.0.3
Final update for Character Randomizer I have implemented a new advanced randomizer. Don't worry though—the old one works exactly as before, so anything done on the old system will stay unimpacted. Here is what is new: Primary and Secondary Weapon Randomizer: You can now randomize weapons. You can also attach specific mags to each weapon, and they will automatically be put into priority slots (like vests). Advanced Clothing Options: For Pants, Jackets, Backpacks, etc., you can now choose specific gear to spawn inside them. There is also a global spawn option to put items in all jackets/pants in that pool. (See the picture for an example). Weight System for Rare Spawns: Added a custom percentage weight system. If you want a rare spawn—like a half-ghillie suit—you can set it to a 5% chance for more flexibility. This works with weapons too, so maybe your AI can spawn with a rare, broken weapon that just slaps! Note: Vanilla item spawns need to be unticked in your configs if you want to strictly use the advanced system and don't want vanilla items getting spawned in. I have finally achieved what I wished vanilla supported to make this easy. I have no plans to update this anymore unless some bugs or feedback comes up, but I am always open to some extra ideas to make it better.
- Game Version
- 1.6.0.119
- Created
- Tue, 24 Feb 2026 23:16:01 GMT
- Last Modified
- Tue, 24 Feb 2026 23:16:06 GMT
1.0.2
Added weight system for attachements that can be adjusted. Can add some attachements and choose weight% on that specific attachement to make it low chance to be spawned. As example idea for my use is to have AI 5% chance to spawn with weapon that has silincer. But then 95% are left for other items in pool to spawn with lieke compensator. So basically anything in the Pool option is any spare weight left to spawn.
- Game Version
- 1.6.0.119
- Created
- Sat, 21 Feb 2026 21:25:06 GMT
- Last Modified
- Sat, 21 Feb 2026 21:25:13 GMT
1.0.1
Added option to randomize prefabs as example helmet. Basically if any items already on helmet it will not randomize it. To randomize parts of item you will need to take attachements of and isntead add them to the randomize section. At "ItemAttachmentRandomizerComponent " You will be able to choose names for configs as well % chance to spawn that item in the helmet. Like as example in pictures NVG has 30% chance to spawn on helmet.
- Game Version
- 1.6.0.119
- Created
- Sat, 21 Feb 2026 20:13:05 GMT
- Last Modified
- Sat, 21 Feb 2026 20:13:10 GMT
1.0.0
- Game Version
- 1.6.0.119
- Created
- Sat, 21 Feb 2026 15:19:03 GMT
- Last Modified
- Sat, 21 Feb 2026 15:19:06 GMT
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